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Assistant Audio Software Developer Jobs (NOW HIRING)

We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...

Core Audio Software Engineer

Cupertino, CA · On-site

$181.10 - $318.40/hr

We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and ...

Audio Software Engineer

San Jose, CA · On-site

$170K - $400K/yr

Requirements * 5+ years of software engineering experience * Shipped real-time audio into a product used by real users * Hands-on experience with WebRTC, AEC (echo cancellation), noise suppression ...

Audio Software Engineer

San Jose, CA · On-site

$170K - $400K/yr

Requirements * 5+ years of software engineering experience * Shipped real-time audio into a product used by real users * Hands-on experience with WebRTC, AEC (echo cancellation), noise suppression ...

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties ... Implement software infrastructure for audio techniques in areas such as spatial audio, room ...

Showing results 21-40

Assistant Audio Software Developer information

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$29.5K

$100.3K

$241.5K

How much do assistant audio software developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for assistant audio software developer in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What does an assistant audio software developer do?

An Assistant Audio Software Developer helps design, code, and test software applications that process or generate audio. They often work under the guidance of senior developers to build features such as audio effects, plugins, or digital audio workstation (DAW) tools. Their responsibilities might include debugging code, collaborating with sound designers, and ensuring software meets audio quality standards. This role requires knowledge of programming languages like C++ and familiarity with digital audio concepts.

What are some common challenges faced by assistant audio software developers when working on collaborative projects?

Assistant Audio Software Developers often work as part of teams that include senior developers, sound designers, and QA specialists. One common challenge is ensuring seamless integration of audio features across different platforms and hardware, which can require troubleshooting compatibility issues and adapting to rapidly changing project requirements. Effective communication and version control are essential to prevent conflicts in shared codebases. Developing a strong understanding of both audio processing concepts and software engineering best practices helps in navigating these challenges successfully.

What are the key skills and qualifications needed to thrive as an assistant audio software developer, and why are they important?

To thrive as an Assistant Audio Software Developer, you need strong programming skills (such as C++ or Java), a solid understanding of digital signal processing, and a relevant degree in computer science, audio engineering, or a related field. Familiarity with industry-standard audio development tools (like JUCE or VST SDKs), version control systems, and audio plugin frameworks is typically required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills help someone excel in this role. These skills and qualities are critical for building reliable audio software, collaborating efficiently with teams, and meeting the creative and technical demands of the audio industry.

What is the difference between Assistant Audio Software Developer vs Audio Software Engineer?

AspectAssistant Audio Software DeveloperAudio Software Engineer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related fieldBachelor's or Master's in Computer Science, Electrical Engineering, or related field
Work EnvironmentEntry-level, collaborative teams in tech or audio companiesMid to senior-level roles, often in R&D or product development teams
Employer & Industry UsageStartups, audio tech firms, multimedia companiesEstablished tech firms, audio hardware/software companies
Common Search & ComparisonYesYes

The main difference between an Assistant Audio Software Developer and an Audio Software Engineer lies in experience level and responsibilities. The assistant role is entry-level, focusing on supporting development tasks, while the engineer role involves more complex design and problem-solving. Both roles require similar educational backgrounds and are found in audio and tech industries, but the engineer position typically demands more experience and technical expertise.

What cities are hiring for Assistant Audio Software Developer jobs?

Cities with the most Assistant Audio Software Developer job openings:

What are the most commonly searched types of Audio Software Developer jobs?

The most popular types of Audio Software Developer jobs are:

What states have the most Assistant Audio Software Developer jobs?

States with the most job openings for Assistant Audio Software Developer jobs include:

Core Audio Software Engineer

Apple

Cupertino, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted 10 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple's Media, Graphics, & Compute Technologies is at the center of audio, video, and graphics in Apple’s innovative products. MGCT’s audio team builds the audio infrastructure that powers every sound you hear on iPhone, iPad, Mac, Apple TV, Apple Watch, AirPods, HomePod, and Apple Vision Pro. We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and rendering (including for APAC and Dolby Atmos), and the real-time audio mixing engine that houses the powerful DSP for features like Spatial Audio and Enhance Dialogue. This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio.
Description
In this role, you will architect and evolve the end-to-end spatial audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems. You will design system-level APIs that enable apps and other Apple frameworks to integrate our spatial and multichannel audio capabilities. ","responsibilities":"You will drive the technical relationship with external codec vendors, aligning on SDK integration strategy, format evolution, and new features.
You will collaborate closely with Bluetooth audio, AirPlay, Core Media, and other framework teams to deliver immersive audio experiences that work seamlessly across Apple's ecosystem.
Preferred Qualifications
Experience integrating third-party codec SDKs into platform audio frameworks.
Experience developing or maintaining audio file format parsers or media container demuxers.
Familiarity with loudness standards and dynamic range control.
Experience with Apple audio frameworks (Audio Toolbox, Audio Unit, Core Audio) or comparable platform audio stacks.
Minimum Qualifications
Strong C++ systems programming skills (C++17 or later) with experience writing performance-critical, real-time code.
Strong understanding of multichannel audio formats and audio codec pipelines (AAC, Dolby codecs, or similar).
Deep experience with real-time audio systems: low-latency signal processing, mixer graphs, and hardware I/O.
Experience designing and shipping system-level APIs.
BS or MS in Computer Science, Electrical Engineering, or equivalent experience.
8+ years of professional software development experience in audio or media playback.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976