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Assistant 3D Modeling Texture Artist Jobs (NOW HIRING)

In this volunteer position you will be asked to create a variety of high-quality, textured 3D ... Qualifications * High-quality 3D modeling: Hard-surface or Sculpted (Human Characters and/or ...

In this volunteer position you will be asked to create a variety of high-quality, textured 3D ... Qualifications * High-quality 3D modeling: Hard-surface or Sculpted (Human Characters and/or ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

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Assistant 3D Modeling Texture Artist information

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$11K

$153K

How much do assistant 3d modeling texture artist jobs pay per year?

As of Jun 8, 2026, the average yearly pay for assistant 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant 3D Modeling Texture Artist vs 3D Modeler?

AspectAssistant 3D Modeling Texture Artist3D Modeler
Primary FocusAssisting with texturing and surface detailsCreating and developing 3D models from scratch
Skills RequiredTexturing, UV mapping, basic modelingModeling, topology, sculpting
Work EnvironmentVFX, gaming, animation studiosVFX, gaming, animation studios
CredentialsRelevant certifications, portfolio, basic 3D skillsAdvanced 3D modeling skills, portfolio, certifications often preferred

The Assistant 3D Modeling Texture Artist primarily supports texturing tasks, focusing on surface details and UV mapping, while the 3D Modeler is responsible for creating complete 3D models. Both roles are common in similar industries and require related skills, but they differ in scope and complexity of work.

What cities are hiring for Assistant 3D Modeling Texture Artist jobs? Cities with the most Assistant 3D Modeling Texture Artist job openings:
What are the most commonly searched types of 3D Modeling Texture Artist jobs? The most popular types of 3D Modeling Texture Artist jobs are:
Geospecific 3D Modeler

Geospecific 3D Modeler

Aechelon Technology

South San Francisco, CA

$60K - $80K/yr

Other

Medical, Dental, Vision, Life, Retirement

Posted 10 days ago


Job description

We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler.  The primary workplace for this position will be in our South San Francisco office. 
 
Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models.  Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms.
 
United States citizenship required due to restrictions on access to certain data.

Required Skills and Experience:

  • Advanced knowledge of Maya
  • Advanced knowledge of Photoshop
  • Strong understanding of light and form
  • Strong time management and communication skills
  • United States citizenship required, due to restrictions on access to certain data
  • Good technical abilities with respect to implementation of models into 3D engines
  • An understanding of basic color theory and an 'aesthetic eye' as it relates to real world data for simulation
  • Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar

Desired Skills and Experience:

  • Experience working in a game/real time environments
  • Experience with Mel and/or Python
  • Experience with Microsoft Office (MSExcel/MSWord)
  • Military background a plus

Software Used:

  • Autodesk Maya
  • Adobe Photoshop
  • In-house software

Salary Range: $60,000 - $80,000 USD per year

The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.


We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std,  ltd, and life insurance plans).
 
No relocation reimbursement provided.