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Associate Technical Artist Jobs in Minnesota (NOW HIRING)

Carries out the technical needs at assigned campus under the direction of the Production Manager ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular communication with ...

Production Associate

Chanhassen, MN · On-site

$15.25 - $19.25/hr

... technical systems * Work alongside and assist other production companies during events ... Coordinate and assist with artist, performer, and production crew needs before, during, and after ...

Production Associate

Chanhassen, MN · On-site

$22 - $28/hr

... technical systems * Work alongside and assist other production companies during events ... Coordinate and assist with artist, performer, and production crew needs before, during, and after ...

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Associate Technical Artist information

See Minnesota salary details

$93.5K

$135.9K

$150.3K

How much do associate technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for associate technical artist in Minnesota is $135,858.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,400.00 and $148,900.00 per year, depending on experience, location, and employer.

What is an associate technical artist?

Associate Technical Artists are entry-level professionals who bridge the gap between artists and programmers in industries like video games, animation, and visual effects. They help ensure that artistic assets are efficiently integrated into the technical pipeline, often working on tasks such as optimizing 3D models, developing tools for artists, and troubleshooting rendering issues. This role is crucial for maintaining both the visual quality and performance of digital projects. Associate Technical Artists typically collaborate closely with both the art and engineering teams, learning and applying technical skills such as scripting, shader development, and asset optimization. Over time, they may specialize further or progress into more senior technical art roles.

What are the key skills and qualifications needed to thrive as an associate technical artist?

To thrive as an Associate Technical Artist, you need a solid background in 3D art fundamentals, scripting (such as Python or MEL), and a relevant degree or equivalent experience in game development, animation, or computer graphics. Familiarity with industry-standard tools like Maya, Unity or Unreal Engine, and version control systems is typically required. Strong problem-solving, communication skills, and the ability to collaborate across disciplines help you stand out in this role. These skills ensure you can efficiently bridge the gap between artists and programmers, contributing to smooth production workflows and high-quality visual outcomes.

What are some common challenges faced by associate technical artists when bridging the gap between artists and programmers?

Associate Technical Artists often encounter the challenge of translating creative ideas from artists into technically feasible assets that meet the requirements set by programmers and game engines. This role requires strong communication and problem-solving skills, as you’ll frequently need to troubleshoot compatibility issues, optimize assets for performance, and ensure visual fidelity. Collaborating across multiple teams, you may also face tight deadlines and shifting priorities, making adaptability an essential trait. Over time, mastering these challenges can lead to greater autonomy and opportunities to specialize in areas like shader development or pipeline automation.

What is the difference between Associate Technical Artist vs Technical Artist?

AspectAssociate Technical ArtistTechnical Artist
CredentialsTypically requires a bachelor's degree in art, computer science, or related fieldSame as Associate, often with more experience or advanced skills
Work EnvironmentEntry to mid-level role supporting art and technical teams in game or animation studiosMid-level role focusing on bridging art and technical development
ResponsibilitiesAssisting with asset integration, troubleshooting, and pipeline supportDesigning tools, optimizing assets, and improving workflows

The Associate Technical Artist and Technical Artist roles share similar educational backgrounds and work environments. The main difference lies in experience level and scope of responsibilities, with the Technical Artist typically taking on more complex tasks and leadership in technical art pipelines.

What are the most commonly searched types of Technical Artist jobs in Minnesota?

The most popular types of Technical Artist jobs in Minnesota are:

What are popular job titles related to Associate Technical Artist jobs in Minnesota?

For Associate Technical Artist jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Associate Technical Artist jobs in Minnesota look for?

The top searched job categories for Associate Technical Artist jobs in Minnesota are:

What cities in Minnesota are hiring for Associate Technical Artist jobs?

Cities in Minnesota with the most Associate Technical Artist job openings:

Infographic showing various Associate Technical Artist job openings in Minnesota as of August 2026, with employment types broken down into 88% Full Time, 5% Part Time, 6% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $135,858 per year, or $65.3 per hour.

Director of Visual and Performing Arts

THE BLAKE SCHOOL

Hopkins, MN • On-site

$118K - $128K/yr

Full-time

Posted 19 days ago


Key responsibilities

  • Assess the scope and efficacy of current arts programs and identify opportunities to amplify and extend opportunities for students.

  • Collaborate with department faculty and other department chairs to oversee the evolution, alignment, and integration of the arts curriculum and co-curricular programs.

  • Oversee artist-in-residence programs, coordinate calendar of performances, and manage department budget and resources.


Job description

Description:

The Blake School seeks to hire a Director of Visual and Performing Arts. The ideal candidate will be an educator at heart, bringing to the role relevant teaching experience, deep emotional intelligence, and a passion for sharing best-practice pedagogy in the fields of visual arts, instrumental and vocal music, theater arts, and debate. Experience supporting arts education through the lenses of global and intercultural competence is deeply important. Blake seeks candidates who will enrich the diversity of identity, lived experience and thinking that makes our community strong and empowers students to engage across differences. The Director will work closely with department chairs and division directors and report to the Associate Head of School.

Requirements:

Curricular and Programmatic Leadership  

  • Assess the scope and efficacy of current arts programs and identify opportunities to amplify and extend opportunities for students. 
  • Collaborate with department faculty to oversee the evolution and alignment of the arts curriculum and co-curricular program, consistent with Blake’s mission. 
  • Collaborate with other department chairs and with division directors to design, coordinate and integrate course content and offerings.
  • Oversee artist-in-residence programs and the work of the Macmillan Performing Arts Center Technical Director.
  • Teach or co-teach courses as the desire and opportunity arise.
  • Design PK-12 and divisional department meetings.
  • Coordinate calendar of visual and performing arts performances and shows.
  • Represent the department’s program on school committees and in scheduling decisions. 
  • Oversee department budget.
  • Develop and manage short- and long-range maintenance and replacement plans for instruments and equipment. 

Faculty Support and Evaluation

  • Build community and collegiality by being a reliable presence at department events outside of the school day (e.g., concerts, theater performances, debate tournaments).
  • Envision and support professional development for Arts faculty, so that each teacher can effectively implement a wide range of best-practice instructional and assessment strategies.
  • Collaborate closely with administrators on hiring, retaining, coaching, and evaluating department faculty.
  • Oversee the hiring of Arts contractors (e.g., sectional music assistants, musical choreographers, debate coaches judges).  

Partnerships 

  • Collaborate with Admissions and Communications departments to share with constituents and prospective families the department’s philosophy, vision, and offerings.
  • Collaborate with the Institutional Advancement office to oversee arts gift accounts.
  • Serve as liaison to Twin Cities Arts organizations such as Walker Arts Center, Minneapolis Institute of Arts, MCAD, Young Audiences, etc.

Qualifications

  • Undergraduate degree in visual or performing arts.
  • Strong preference for advanced degree or work toward an advanced degree in a relevant field.
  • Teaching experience. 
  • Substantial professional experience in arts leadership or arts education.
  • Effective organizational, communication, and interpersonal skills.
  • Knowledge of and commitment to learning about arts programming in the fields of visual arts, instrumental and vocal music, theater arts, and debate. 
  • Demonstrated ability to coach and evaluate personnel.
  • Demonstrated ability to manage budget.

The search committee will begin reviewing applications immediately.