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Animation Clean Up Artist Jobs in Riverside, CA (NOW HIRING)

... up the Tower. In a world built from memories, you will loot powerful items to create and adapt a ... animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the ...

... up the Tower. In a world built from memories, you will loot powerful items to create and adapt a ... animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the ...

Develop and maintain UI assets pipelines, ensuring a clean workflow from Figma, Photoshop, and ... Implement and polish UI materials, animations, and interactive behaviors in UMG using Blueprints

Senior Technical Artist

Irvine, CA · On-site

$134K - $161K/yr

... and building amazing animations. • Work with timeliness, quality, and adaptability • ... to Speed Up' Qualifications : Required : • B.S. in a relevant field (or equivalent studio ...

Senior Technical Artist

Irvine, CA · On-site

$134K - $161K/yr

... and building amazing animations. • Work with timeliness, quality, and adaptability • ... to Speed Up" Qualifications : Required : • B.S. in a relevant field (or equivalent studio ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

Develop and maintain UI assets pipelines, ensuring a clean workflow from Figma, Photoshop, and ... Implement and polish UI materials, animations, and interactive behaviors in UMG using Blueprints

Senior Technical Artist

Irvine, CA · On-site

$134K - $161K/yr

... and building amazing animations. • Work with timeliness, quality, and adaptability • ... to Speed Up' Qualifications : Required : • B.S. in a relevant field (or equivalent studio ...

You use timing, movement, and energetic animations to bring excitement to players. You construct ... Relate to our motto: " Slow Down to Speed Up " Qualifications for Position: * B.S. in a relevant ...

Senior Technical Artist

Irvine, CA · On-site

$120K - $150K/yr

You use timing, movement, and energetic animations to bring excitement to players. You construct ... Relate to our motto: " Slow Down to Speed Up " Qualifications for Position: * B.S. in a relevant ...

Subway Sandwich Artist

Placentia, CA · On-site

$11.75 - $14.75/hr

A SUBWAY ® Sandwich Artist ® greets and serves guests, prepares food, maintains food safety and ... and clean up. * Cleans and maintains all areas of the restaurant to promote a clean image.

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Animation Clean Up Artist information

See Riverside, CA salary details

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How much do animation clean up artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for animation clean up artist in Riverside, CA is $30.37, according to ZipRecruiter salary data. Most workers in this role earn between $25.82 and $34.38 per hour, depending on experience, location, and employer.

What do clean up artists do in animation?

Animation clean-up artists refine and finalize rough animation drawings by correcting proportions, line quality, and consistency to ensure smooth and accurate movement. They work closely with animators and often use digital tools like Toon Boom or Adobe Animate to produce polished frames that meet the project's quality standards.

How much do cleanup animators make?

Cleanup animators typically earn between $20,000 and $60,000 annually, depending on experience, location, and the studio. Entry-level positions may start lower, while experienced artists with strong skills in tools like Toon Boom or Adobe Animate can command higher salaries.

What does a typical day look like for an Animation Clean Up Artist, and how do they interact with other team members?

A typical day for an Animation Clean Up Artist involves refining rough animation sketches into clean, on-model drawings, adding clarity, consistency, and detail while preparing the artwork for coloring and compositing. This role works closely with animators, supervisors, and sometimes character designers to ensure the style and movement match the project's standards. Regular feedback sessions and revisions are common, requiring excellent communication and flexibility. By collaborating within a larger animation team, clean up artists help ensure that each scene is visually cohesive and production deadlines are met.

What are the key skills and qualifications needed to thrive in the Animation Clean Up Artist position, and why are they important?

To thrive as an Animation Clean Up Artist, you need strong drawing skills, a keen eye for detail, and a solid understanding of animation principles, often backed by relevant training or a degree in animation or fine arts. Familiarity with animation software such as Toon Boom Harmony, Adobe Animate, or TVPaint is common, with portfolios demonstrating experience being highly valued. Excellent communication, time management, and the ability to collaborate within a creative team are important soft skills. These abilities ensure that the final animation is polished, consistent, and delivered on schedule, aligning with the project's artistic vision.

What is an Animation Clean Up Artist job?

An Animation Clean Up Artist refines rough animation drawings by adding clean, final lines while maintaining the intended motion and character consistency. They ensure characters stay on-model and enhance the overall quality of animation by removing unnecessary lines and adjusting details. This role is crucial in traditional 2D animation and some digital workflows, where precision and attention to detail are essential for polished final shots.

How much do animation artists make?

Animation clean-up artists typically earn between $40,000 and $70,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists working on major projects or in high-cost areas can earn higher salaries, especially with proficiency in software like Toon Boom or Adobe Animate.

Will AI replace animators?

AI technology is increasingly used to assist animation cleanup artists by automating repetitive tasks and improving efficiency. However, the role of an animation cleanup artist requires artistic judgment, attention to detail, and creativity that AI cannot fully replicate, so human expertise remains essential in the animation process.
What are the most commonly searched types of Animation Clean Up Artist jobs in Riverside, CA? The most popular types of Animation Clean Up Artist jobs in Riverside, CA are:
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Infographic showing various Animation Clean Up Artist job openings in Riverside, CA as of June 2026, with employment types broken down into 40% Full Time, and 60% Part Time. Highlights an 100% In-person job distribution, with an average salary of $63,166 per year, or $30.4 per hour.
Lead Gameplay Animator

Lead Gameplay Animator

Bonfire Studios

Irvine, CA • On-site, Remote

Full-time

Posted yesterday


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
As our Lead Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.
YOU'LL CONTRIBUTE BY:
  • Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
  • Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
  • Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features end-to-end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation excellence while always putting gameplay quality first.
  • Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
  • Are self-directed, adaptable, and able to focus on what matters most for the game right now.
  • Believe great games are built by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth mindset and care deeply about helping teammates develop.
  • Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
  • You're looking for a role where the animation vision is already fully defined and doesn't require iteration or collaboration.
  • You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
  • You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
  • Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
  • You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected

YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.