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3D Rendering Jobs in California (NOW HIRING)

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

We are looking for 3D Renderers who will photorealistic rendering for our items and place them in a beautiful setting. The work will be remote so we will pay per project. Additional Information All ...

Collaborate with rendering and core engineers to incorporate new algorithms into the Lens engine * Work on the 3D engine and advanced algorithms utilizing the cutting edge capabilities of modern ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Maintain clean geometry and edge flow suitable for real-time rendering. * Retopology: * Optimize ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ...

Prepare 3D models and rendering software for creation of 3D content for store designs. * Assist in the development of schematic designs. * Set up and maintain 3D con presentation sheets for internal ...

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3D Rendering information

See California salary details

$19

$38

$67

How much do 3d rendering jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for 3d rendering in California is $38.94, according to ZipRecruiter salary data. Most workers in this role earn between $26.83 and $47.93 per hour, depending on experience, location, and employer.

What is a 3D Rendering job?

A 3D Rendering job involves creating realistic or stylized digital images of objects, environments, or scenes using specialized software. Professionals in this field use 3D modeling, lighting, texturing, and rendering techniques to produce visuals for industries like architecture, gaming, product design, and marketing. They may work with clients, designers, or engineers to bring concepts to life through photorealistic or artistic representations. Strong technical skills in software like Blender, 3ds Max, or V-Ray are essential. The role may also involve optimizing renders for different media, ensuring high-quality output.

What are the typical daily responsibilities for someone working in 3D Rendering?

Professionals in 3D Rendering spend their days creating and refining 3D models, applying textures and materials, setting up lighting, and generating high-quality images or animations based on project requirements. They often collaborate closely with designers, architects, animators, and project managers to ensure visual outputs align with the overall creative vision. Daily tasks may include adjusting render settings, troubleshooting technical issues, reviewing feedback from clients or supervisors, and managing multiple projects simultaneously. This dynamic workflow helps develop both technical skills and creative problem-solving abilities.

What are the key skills and qualifications needed to thrive in the 3D Rendering position, and why are they important?

To thrive in 3D Rendering, you need strong skills in 3D modeling, lighting, texturing, and rendering concepts, often supported by a degree or certification in graphics, animation, or a related field. Expertise in software such as Autodesk 3ds Max, Blender, Maya, V-Ray, or Unreal Engine is typically required, alongside knowledge of rendering workflows and file formats. Attention to detail, creativity, time management, and effective communication are valuable soft skills in this role. These qualifications are important because they ensure the delivery of visually compelling and technically accurate imagery that meets client or project specifications on deadline.

What are the most commonly searched types of 3D Rendering jobs in California? The most popular types of 3D Rendering jobs in California are:
What cities in California are hiring for 3D Rendering jobs? Cities in California with the most 3D Rendering job openings:
Infographic showing various 3D Rendering job openings in California as of May 2026, with employment types broken down into 92% Full Time, 5% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $80,995 per year, or $38.9 per hour.
Engineering Manager - Basemap Rendering and Graphics Team

Engineering Manager - Basemap Rendering and Graphics Team

Apple

Cupertino, CA

$198K - $342K/yr

Full-time

Medical, Dental, Retirement

Posted 5 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We’re building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment.
Description
In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.","responsibilities":"Lead, mentor, and manage a team of engineers with diverse experience; conduct 1:1s, performance reviews, and career development planning.
Own the architecture and technical roadmap for rendering components (shading, lighting, materials, effects, multi-platform support).
Collaborate with product, design, cartography, and pipeline engineering teams to deliver integrated rendering features.
Drive initiatives to prototype and explore new rendering capabilities.
Ensure high performance, scalability, and robustness of rendering systems across mobile, desktop, and/or XR platforms.
Drive best practices for code quality, performance profiling, memory/CPU/GPU optimization, and real-time engine reliability.
Recruit, hire, and onboard new team members; build a culture of innovation, technical excellence, and ownership.
Manage project planning, prioritization, resource allocation, and stakeholder communication.
Preferred Qualifications
Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects).
Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications.
Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis.
Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems.
Experience with global teams or distributed engineering organizations.
MS in Computer Science or related field.
Minimum Qualifications
5 + years of engineering team management experience, leading teams of ~6-8 engineers in a software/graphics environment.
Strong background in real-time rendering, graphics pipeline development, or engine development.
Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom).
Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support.
Excellent people-management skills: coaching, mentoring, setting technical direction, building teams.
Strong collaboration and communication skills, working effectively across product, design, and engineering teams.
BS in Computer Science or related field.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $198,300 and $342,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976