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Assistant Audio Software Developer Jobs in Seattle, WA

The Mobile Team's mission is to capture and process high-value audio data that powers Read AI ... We bring AI to the masses with proactive technology that acts as the ultimate AI assistant. Built ...

DevOps Engineer

Kirkland, WA · On-site

$115K - $145K/yr

From pioneering digital audio and lighting systems to uniting with STG Aerospace and ALTO Aviation ... Build and maintain GitHub Actions CI/CD workflows for embedded software, firmware, and FPGA builds ...

SDET

Seattle, WA · On-site

$57 - $73.75/hr

Only W2 Software Development Engineer in Test Seattle, WA 98101 12 Months Experience:2-5 years 1 // ... a new audio-focused game that will have a large focus on social gaming and engage millions of ...

Senior Software Engineer - Mobile

Seattle, WA · On-site

$151.90K - $190K/yr

The Mobile Team's mission is to capture and process high-value audio data that powers Read AI ... We bring AI to the masses with proactive technology that acts as the ultimate AI assistant. Built ...

We are seeking a Lead Software Developer to design and deliver modern software systems. This role ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

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Assistant Audio Software Developer information

See Seattle, WA salary details

$33.6K

$114.1K

$274.8K

How much do assistant audio software developer jobs pay per year?

As of May 29, 2026, the average yearly pay for assistant audio software developer in Seattle, WA is $114,105.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,300.00 and $120,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Assistant Audio Software Developer, and why are they important?

To thrive as an Assistant Audio Software Developer, you need strong programming skills (such as C++ or Java), a solid understanding of digital signal processing, and a relevant degree in computer science, audio engineering, or a related field. Familiarity with industry-standard audio development tools (like JUCE or VST SDKs), version control systems, and audio plugin frameworks is typically required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills help someone excel in this role. These skills and qualities are critical for building reliable audio software, collaborating efficiently with teams, and meeting the creative and technical demands of the audio industry.

What are some common challenges faced by Assistant Audio Software Developers when working on collaborative projects?

Assistant Audio Software Developers often work as part of teams that include senior developers, sound designers, and QA specialists. One common challenge is ensuring seamless integration of audio features across different platforms and hardware, which can require troubleshooting compatibility issues and adapting to rapidly changing project requirements. Effective communication and version control are essential to prevent conflicts in shared codebases. Developing a strong understanding of both audio processing concepts and software engineering best practices helps in navigating these challenges successfully.

What does an Assistant Audio Software Developer do?

An Assistant Audio Software Developer helps design, code, and test software applications that process or generate audio. They often work under the guidance of senior developers to build features such as audio effects, plugins, or digital audio workstation (DAW) tools. Their responsibilities might include debugging code, collaborating with sound designers, and ensuring software meets audio quality standards. This role requires knowledge of programming languages like C++ and familiarity with digital audio concepts.

What is the difference between Assistant Audio Software Developer vs Audio Software Engineer?

AspectAssistant Audio Software DeveloperAudio Software Engineer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related fieldBachelor's or Master's in Computer Science, Electrical Engineering, or related field
Work EnvironmentEntry-level, collaborative teams in tech or audio companiesMid to senior-level roles, often in R&D or product development teams
Employer & Industry UsageStartups, audio tech firms, multimedia companiesEstablished tech firms, audio hardware/software companies
Common Search & ComparisonYesYes

The main difference between an Assistant Audio Software Developer and an Audio Software Engineer lies in experience level and responsibilities. The assistant role is entry-level, focusing on supporting development tasks, while the engineer role involves more complex design and problem-solving. Both roles require similar educational backgrounds and are found in audio and tech industries, but the engineer position typically demands more experience and technical expertise.

What are the most commonly searched types of Audio Software Developer jobs in Seattle, WA? The most popular types of Audio Software Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Assistant Audio Software Developer jobs? Cities near Seattle, WA with the most Assistant Audio Software Developer job openings:
CONTRACT - Associate Engineer, Audio (NTD)

CONTRACT - Associate Engineer, Audio (NTD)

Nintendo of America Inc

Redmond, WA • On-site

$50.62 - $81/hr

Contractor

Medical

Posted 10 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

94th of 183 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills. DESCRIPTION OF DUTIES Design and implement audio system software. Characterize, analyze, organize, and present detailed performance metrics of features at a large scale. Optimize, maintain, validate, and diagnose failures in existing and new systems. SUMMARY OF REQUIREMENTS BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field. Coursework or foundational knowledge in digital signal processing (DSP). Experience with real-time embedded and cross-platform development. 3 or more years of professional experience with C/C++ programming. Strong analytical and problem-solving skills. PREFERRED REQUIREMENTS: Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD). Experience with acoustic and audio signal processing algorithms. Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA). Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $50.62-$81 USD
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