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Assistant Vfx Editor Jobs (NOW HIRING)

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

... editing, and publishing , and we're looking for a Pipeline Engineer to help integrate cutting-edge ... Experience with production pipelines at VFX, animation, or gaming studios. * A production support ...

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Assistant Vfx Editor information

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$23.5K

$51.2K

$65K

How much do assistant vfx editor jobs pay per year?

As of Aug 6, 2026, the average yearly pay for assistant vfx editor in the United States is $51,214.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,500.00 and $59,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an assistant VFX editor?

To thrive as an Assistant VFX Editor, you need a solid understanding of video editing principles, post-production workflows, and attention to detail, often supported by relevant experience or a degree in film, media production, or a related field. Familiarity with industry-standard software such as Avid Media Composer, Adobe Premiere, and VFX pipeline tools is essential. Excellent organizational skills, teamwork, and clear communication set exceptional candidates apart. These skills are critical for efficiently managing complex visual effects tasks, meeting tight deadlines, and collaborating seamlessly within a post-production team.

What does an assistant VFX editor do?

An Assistant VFX Editor supports the VFX Editor by organizing and managing visual effects shots, ensuring they are correctly labeled, tracked, and integrated into the editing workflow. They handle data management, maintain shot lists, and assist with preparing sequences for review. Additionally, they communicate with VFX vendors, update editorial timelines, and help troubleshoot technical issues to maintain a smooth post-production process.

More about Assistant Vfx Editor jobs
What cities are hiring for Assistant Vfx Editor jobs? Cities with the most Assistant Vfx Editor job openings:
What are the most commonly searched types of Vfx Editor jobs? The most popular types of Vfx Editor jobs are:
What states have the most Assistant Vfx Editor jobs? States with the most job openings for Assistant Vfx Editor jobs include:
Infographic showing various Assistant Vfx Editor job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $51,214 per year, or $24.6 per hour.

Pipeline Engineer (Graphics/3D)

World Labs

San Francisco, CA • Remote

$164K - $203K/yr

Other

Re-posted just now


Job description

We build foundational world models that can perceive, generate, reason, and interact with the 3D world - unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating. 

We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds.

We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology - from AI research to systems engineering to product design - creating a tight feedback loop between our cutting-edge research and products that empower our users.

Role Overview

We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing, and we're looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.

This is a high-ownership, fullstack-but-backend-heavy role that sits between R&D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.

Key Responsibilities
  • Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.
  • Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.
  • Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.
  • Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.
Ideal Candidate Profile
  • You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.
  • You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.
  • You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.
Minimum Qualifications
  • Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.
  • Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.
  • Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.
  • Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.
Strongly Preferred / Nice-to-Haves
  • Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.
  • Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.
  • Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).
  • Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.
  • Experience with production pipelines at VFX, animation, or gaming studios.
  • A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.
Example Projects You Might Work On
  • Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.
  • Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.
  • Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.
Who You Are:
  • Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
  • Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
  • Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
  • Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.

We're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.

Join us, and let's make history together.


Equal Opportunity & Pay Transparency

Equal Employment Opportunity

World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law. We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.

California Pay Transparency

In accordance with California law, we disclose the following:

Pay Range

$200-$325 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)

Total Compensation

Base salary plus equity awards

Salary History

We do not request or consider prior compensation in making offers

Compliance: Cal. Lab. Code 432.3 (pay scale disclosure & salary history ban); Cal. Lab. Code 1197.5 (Equal Pay Act); Cal. Gov. Code 12940 (FEHA); 42 U.S.C. 2000e (Title VII); 29 U.S.C. 621 (ADEA); 42 U.S.C. 12101 (ADA)