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Assistant Game Dev Jobs (NOW HIRING)

Tencent Games has developed and operated over 140 games. We provide cross-platform interactive ... Job Responsibilities: * Assist with user and community operations, monitor community dynamics ...

Tencent Games has developed and operated over 140 games. We provide cross-platform interactive ... Job Responsibilities: * Assist with user and community operations, monitor community dynamics ...

The position spans the full development lifecycle, from early prototyping to live operations and ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

iGaming Producer

Las Vegas, NV ยท On-site

$90K - $105K/yr

Game performance. * Assist with both internal and external development of Konami slot content for Social Casinos and Real Money Gaming to produce distinctive, high-quality products. * Consolidate ...

Game performance. * Assist with both internal and external development of Konami slot content for Social Casinos and Real Money Gaming to produce distinctive, high-quality products. * Consolidate ...

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Assistant Game Dev information

What are the key skills and qualifications needed to thrive as an Assistant Game Developer, and why are they important?

To thrive as an Assistant Game Developer, you need a solid understanding of programming languages (such as C# or C++), game design fundamentals, and a relevant degree or coursework in computer science or game development. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in these platforms are highly valued. Strong teamwork, creativity, and effective communication are standout soft skills for this role. Mastering these skills ensures you can efficiently contribute to game projects, solve technical challenges, and collaborate smoothly with multidisciplinary teams.

What is the difference between Assistant Game Dev vs Game Programmer?

AspectAssistant Game DevGame Programmer
Required CredentialsAssociate's degree or relevant coursework, some programming knowledgeBachelor's degree in Computer Science or related field, strong programming skills
Work EnvironmentSupportive role in game development teams, collaborativeCore development role, focused on coding and implementing game features
Employer & Industry UsageUsed in game studios, indie developers, and large companiesPrimarily in game studios, tech companies, and large development teams
Common Search & Comparison IntentUnderstanding entry-level roles and responsibilitiesUnderstanding technical skills and development tasks

The Assistant Game Dev typically supports the development process with basic tasks and requires foundational knowledge, while a Game Programmer focuses on coding and implementing game mechanics, requiring advanced programming skills. Both roles are essential in game development teams but differ in technical expertise and responsibilities.

What does an Assistant Game Dev do?

An Assistant Game Dev, or Assistant Game Developer, supports the game development team by performing a range of tasks such as coding, testing, asset integration, and troubleshooting. They often work under the guidance of senior developers and help ensure that different parts of the game function smoothly. This role is ideal for those starting out in the industry, as it provides hands-on experience with various aspects of game development. Assistant Game Devs may also assist with documentation, bug tracking, and collaborating with artists and designers.

How does an Assistant Game Developer typically collaborate with other team members during a game project?

Assistant Game Developers often work closely with designers, artists, and senior developers to implement features, fix bugs, and ensure smooth gameplay. They participate in regular team meetings, contribute to code reviews, and may be tasked with creating or updating game assets under supervision. This collaborative environment allows them to learn from experienced colleagues and understand the broader game development process. Effective communication and teamwork are crucial, as their work often directly impacts other parts of the project.
More about Assistant Game Dev jobs
What are the most commonly searched types of Game Dev jobs? The most popular types of Game Dev jobs are:
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY โ€ข On-site

Other

Retirement, PTO

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Visiting Assistant Professor, Game Design & Technical Art
Job Location(s) US-NY-Old Westbury | US-NY-New York
Job ID 2026-4575 Division School of Architecture & Design Position Type Faculty Type Regular Full-Time Category School of Architecture and Design
Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.