1

3D Generalist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services ...

... 3D command and control center. As the world enters an era of strategic competition, Anduril is ... We're seeking talented backend generalist software engineers on several teams to contribute to ...

Generalist Software Engineer + Computer Vision-focused Software Engineer Lofty is creating 3D digital copies of real physical spaces. We've built software to ingest a novel type of 3D model and make ...

Generalist Software Engineer + Computer Vision-focused Software Engineer Lofty is creating 3D digital copies of real physical spaces. We've built software to ingest a novel type of 3D model and make ...

The ideal candidate is a 3D animator/generalist with considerable experience in 3D animation workflows that can instruct and mentor 3d animation students and who stays abreast of 3D professional ...

Showing results 41-60

3D Generalist information

See salary details

$34K

$65.8K

$98K

How much do 3d generalist jobs pay per year?

As of Aug 17, 2026, the average yearly pay for 3d generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

Does 3D Generalist modeling pay well?

3D Generalist modeling can offer competitive salaries, especially with experience, proficiency in industry-standard tools like Maya or Blender, and a strong portfolio. Salaries vary by location, industry, and company size but generally range from entry-level to senior roles with increasing pay as skills and expertise grow.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as gaming, film, architecture, and product design. 3D Generalists with skills in software like Maya, Blender, or 3ds Max are sought after for their versatility in creating detailed models and animations, especially as visual content continues to grow in importance.

What are some typical challenges a 3D generalist faces when working on multidisciplinary projects?

A 3D Generalist often juggles a wide range of tasks, from modeling and texturing to lighting and animation, which can make prioritizing workloads challenging, especially when collaborating with specialists in larger teams. Balancing creative vision with technical constraints, such as optimizing assets for different platforms, is a common hurdle. Additionally, staying up-to-date with evolving software and pipelines is essential for maintaining productivity and ensuring compatibility across departments. Strong communication skills and adaptability are key to overcoming these challenges and contributing effectively to multidisciplinary projects.

What are the key skills and qualifications needed to thrive as a 3D generalist, and why are they important?

To thrive as a 3D Generalist, you need a solid understanding of modeling, texturing, rigging, and animation, typically supported by a degree in digital art or related experience. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, along with familiarity with rendering engines like Arnold or V-Ray. Creativity, problem-solving, and the ability to collaborate effectively with multidisciplinary teams are standout soft skills for this role. These skills ensure you can deliver high-quality, versatile 3D assets and adapt to a wide range of project needs in fast-paced creative environments.

What is a 3D generalist?

A 3D Generalist is a versatile artist who is skilled in various aspects of 3D production, such as modeling, texturing, rigging, animation, lighting, and rendering. They are able to handle multiple tasks within the 3D pipeline, making them valuable in smaller teams or studios that require flexibility. 3D Generalists often work in industries like film, gaming, advertising, and virtual reality, contributing to the overall creation of 3D assets and scenes.
More about 3D Generalist jobs

What cities are hiring for 3D Generalist jobs?

Cities with the most 3D Generalist job openings:

What are the most commonly searched types of 3D Generalist jobs?

The most popular types of 3D Generalist jobs are:

What states have the most 3D Generalist jobs?

States with the most job openings for 3D Generalist jobs include:

Infographic showing various 3D Generalist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.

3D Character Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL โ€ข Remote

$123K - $130K/yr

Full-time

Re-posted 20 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

Benefits

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc