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Animation Clean Up Artist Jobs (NOW HIRING)

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

Set up animation blends, overlays, events, and related systems in Unreal. * Iterate on animation ... Escalate issues to the Animation Director when artistic decisions or direction are needed. What ...

Set up animation blends, overlays, events, and related systems in Unreal. * Iterate on animation ... Escalate issues to the Animation Director when artistic decisions or direction are needed. What ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

Set up animation blends, overlays, events, and related systems in Unreal. * Iterate on animation ... Escalate issues to the Animation Director when artistic decisions or direction are needed. What ...

Lead Animator

San Mateo, CA ยท On-site

$123K - $182K/yr

Set up animation blends, overlays, events, and related systems in Unreal. * Iterate on animation ... Escalate issues to the Animation Director when artistic decisions or direction are needed. What ...

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Animation Clean Up Artist information

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$5

$29

$37

How much do animation clean up artist jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for animation clean up artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does a typical day look like for an Animation Clean Up Artist, and how do they interact with other team members?

A typical day for an Animation Clean Up Artist involves refining rough animation sketches into clean, on-model drawings, adding clarity, consistency, and detail while preparing the artwork for coloring and compositing. This role works closely with animators, supervisors, and sometimes character designers to ensure the style and movement match the project's standards. Regular feedback sessions and revisions are common, requiring excellent communication and flexibility. By collaborating within a larger animation team, clean up artists help ensure that each scene is visually cohesive and production deadlines are met.

What are the key skills and qualifications needed to thrive in the Animation Clean Up Artist position, and why are they important?

To thrive as an Animation Clean Up Artist, you need strong drawing skills, a keen eye for detail, and a solid understanding of animation principles, often backed by relevant training or a degree in animation or fine arts. Familiarity with animation software such as Toon Boom Harmony, Adobe Animate, or TVPaint is common, with portfolios demonstrating experience being highly valued. Excellent communication, time management, and the ability to collaborate within a creative team are important soft skills. These abilities ensure that the final animation is polished, consistent, and delivered on schedule, aligning with the project's artistic vision.

What is an Animation Clean Up Artist job?

An Animation Clean Up Artist refines rough animation drawings by adding clean, final lines while maintaining the intended motion and character consistency. They ensure characters stay on-model and enhance the overall quality of animation by removing unnecessary lines and adjusting details. This role is crucial in traditional 2D animation and some digital workflows, where precision and attention to detail are essential for polished final shots.

What cities are hiring for Animation Clean Up Artist jobs? Cities with the most Animation Clean Up Artist job openings:
What are the most commonly searched types of Animation Clean Up Artist jobs? The most popular types of Animation Clean Up Artist jobs are:
What states have the most Animation Clean Up Artist jobs? States with the most job openings for Animation Clean Up Artist jobs include:
Infographic showing various Animation Clean Up Artist job openings in the United States as of July 2026, with employment types broken down into 42% Full Time, 50% Part Time, and 8% Contract. Highlights an 92% In-person, and 8% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
ViewModel Animator (Apex Legends)

ViewModel Animator (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$42 - $63/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
215308
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
You can learn more about our studio and values at respawn.com/studio.
We are looking for a talented and experienced Viewmodel Animator to join the Apex Legends Animation team. You are passionate about making games in a collaborative environment, working with a team of experienced developers to craft immersive, player-first experiences. In this role, you will realize high-quality first-person animations that bring our gameplay to life.
What you'll do...
  • Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.
  • Work with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.
  • Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.
  • Help to establish efficient pipelines and procedures across the animation teams
  • Be proactive in assessing and evolving both workflow and player experience for Apex Legends.

Ideally you have...
  • 2+ years of professional game development experience
  • A strong understanding of video game animation development
  • Proficiency in a 3D animation package such as Autodesk Maya
  • Examples of high fidelity first person viewmodel animation and a range of expressive personality and grounded body mechanics
  • Experience working with other domains-especially Designers, Engineers and Artists
  • A proactive work ethic and a sense of responsibility for the continued success of Apex Legends

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$42 - $63 USD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.