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Art Project Manager Jobs in Oregon (NOW HIRING)

Tech Art Lead

OR ยท On-site +1

$120K - $126K/yr

Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project * Build and manage the Technical Art team, including mentoring and ...

Art Director

Beaverton, OR

$126K - $133K/yr

The Springs Living is seeking an Art Director responsible for leading the creative direction and ... Manage multiple concurrent projects, balancing competing priorities while meeting deadlines and ...

Art Director

Beaverton, OR ยท On-site

$126K - $133K/yr

The Springs Living is seeking an Art Director responsible for leading the creative direction and ... Manage multiple concurrent projects, balancing competing priorities while meeting deadlines and ...

Art Director

Tualatin, OR ยท On-site

$126K - $132K/yr

ART DIRECTOR(Hybrid/On-site)Position FunctionWe're looking for a strategic and hands-on Art ... Manage priorities and workflows for multiple projects to ensure work is delivered on schedule.Brand ...

Art Director

Tualatin, OR

$126K - $132K/yr

ART DIRECTOR (Hybrid/On-site) Position Function We're looking for a strategic and hands-on Art ... Manage priorities and workflows for multiple projects to ensure work is delivered on schedule.

Art Director, Performance

OR ยท On-site +1

$120K - $126K/yr

Ability to organize and lead multiple projects and priorities in a fast-paced environment ... Skilled in collaborating with cross-functional partners and managing external agency or vendor ...

Senior, Art Direction WHY DEPT? We are a Growth Invention company built to help the world's most ... Manage multiple projects and priorities while maintaining a high standard of creative excellence ...

Retail Story Design Art Director

Beaverton, OR ยท On-site

$51 - $56.67/hr

Manage multiple creative projects simultaneously, expertly balancing ambitious timelines, budget ... Exceptional concept development, art direction, presentation, and visual communication skills.

Artist's Studio Manager

Portland, OR ยท On-site

$55K - $75K/yr

The Studio Manager works closely with the Artist to set strategic goals, manage gallery ... Take ownership of externally-facing projects, including external fabrication, public art projects ...

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Art Project Manager information

See Oregon salary details

$28.5K

$73.5K

$128.5K

How much do art project manager jobs pay per year?

As of Sep 12, 2026, the average yearly pay for art project manager in Oregon is $73,537.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,100.00 and $105,200.00 per year, depending on experience, location, and employer.

What does an art project manager do?

An Art Project Manager oversees the planning, coordination, and execution of art-related projects, such as exhibitions, installations, or creative campaigns. They work closely with artists, clients, and other stakeholders to ensure that projects meet creative goals, deadlines, and budgets. Their responsibilities include resource management, scheduling, budgeting, and resolving any issues that arise during the project. Art Project Managers play a crucial role in bridging the gap between the creative team and project objectives, ensuring a smooth workflow from conception to completion.

What are the key skills and qualifications needed to thrive as an art project manager?

To thrive as an Art Project Manager, you need strong project management skills, a background in art or design, and often a relevant degree or certification. Familiarity with project management software (like Asana or Trello), budgeting tools, and digital design platforms (such as Adobe Creative Suite) is typically required. Excellent communication, leadership, and problem-solving abilities help foster collaboration between artists, clients, and stakeholders. These skills ensure that art projects are delivered on time, within budget, and to the client's creative vision.

How does an art project manager typically collaborate with artists and other departments during a project?

An Art Project Manager serves as the main point of contact between artists, clients, and various internal teams such as marketing, production, and finance. They coordinate schedules, manage resources, and ensure everyone is aligned on the creative vision and project objectives. Regular meetings, clear communication, and detailed briefs are essential to facilitate collaboration and resolve potential conflicts. This collaborative approach ensures that artistic goals are met while staying within budget and timeline constraints.

What is the difference between Art Project Manager vs Art Coordinator?

AspectArt Project ManagerArt Coordinator
ResponsibilitiesOversees entire art projects, manages teams, budgets, and timelinesAssists with project tasks, coordinates schedules, and supports project managers
Required SkillsProject management, leadership, communicationOrganizational skills, communication, basic art knowledge
Work EnvironmentArt studios, galleries, agenciesArt studios, galleries, event spaces
Common UsageLeading projects, strategic planningSupporting roles, task coordination

The main difference is that Art Project Managers lead and oversee entire art projects, handling planning and execution, while Art Coordinators support project teams by coordinating tasks and schedules. Both roles require strong communication skills and work in similar environments, but the Art Project Manager has greater responsibility for project success.

What are popular job titles related to Art Project Manager jobs in Oregon?

For Art Project Manager jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Art Project Manager jobs?

Cities in Oregon with the most Art Project Manager job openings:

Infographic showing various Art Project Manager job openings in Oregon as of September 2026, with employment types broken down into 72% Full Time, 24% Part Time, 2% Temporary, and 2% Contract. Highlights an 85% In-person, and 15% Remote job distribution, with an average salary of $73,537 per year, or $35.4 per hour.

Tech Art Lead

OR โ€ข On-site, Remote

$120K - $126K/yr

Full-time

Re-posted 17 days ago


Key responsibilities

  • Lead the Tech Art discipline and define the team's goals while contributing as an individual contributor in early project stages

  • Build, manage, and mentor the Technical Art team, overseeing external work and ensuring the development of functional and innovative character rigs and workflows

  • Collaborate with project leadership and cross-disciplinary teams to develop pipelines, tools, and features that enhance visual fidelity, performance, and production efficiency


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality characterย animationย within real-time constraints? Come join us at teamLFG!

As aย Tech Art Leadย at teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIESย ย 

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.ย ย 

REQUIRED SKILLSย ย 

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

ย 

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.ย 
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems