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Assistant Game Dev Jobs (NOW HIRING)

In this position, you will utilize your expertise to assist in training the next generation of AI ... Preferred Qualifications: • Previous experience in game development targeted at AI, simulation ...

Principal Game Developer

Los Angeles, CA · On-site

$120K - $140K/yr

In this role, you'll make final game development decisions, guiding concepts from idea to finished ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

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Assistant Game Dev information

What are the key skills and qualifications needed to thrive as an Assistant Game Developer, and why are they important?

To thrive as an Assistant Game Developer, you need a solid understanding of programming languages (such as C# or C++), game design fundamentals, and a relevant degree or coursework in computer science or game development. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in these platforms are highly valued. Strong teamwork, creativity, and effective communication are standout soft skills for this role. Mastering these skills ensures you can efficiently contribute to game projects, solve technical challenges, and collaborate smoothly with multidisciplinary teams.

What is the difference between Assistant Game Dev vs Game Programmer?

AspectAssistant Game DevGame Programmer
Required CredentialsAssociate's degree or relevant coursework, some programming knowledgeBachelor's degree in Computer Science or related field, strong programming skills
Work EnvironmentSupportive role in game development teams, collaborativeCore development role, focused on coding and implementing game features
Employer & Industry UsageUsed in game studios, indie developers, and large companiesPrimarily in game studios, tech companies, and large development teams
Common Search & Comparison IntentUnderstanding entry-level roles and responsibilitiesUnderstanding technical skills and development tasks

The Assistant Game Dev typically supports the development process with basic tasks and requires foundational knowledge, while a Game Programmer focuses on coding and implementing game mechanics, requiring advanced programming skills. Both roles are essential in game development teams but differ in technical expertise and responsibilities.

What does an Assistant Game Dev do?

An Assistant Game Dev, or Assistant Game Developer, supports the game development team by performing a range of tasks such as coding, testing, asset integration, and troubleshooting. They often work under the guidance of senior developers and help ensure that different parts of the game function smoothly. This role is ideal for those starting out in the industry, as it provides hands-on experience with various aspects of game development. Assistant Game Devs may also assist with documentation, bug tracking, and collaborating with artists and designers.

How does an Assistant Game Developer typically collaborate with other team members during a game project?

Assistant Game Developers often work closely with designers, artists, and senior developers to implement features, fix bugs, and ensure smooth gameplay. They participate in regular team meetings, contribute to code reviews, and may be tasked with creating or updating game assets under supervision. This collaborative environment allows them to learn from experienced colleagues and understand the broader game development process. Effective communication and teamwork are crucial, as their work often directly impacts other parts of the project.
More about Assistant Game Dev jobs
What are the most commonly searched types of Game Dev jobs? The most popular types of Game Dev jobs are:
Infographic showing various Assistant Game Dev job openings in the United States as of June 2026, with employment types broken down into 3% As Needed, 25% Full Time, 66% Part Time, and 6% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.
Assistant Professor or Lecturer: Gaming and Software Engineering

Assistant Professor or Lecturer: Gaming and Software Engineering

University of Maryland Eastern Shore

Princess Anne, MD

$95K - $105K/yr

Full-time

Posted 20 days ago


Job description

Job Description SummaryOrganization's Summary Statement:
Applications and nominations are currently being accepted for an Assistant Professor or Lecturer position in Game Design and Development in the Department of Computer Science and Engineering Technology, School of Business, Engineering, Applied Sciences, and Tourism Management, University of Maryland Eastern Shore (UMES). The position is a nine-month appointment (tenure-track for Assistant Professor; renewable term for Lecturer) and reports directly to the Department's Chairperson.
UMES is located on the scenic Eastern Shore of Maryland in Princess Anne. The Department of Computer Science and Engineering Technology offers the following degrees: BS in Computer Science, BS in Gaming and Software Engineering, BS in Engineering Technology, and three graduate programs, i.e., a Master of Science in Applied Computer Science, a Master of Science in Applied Cybersecurity Engineering, and an interdisciplinary joint Ph.D. program in Applied Computing and Engineering. The Ph.D. program has five concentrations, three of which are managed by the department, i.e., Cybersecurity, Data and Computational Science, and Software Engineering.
Assistant Professor (Tenure-track) essential responsibilities:
Teaching expectations include instructing undergraduate and graduate
courses in Game Design and Development, and Computer Science in a
variety of instructional modalities, including face-to-face, hybrid, and
online.
Maintain an active research and publication agenda in game design, game
development, or closely related fields.
Seek external funding to support research and student engagement.
Provide service to the Department, School, University, and the profession.
Lecturer (non-tenure track) essential responsibilities:
Carry a higher teaching load (typically 3-4 courses per semester) with
reduced expectations for research and service, focusing primarily on
excellence in teaching and student support.
Provide appropriate level of service to the Department, School, University,
and/or professional community.
General Responsibilities:
Contribute to curriculum development, recruitment, outreach, and retention
initiatives.
Mentor and motivate a diverse student body to engage fully in the
educational process.
Participate in course and program development activities.
Participate in professional data and computational science related
organizations and conferences.
Perform other related duties as assigned.
Required Qualifications:
Assistant Professor (tenure-track)
An earned Ph.D. or ABD (All but Dissertation) in computer science, game
design, computing, software engineering, or a closely related field.
Lecturer (non-tenure)
Substantial professional expertise in game development and design
without a Ph.D. or ABD, with an earned M.S. degree in a closely related
field.
Note: Candidates who do not possess the game-development/design experience outlined above will not be given considered for either track.
Preferences:
Demonstrated post-secondary teaching experience.
Demonstrated online or hybrid teaching experience.
Demonstrated experience working with diverse communities.
Demonstrated experience in obtaining external funding
Required Knowledge/Skills/Abilities:
Strong communication skills, including written communication.
Excellence in teaching and a commitment to mentoring students.
Competent in research and creative activities.
Strong interpersonal skills.
Physical Demands:
May require extended periods of standing, bending, sitting at desk.
May require lifting up to 25 lbs.
Requires communication with a variety of constituents externally and
internally.
Requires operation of a variety of office equipment.
Licenses/ Certifications: N/AAdditional Job Details

Required Application Materials: Qualified applicants should submit a letter of interest, an academic curriculum vita, unofficial transcripts (official transcripts will be required once the candidates are selected), and the names of three current professional references including e-mail address and telephone number (current supervisor will not be contacted without the candidate's prior consent). All applicants must apply using the new online application system. Please visit https://umd.wd1.myworkdayjobs.com/UMES to apply. Questions regarding the position responsibilities should be directed to Dr. Asad Azemi, Department Chair at (410) 651-6422 or by email: aazemi@umes.edu

Best Consideration Date: N/A

Posting Close Date: N/A

Open Until Filled: Yes

DepartmentUMES-BNTC-Computer Science & Engineering TechnologyWorker Sub-Type Faculty RegularSalary Range$95,000 - $105,000EEO Statement

UMESis an EEO/AA employer and will not discriminate against any employee or applicant because of race, age, sex, color, sexual orientation, religion, national origin, marital status, genetic information, or political affiliation. Minorities, women, veterans, and persons with disabilities are encouraged to apply. The successful candidate must be able to show acceptable documentation establishing the right to accept employment in the United States of America without employer sponsorship.

Diversity Statement

The University of Maryland Eastern Shore (UMES) is an equal access, equal opportunityinstitution fully committed to diversity in education and employment. All students, employees, and the campus community at UMES are valued, respected, and have the opportunity to receive an equitable experience in an inclusive, welcoming environment of openness and appreciation.

Title IX Statement

It is the policy of the University of Maryland Eastern Shore (UMES) to comply with Title IX of the Education Amendments of 1972, which prohibits discrimination (including sexual harassment and sexual violence) based on sex in the University's educational programs and activities. Title IX also prohibits retaliationfor asserting or otherwise participating in claims of sex discriminations or harassment.