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3D Environment Modeling Jobs (NOW HIRING)

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

Work in a collaborative, creative environment with exposure to advanced design technologies ... Are experienced with VRED for modeling and rendering * Demonstrate strong hand sketching and ...

New

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

Work in a collaborative, creative environment with exposure to advanced design technologies ... Are experienced with VRED for modeling and rendering * Demonstrate strong hand sketching and ...

New

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

... modeling of facilities. Other associated work may be included, such as field surveying, design, CAD ... Create and manage data, drawing references, and part lists in multi-user environments using ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

What You'll Do: • Model new product ideas from sketches and scrap, including both hard surfaces ... 3D environments • Regular use of 3D and design software including Keyshot, Cinema 4D with ...

... paced, field-driven environment. PRIMARY DUTIES * Build 3D models for heavy civil projects ... Learn and apply Fisher's modeling workflows, standards, and file organization practices ...

Administer Smart 3D project environments, model databases, and reference data in accordance with system architecture. * Maintain consistency in naming conventions, project hierarchies, and rules ...

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3D Environment Modeling information

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$39.5K

$78.5K

$124.5K

How much do 3d environment modeling jobs pay per year?

As of Jul 14, 2026, the average yearly pay for 3d environment modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 3D Environment Modeling position, and why are they important?

To succeed in 3D Environment Modeling, proficiency in 3D modeling concepts, strong artistic fundamentals, and a relevant degree in art, design, or a related field are essential. Expertise with industry-standard software such as Autodesk Maya, Blender, 3ds Max, and experience using game engines like Unreal Engine or Unity is highly valued, along with any portfolio or certification evidence. Creativity, problem-solving, teamwork, and strong attention to detail help set candidates apart in this visually demanding field. These skills are critical to creating immersive, visually consistent environments that meet both artistic and technical requirements for games, film, or virtual production pipelines.

What is a 3D Environment Modeling job?

A 3D Environment Modeling job involves creating digital environments for video games, films, simulations, and other media. Artists in this role design and build landscapes, structures, and objects that form the world of a project, ensuring they are visually appealing and optimized for performance. They use software like Blender, Maya, or 3ds Max and often collaborate with concept artists, level designers, and texture artists. Strong knowledge of modeling techniques, texturing, lighting, and rendering is essential.

What are the typical daily responsibilities for someone working in 3D Environment Modeling?

A 3D Environment Modeler typically spends their day creating models of landscapes, buildings, props, and other environmental elements for visual media such as games or film. Their work involves interpreting concept art, collaborating closely with art directors, level designers, and technical artists, and ensuring assets meet technical and aesthetic standards. Modelers often adjust their designs based on feedback from team members, optimize their models for performance, and integrate their work into game engines or production pipelines. Daily tasks can also include UV mapping, texturing, and occasional troubleshooting to address technical constraints. This role requires a balance of creative vision, technical precision, and open communication within a collaborative team setting.

More about 3D Environment Modeling jobs
What cities are hiring for 3D Environment Modeling jobs? Cities with the most 3D Environment Modeling job openings:
What are the most commonly searched types of 3D Environment Modeling jobs? The most popular types of 3D Environment Modeling jobs are:
What states have the most 3D Environment Modeling jobs? States with the most job openings for 3D Environment Modeling jobs include:
Infographic showing various 3D Environment Modeling job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Game Artist - Platform Architecture

3D Game Artist - Platform Architecture

Apple

Santa Clara, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted yesterday


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
Description
As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.","responsibilities":"Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Perform research necessary to support visual development.
Develop and concept visual styles and build prototypes.
Create and compose believable 3D environments that run smoothly.
Collaborate closely with the artists, designers and engineers to define the look of our projects.
Preferred Qualifications
10+ years of experience working as a 3D artist in the games industry.
Contributed to the development of two or more shipped games, PC or console.
Strong artistic foundation in design, composition, color and lighting.
Strong understanding of asset workflows in all stages of production.
Strong narrative and environmental story telling skills with regards to set dressing and world building.
Passion for games.
Minimum Qualifications
Bachelor’s degree or equivalent job-related experience.
Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
Experience with look development.
Experience with industry-standard 3D software packages.
Experience with physically based material workflows.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976