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Assistant Audio Software Developer Jobs in Seattle, WA

Senior Software Engineer

Redmond, WA · On-site

$160K - $261K/yr

Work on device redirection, input, display, audio/video, USB, HID, and peripheral integration used ... Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 ...

SDET

Seattle, WA · On-site

$57 - $73.75/hr

Only W2 Software Development Engineer in Test Seattle, WA 98101 12 Months Experience:2-5 years 1 // ... a new audio-focused game that will have a large focus on social gaming and engage millions of ...

DevOps Engineer

Kirkland, WA · On-site

$135K - $155K/yr

... audio and video products. This is a hands on role for an engineer who enjoys making other engineers ... What you'll do • Build and maintain GitHub Actions CI/CD workflows for embedded software ...

DevOps Engineer

Kirkland, WA · On-site

$115K - $135K/yr

... audio and video products. This is a hands‑on role for an engineer who enjoys making other ... Build and maintain GitHub Actions CI/CD workflows for embedded software, firmware, and FPGA builds ...

Software Engineer I

Seattle, WA · On-site

$97K - $122K/yr

... developer-first, vertically integrated platform that simplifies the entire AI lifecycle. Our ... Model Integration : Assist in the development of model catalogs and automated benchmarking tools to ...

Lead Software Engineer

Seattle, WA · On-site

$140K - $180K/yr

We are seeking a Lead Software Developer to design and deliver modern software systems. This role ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Showing results 21-40

Assistant Audio Software Developer information

See Seattle, WA salary details

$33.6K

$114.1K

$274.8K

How much do assistant audio software developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for assistant audio software developer in Seattle, WA is $114,105.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,300.00 and $120,600.00 per year, depending on experience, location, and employer.

What does an assistant audio software developer do?

An Assistant Audio Software Developer helps design, code, and test software applications that process or generate audio. They often work under the guidance of senior developers to build features such as audio effects, plugins, or digital audio workstation (DAW) tools. Their responsibilities might include debugging code, collaborating with sound designers, and ensuring software meets audio quality standards. This role requires knowledge of programming languages like C++ and familiarity with digital audio concepts.

What are some common challenges faced by assistant audio software developers when working on collaborative projects?

Assistant Audio Software Developers often work as part of teams that include senior developers, sound designers, and QA specialists. One common challenge is ensuring seamless integration of audio features across different platforms and hardware, which can require troubleshooting compatibility issues and adapting to rapidly changing project requirements. Effective communication and version control are essential to prevent conflicts in shared codebases. Developing a strong understanding of both audio processing concepts and software engineering best practices helps in navigating these challenges successfully.

What are the key skills and qualifications needed to thrive as an assistant audio software developer, and why are they important?

To thrive as an Assistant Audio Software Developer, you need strong programming skills (such as C++ or Java), a solid understanding of digital signal processing, and a relevant degree in computer science, audio engineering, or a related field. Familiarity with industry-standard audio development tools (like JUCE or VST SDKs), version control systems, and audio plugin frameworks is typically required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills help someone excel in this role. These skills and qualities are critical for building reliable audio software, collaborating efficiently with teams, and meeting the creative and technical demands of the audio industry.

What is the difference between Assistant Audio Software Developer vs Audio Software Engineer?

AspectAssistant Audio Software DeveloperAudio Software Engineer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related fieldBachelor's or Master's in Computer Science, Electrical Engineering, or related field
Work EnvironmentEntry-level, collaborative teams in tech or audio companiesMid to senior-level roles, often in R&D or product development teams
Employer & Industry UsageStartups, audio tech firms, multimedia companiesEstablished tech firms, audio hardware/software companies
Common Search & ComparisonYesYes

The main difference between an Assistant Audio Software Developer and an Audio Software Engineer lies in experience level and responsibilities. The assistant role is entry-level, focusing on supporting development tasks, while the engineer role involves more complex design and problem-solving. Both roles require similar educational backgrounds and are found in audio and tech industries, but the engineer position typically demands more experience and technical expertise.

What are the most commonly searched types of Audio Software Developer jobs in Seattle, WA?

The most popular types of Audio Software Developer jobs in Seattle, WA are:

Senior Software Engineer

Redmond, WA • On-site

Microsoft
Computer and Computer Peripheral Equipment and Software Wholesalers • 10K+ employees

$160K - $261K/yr

Full-time

Re-posted 5 hours ago


Microsoft rating

8.6

Company rating: 8.6 out of 10

Based on 134 frontline employees who took The Breakroom Quiz

71st of 247 rated software companies


Job description

Overview
Join the Windows Cloud Experiences team as Senior Software Engineer and help build the core Windows client technologies that power secure, high-performance remote desktop experiences at global scale. As part of the Windows + Devices organization, we design and ship foundational Windows client components that integrate deeply with the OS, input subsystem, devices, and hardware - while connecting seamlessly to cloud-powered services.
This role is ideal for C++ engineers who enjoy working close to the operating system, care about security, performance and reliability, and want to build real-world innovative features that millions of users depend on every day.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Build Core Windows Client and Device Experiences
  • Design and implement native Windows components in modern C++ with deep integration into Win32, COM, Windows services, and system APIs.
  • Work on device redirection, input, display, audio/video, USB, HID, and peripheral integration used by remote desktop and virtualization scenarios.
  • Create and maintain solutions to ensure that keyboard input is secure from keyloggers running on the local client device (Windows Cloud Input Protection).
  • Develop and maintain cross-process, cross-thread, and performance-critical code paths where correctness, latency, and stability matter.

Systems-Level Engineering at Scale
  • Diagnose and fix issues spanning kernel / user-mode boundaries, OS integration, drivers, services, and client applications.
  • Optimize memory usage, threading models, IPC, and I/O in complex, long-running Windows client processes.
  • Partner closely with Windows platform, security, and device teams to ensure robust and secure implementations.

End-to-End Ownership
  • Participate in the full lifecycle: architecture, implementation, testing, deployment, and live-site debugging using telemetry, dumps, and traces.
  • Contribute to engineering excellence through code reviews, design reviews, testability, and long-term maintainability.
  • Drive iterative improvements in a fast-paced, agile environment with frequent releases.

Technologies You'll Work With
  • C++ for native Windows application and driver development.
  • Win32, WinRT, COM, RPC, services, and system APIs.
  • Windows input, graphics, audio/video, networking, and device stacks.

Why This Role?
  • Work on core Windows client technology, not just surface UI.
  • Solve hard systems problems that span devices, OS internals, and cloud services.
  • Ship features used by enterprises and customers around the world.
  • Be part of a team that values technical depth, ownership, and craftsmanship.

Qualifications
Required/Minimum Qualifications:
  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or C#.
    • OR equivalent experience.

Other Requirements: Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Preferred Qualifications:
  • Solid experience in C or C++, with production-quality, shipped code.
  • Experience building native Windows applications or system components.
  • 4+ years of professional development experience on Windows.
  • Deep knowledge of Win32, COM, Windows services, and system internals.
  • Experience with device integration, low-level input, audio/video, USB, or driver-adjacent code.
  • Experience debugging performance, memory, and concurrency issues in native codebases.
  • Familiarity with remote desktop or virtualization technologies such as RDP, PCoIP, or ICA.
  • Experience working close to the OS, including diagnostics with ETW, dumps, and debuggers.

#W+DJOBS #Win365 #AVD
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

What Microsoft employees say

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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