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Apprentice Roblox Game Developer Jobs (NOW HIRING)

Senior Rendering Engineer

San Mateo, CA · On-site

$119K - $163K/yr

Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are made by creators of all ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Roblox: Fenty - 2024 Webby winner * Roblox: Alo Sanctuary * Roblox: Beetlejuice Escape the ... align with both gameplay and marketing goals. You will collaborate closely with developers ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Roblox: Fenty - 2024 Webby winner * Roblox: Alo Sanctuary * Roblox: Beetlejuice Escape the ... align with both gameplay and marketing goals. You will collaborate closely with developers ...

You will work primarily in cross-platform C++ Roblox game engine code, partnering with teams across ... Collaborate closely with stakeholders across Engineering, Product, and Design to evaluate technical ...

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Senior Rendering Engineer

Roblox

San Mateo, CA • On-site

$119K - $163K/yr

Other

Re-posted 23 days ago


Job description

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.

  • Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.
  • Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future...
  • Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!

As a Game Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.

Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.

You Will:
  • Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • Learn about our community and work with technical artists to understand the present and future needs of our creators
  • Help improve the performance and stability of our game engine
  • Work with other engineering and art teams
  • Take ownership of a project throughout its full lifecycle
You Have:
  • Knowledge of C++ and shading languages
  • Knowledge of 3D math and computer graphics related algorithms
  • Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • The ability to reason about code performance and memory consumption
  • 3+ years experience in real-time rendering
  • Interest in creating creative rendering techniques
  • Passion about the state-of-the-art in rendering research
  • Mobile or console development experience