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Assistant Audio Software Developer Jobs in Seattle, WA

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties ... Implement software infrastructure for audio techniques in areas such as spatial audio, room ...

Principal Software Engineer, Alexa Audio

Seattle, WA · On-site

$153.60K - $206K/yr

Want to transform the way people enjoy audio content such as music, radio, podcast, books and ... We are looking for a passionate, hard-working, and talented principal software engineer who has ...

New

Deliver flawless audio for high-profile live broadcasts and productions using expert engineering ... Must have familiarity with the latest Pro Tools DAW software, as well as mastery of noise reduction ...

C++ Developer(Senior Level)

Redmond, WA · On-site

$55 - $74/hr

The purpose of this team is to manage Windows audio system certification tests for industry ... The main function of a Software Engineer is to design, develop, implement, test, and maintain ...

Senior Software Developer

Seattle, WA · On-site

$62 - $82/hr

Rocket Companies is seeking a Senior Software Developer for their Agentic Virtual Assistant team to lead the integration of generative AI in real estate tools. The role involves shaping technical ...

New

Software Developer II - AVA

Seattle, WA · On-site

$139.10K - $170.10K/yr

As a Software Developer II on the Agentic Virtual Assistant team, you'll help bring generative AI into the hands of Redfin real estate agents. This team is building an AI assistant deeply embedded in ...

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Assistant Audio Software Developer information

See Seattle, WA salary details

$33.6K

$114.1K

$274.8K

How much do assistant audio software developer jobs pay per year?

As of May 29, 2026, the average yearly pay for assistant audio software developer in Seattle, WA is $114,105.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,300.00 and $120,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Assistant Audio Software Developer, and why are they important?

To thrive as an Assistant Audio Software Developer, you need strong programming skills (such as C++ or Java), a solid understanding of digital signal processing, and a relevant degree in computer science, audio engineering, or a related field. Familiarity with industry-standard audio development tools (like JUCE or VST SDKs), version control systems, and audio plugin frameworks is typically required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills help someone excel in this role. These skills and qualities are critical for building reliable audio software, collaborating efficiently with teams, and meeting the creative and technical demands of the audio industry.

What are some common challenges faced by Assistant Audio Software Developers when working on collaborative projects?

Assistant Audio Software Developers often work as part of teams that include senior developers, sound designers, and QA specialists. One common challenge is ensuring seamless integration of audio features across different platforms and hardware, which can require troubleshooting compatibility issues and adapting to rapidly changing project requirements. Effective communication and version control are essential to prevent conflicts in shared codebases. Developing a strong understanding of both audio processing concepts and software engineering best practices helps in navigating these challenges successfully.

What does an Assistant Audio Software Developer do?

An Assistant Audio Software Developer helps design, code, and test software applications that process or generate audio. They often work under the guidance of senior developers to build features such as audio effects, plugins, or digital audio workstation (DAW) tools. Their responsibilities might include debugging code, collaborating with sound designers, and ensuring software meets audio quality standards. This role requires knowledge of programming languages like C++ and familiarity with digital audio concepts.

What is the difference between Assistant Audio Software Developer vs Audio Software Engineer?

AspectAssistant Audio Software DeveloperAudio Software Engineer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related fieldBachelor's or Master's in Computer Science, Electrical Engineering, or related field
Work EnvironmentEntry-level, collaborative teams in tech or audio companiesMid to senior-level roles, often in R&D or product development teams
Employer & Industry UsageStartups, audio tech firms, multimedia companiesEstablished tech firms, audio hardware/software companies
Common Search & ComparisonYesYes

The main difference between an Assistant Audio Software Developer and an Audio Software Engineer lies in experience level and responsibilities. The assistant role is entry-level, focusing on supporting development tasks, while the engineer role involves more complex design and problem-solving. Both roles require similar educational backgrounds and are found in audio and tech industries, but the engineer position typically demands more experience and technical expertise.

What are the most commonly searched types of Audio Software Developer jobs in Seattle, WA? The most popular types of Audio Software Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Assistant Audio Software Developer jobs? Cities near Seattle, WA with the most Assistant Audio Software Developer job openings:

audio engineer

AditiStaffing

Redmond, WA • On-site

Contractor

Posted 6 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com