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Apprentice Roblox Game Developer Jobs in California

Principal Software Engineer

San Mateo, CA

$153K - $206K/yr

As a Principal Software Engineer of the Game Engine data model team, you will innovate on the core data structures that form the backbone of Roblox's platform. In this role you will have first hand ...

Principal Software Engineer

San Mateo, CA · On-site

$295K - $345K/yr

As a Principal Software Engineer of the Game Engine data model team, you will innovate on the core data structures that form the backbone of Roblox's platform. In this role you will have first hand ...

Senior Software Engineer (C++)

San Mateo, CA · On-site

$139K - $183K/yr

You will work primarily in cross-platform C++ Roblox game engine code, partnering with teams across ... Collaborate closely with stakeholders across Engineering, Product, and Design to evaluate technical ...

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Principal Engineer, Studio Builder Tools

Principal Engineer, Studio Builder Tools

Roblox

San Mateo, CA

Other

Re-posted 13 days ago


Job description

As a Principal Engineer in the Builder Tools team, you'll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. 

The Builder Tools team is in charge of Roblox Studio's content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more. 

In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!

You will:  

  • Work on various interactive tools for Roblox game developers
  • Define architecture and implement reusable tooling frameworks
  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
  • Design and execute on the architecture and technical direction that will be the future of our application
  • Own and deliver complex technical projects from the planning stage through execution
  • Work cross functionally, across teams and technology platforms
  • Mentor team members helping them improve their professional skills and expertise
  • Design, develop, and implement technological practices, patterns, and strategies
  • Participate in building the world's best professional application for massively multiplayer game development

You have:

  • 8+ years in developing and deploying top of the line user-facing applications
  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
  • 3+ years of experience with C++ or another lower-level language
  • A passion for end-user experience
  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools  is a big plus.