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3D Rendering Jobs in Los Angeles, CA (NOW HIRING)

Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt ...

The ideal candidate combines strong 3D modeling and rendering expertise with excellent visual storytelling skills. This person should be comfortable taking a concept from initial brief through ...

We are looking for 3D Renderers who will photorealistic rendering for our items and place them in a beautiful setting. The work will be remote so we will pay per project. Additional Information All ...

Extended periods of desk work involving long stretches of 3D modeling, rendering, and production work * Frequent verbal and written communication during meetings, creative reviews, and cross ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

... of 3D modeling, rendering, and production work • Frequent verbal and written communication during meetings, creative reviews, and cross-functional collaboration • May involve standing and ...

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3D Rendering information

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How much do 3d rendering jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for 3d rendering in Los Angeles, CA is $42.52, according to ZipRecruiter salary data. Most workers in this role earn between $29.28 and $52.31 per hour, depending on experience, location, and employer.

What is a 3d rendering?

A 3D Rendering job involves creating realistic or stylized digital images of objects, environments, or scenes using specialized software. Professionals in this field use 3D modeling, lighting, texturing, and rendering techniques to produce visuals for industries like architecture, gaming, product design, and marketing. They may work with clients, designers, or engineers to bring concepts to life through photorealistic or artistic representations. Strong technical skills in software like Blender, 3ds Max, or V-Ray are essential. The role may also involve optimizing renders for different media, ensuring high-quality output.

What does a 3d rendering professional do?

Professionals in 3D Rendering spend their days creating and refining 3D models, applying textures and materials, setting up lighting, and generating high-quality images or animations based on project requirements. They often collaborate closely with designers, architects, animators, and project managers to ensure visual outputs align with the overall creative vision. Daily tasks may include adjusting render settings, troubleshooting technical issues, reviewing feedback from clients or supervisors, and managing multiple projects simultaneously. This dynamic workflow helps develop both technical skills and creative problem-solving abilities.

What are the key skills and qualifications needed to thrive in 3d rendering?

To thrive in 3D Rendering, you need strong skills in 3D modeling, lighting, texturing, and rendering concepts, often supported by a degree or certification in graphics, animation, or a related field. Expertise in software such as Autodesk 3ds Max, Blender, Maya, V-Ray, or Unreal Engine is typically required, alongside knowledge of rendering workflows and file formats. Attention to detail, creativity, time management, and effective communication are valuable soft skills in this role. These qualifications are important because they ensure the delivery of visually compelling and technically accurate imagery that meets client or project specifications on deadline.

Is 3D rendering a good job?

3D rendering is a viable career that involves creating visualizations using software like Blender, Maya, or 3ds Max. It offers opportunities in industries such as gaming, film, architecture, and product design, with demand for skilled artists growing as visual content becomes increasingly important. The job typically requires proficiency in rendering tools, artistic skills, and sometimes certifications, and can involve flexible or project-based schedules.

What jobs require 3D rendering?

Jobs that require 3D rendering include 3D artist, architectural visualizer, game designer, product designer, and visual effects artist. These roles often involve creating realistic or stylized 3D models and scenes using software like Blender, 3ds Max, or Maya, and may require skills in modeling, texturing, and lighting. 3D rendering is essential in industries such as architecture, gaming, film, advertising, and product development.

What are the most commonly searched types of 3D Rendering jobs in Los Angeles, CA?

The most popular types of 3D Rendering jobs in Los Angeles, CA are:

What are popular job titles related to 3D Rendering jobs in Los Angeles, CA?

For 3D Rendering jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching 3D Rendering jobs in Los Angeles, CA look for?

The top searched job categories for 3D Rendering jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for 3D Rendering jobs?

Cities near Los Angeles, CA with the most 3D Rendering job openings:

Infographic showing various 3D Rendering job openings in Los Angeles, CA as of August 2026, with employment types broken down into 83% Full Time, and 17% Temporary. Highlights an 67% In-person, and 33% Hybrid job distribution, with an average salary of $88,432 per year, or $42.5 per hour.

Full-time

Posted 6 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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