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Assistant 3D Modeling Texture Artist Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Import CAD models into 3D software, refine, and prep for lighting & texturing * Willingness to R&D ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... models into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

Light, texture, position, compose and render photorealistic, premium-quality images that ... Edit CAD: Use modeling software to create or manipulate CAD geometry that is accurate to life and ...

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation skills with the ability to take projects from initial concept through polished final delivery. They will ...

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation skills with the ability to take projects from initial concept through polished final delivery. They will ...

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Assistant 3D Modeling Texture Artist information

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$11K

$153K

How much do assistant 3d modeling texture artist jobs pay per year?

As of Sep 1, 2026, the average yearly pay for assistant 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Assistant 3D Modeling Texture Artist vs 3D Modeler?

AspectAssistant 3D Modeling Texture Artist3D Modeler
Primary FocusAssisting with texturing and surface detailsCreating and developing 3D models from scratch
Skills RequiredTexturing, UV mapping, basic modelingModeling, topology, sculpting
Work EnvironmentVFX, gaming, animation studiosVFX, gaming, animation studios
CredentialsRelevant certifications, portfolio, basic 3D skillsAdvanced 3D modeling skills, portfolio, certifications often preferred

The Assistant 3D Modeling Texture Artist primarily supports texturing tasks, focusing on surface details and UV mapping, while the 3D Modeler is responsible for creating complete 3D models. Both roles are common in similar industries and require related skills, but they differ in scope and complexity of work.

What cities are hiring for Assistant 3D Modeling Texture Artist jobs?

Cities with the most Assistant 3D Modeling Texture Artist job openings:

What are the most commonly searched types of 3D Modeling Texture Artist jobs?

The most popular types of 3D Modeling Texture Artist jobs are:

What states have the most Assistant 3D Modeling Texture Artist jobs?

States with the most job openings for Assistant 3D Modeling Texture Artist jobs include:

3D Environment Artist - Talent Pool (N Americas)

Side

Remote

Contractor

Posted 15 days ago


Job description

About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project's creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Requirements
Experience:
  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.

Artistic Skills:
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.
Preferred Skills
  • Experience working with procedural tools or pipelines (e.g., Houdini).
  • Familiarity with photogrammetry workflows.
  • Knowledge of scripting or technical art tools for workflow efficiency.

Note: Specific requirements may vary depending on project needs.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit www.side.inc