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Assistant 3D Modeling Texture Artist Jobs (NOW HIRING)

3D Modeler

Orlando, FL · On-site

$69K - $125K/yr

... 3D modeling package Solid understanding of PBR workflows, texturing tools (Substance Suite, Mari, Photoshop) and geometry optimization Ability to interpret technical reference, scan data or photos ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

... 3D modeling package • Solid understanding of PBR workflows, texturing tools (Substance Suite ... Mari, Photoshop) and geometry optimization • Ability to interpret technical reference, scan data ...

3D Modeler

Orlando, FL

$57K - $104K/yr

... 3D modeling package Solid understanding of PBR workflows, texturing tools (Substance Suite, Mari, Photoshop) and geometry optimization Ability to interpret technical reference, scan data or photos ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

3D Modeler

Orlando, FL · On-site

$69K - $125K/yr

... 3D modeling package • Solid understanding of PBR workflows, texturing tools (Substance Suite ... Mari, Photoshop) and geometry optimization • Ability to interpret technical reference, scan data ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

3D Modeler

Winter Garden, FL · On-site

$69K - $125K/yr

... 3D modeling package • Solid understanding of PBR workflows, texturing tools (Substance Suite ... Mari, Photoshop) and geometry optimization • Ability to interpret technical reference, scan data ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

... 3D modeling package • Solid understanding of PBR workflows, texturing tools (Substance Suite ... Mari, Photoshop) and geometry optimization • Ability to interpret technical reference, scan data ...

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Assistant 3D Modeling Texture Artist information

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$11K

$153K

How much do assistant 3d modeling texture artist jobs pay per year?

As of Jul 1, 2026, the average yearly pay for assistant 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant 3D Modeling Texture Artist vs 3D Modeler?

AspectAssistant 3D Modeling Texture Artist3D Modeler
Primary FocusAssisting with texturing and surface detailsCreating and developing 3D models from scratch
Skills RequiredTexturing, UV mapping, basic modelingModeling, topology, sculpting
Work EnvironmentVFX, gaming, animation studiosVFX, gaming, animation studios
CredentialsRelevant certifications, portfolio, basic 3D skillsAdvanced 3D modeling skills, portfolio, certifications often preferred

The Assistant 3D Modeling Texture Artist primarily supports texturing tasks, focusing on surface details and UV mapping, while the 3D Modeler is responsible for creating complete 3D models. Both roles are common in similar industries and require related skills, but they differ in scope and complexity of work.

What cities are hiring for Assistant 3D Modeling Texture Artist jobs? Cities with the most Assistant 3D Modeling Texture Artist job openings:
What are the most commonly searched types of 3D Modeling Texture Artist jobs? The most popular types of 3D Modeling Texture Artist jobs are:
3D Environment Artist - Talent Pool (2026 Opportunities)

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 6 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote