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3D Technical Artist Jobs (NOW HIRING)

Unreal Artist/Generalist

Atlanta, GA ยท On-site

$60 - $80/hr

... 3d tools into the Unreal Engine. * Create Unreal Engine FX including Environmental FX and particle FX. * Work with Environmental Artist and Technical artist to ensure experiences meet performance ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

$80 - $100/hr

The Unreal Animation Artist (all genders) is a highly technical and creative role focused on high ... 3D Tools Language Skills Excellent professional English (Written & Spoken); German language skills ...

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3d Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do 3d technical artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a 3D technical artist?

A 3D Technical Artist bridges the gap between art and technology in game development, animation, or visual effects. They optimize assets, develop tools, and ensure that 3D models, materials, and effects run efficiently in real-time engines or rendering pipelines. Their role often includes scripting, shader development, and problem-solving to improve workflows. They collaborate closely with artists and engineers to maintain visual quality while optimizing performance.

What does a 3D technical artist do?

As a 3D Technical Artist, your daily tasks often include creating and optimizing 3D models, developing shaders and materials, and troubleshooting technical issues related to asset integration within a game engine or production pipeline. You may also write scripts or tools to automate repetitive processes and ensure assets meet performance and visual quality standards. Collaboration is key, as you frequently act as a bridge between artists and programmers, helping to translate creative visions into technically feasible solutions. The role often requires balancing creative artistry with an understanding of technical constraints, making each day varied and engaging.

What skills and qualifications are needed to thrive as a 3D technical artist?

To thrive as a 3D Technical Artist, you need strong expertise in 3D modeling, texturing, shading, and scripting, typically supported by a degree in computer graphics, game design, or a related field. Proficiency with industry-standard tools like Maya, 3ds Max, Blender, Unreal Engine or Unity, and experience with scripting languages such as Python or MEL are often required. Effective problem-solving, communication, and the ability to work collaboratively with both artists and engineers help you stand out. These skills ensure that high-quality art assets are efficiently integrated into real-time engines, meeting both aesthetic and technical demands.

What cities are hiring for 3D Technical Artist jobs?

Cities with the most 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most 3D Technical Artist jobs?

States with the most job openings for 3D Technical Artist jobs include:

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Infographic showing various 3D Technical Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Unreal Artist/Generalist

Atlanta, GA โ€ข On-site

$60 - $80/hr

Other

Posted 7 days ago


Job description

What Youโ€™ll Do.

You will be a part of leading and building immersive mixed reality experiences that permeate all platforms. Your work and efforts will be seen across the world and will impact the lives and safety of others and our planet.

We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful, impactful, and realistic 3D AR/mixed reality experiences. The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software, and knows the ins and outs of modeling and can create optimized graphics, assets and more for execution in real-time.

At The Weather Channel, we build content for broadcast television and multi platform viewing. Most of our Unreal 4 experiences are cinematic, relying on realistic and life-like renderings of real-world objects and environments.

Responsibilities.
  • Create and/or take environment assets from a variety of 3d tools into the Unreal Engine.
  • Create Unreal Engine FX including Environmental FX and particle FX.
  • Work with Environmental Artist and Technical artist to ensure experiences meet performance requirements.
  • Work with Technical Artists to create efficient workflows and pipelines.
  • Create & or take animation assets into the Unreal game engine.
  • Collaborate with a multidisciplinary team to develop best in class, cross-platform experiences in Unreal.
  • Design and create virtual shots and/or assets in Unreal Engine 4 from scripts and/or storyboards.
Education, Experience, Certification Requirements
  • Bachelorโ€™s degree in game design or graphics discipline, or equivalent professional experience.
  • Working understanding of C++ scripting environments.
  • Basic knowledge of scripting in Blueprints, taking full advantage of the built-in Unreal pipeline.
  • Minimum 2-years experience with 3D modeling and Unreal Engine 4.
  • Must have a good foundation in hard surface modeling, texturing, and lighting.
  • Experience with texture & asset optimization.
  • 1 year or more of production for media or game development related experience.
Knowledge, Skills and Abilities
  • Attention to detail.
  • Good organization, and able to multitask.
  • Ability to work within a team.
  • Self-motivated work ethic Strong communication skills (this includes clean, well-commented code).
  • Strong consideration for candidates with the following attributes: Unreal Engine 4, 3D modeling in 3ds Max, Animation in 3ds Max or Maya, Houdini for games.
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