Have you experienced the 3D world within Apple Maps? Our team builds the rendering engine powering the Maps experience, from the Apple Maps app to hundreds of first- and third-party applications. We're looking for a curious, driven Graphics Software Engineer to join our passionate team. You'll be designing, prototyping, and implementing solutions to the complex challenges of rendering an interactive model of the world across screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to redefine the boundaries of map rendering as part of a hands-on, deeply collaborative team.
We are the Maps team behind the industry-leading 3D experience in Apple Maps and the platform empowering our third-party developer ecosystem. We're looking for versatile engineers who are passionate about crafting products used by millions of people every day. As a member of our team, you'll work on groundbreaking technology developing algorithms and techniques that deliver a spectacular Maps experience across a diverse range of use cases and applications. You'll help shape a next-generation graphics engine and collaborate closely with our design team to create outstanding interactive visual experiences.
BA/BS plus 5 years of experience working on real-time 3D rendering applicationsHigh proficiency writing safe, performant C++ codeStrong knowledge of the graphics pipeline, modern rendering techniques, and image processingExperience with 1 or more modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and one or more shading language such as MSL, HLSL, GLSL, or WGSLAbility to solve complex problems in 3D geometry using linear algebraExperience across all stages of software development, from rapid prototyping through performance optimizationStrong debugging and problem-solving skillsExceptional teamwork and communication skillsA sense of ownership - you take pride in building and continuously refining the features you ship
Experience developing interactive 3D engines on mobile platforms such as iOS, Android, or LinuxFamiliarity with AR/VR rendering technologies