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3D Environment Modeling Jobs (NOW HIRING)

Ability to be a creative thinker, problem solver and work independently in a team environment. * Collaborate with the 3D modeling and VR development teams guiding best practices for real-time 3D ...

Model environments including architecture, interiors, signage, and scenic elements * Consider scale, lighting, materials, and user experience in all visualizations * Support design teams in iterating ...

... paced, field-driven environment. PRIMARY DUTIES * Build 3D models for heavy civil projects ... Learn and apply Fisher's modeling workflows, standards, and file organization practices ...

... paced, field-driven environment. PRIMARY DUTIES * Build 3D models for heavy civil projects ... Learn and apply Fisher's modeling workflows, standards, and file organization practices ...

New

3D Designer

Culver City, CA · On-site

$50 - $65/hr

What You'll Do: • Model new product ideas from sketches and scrap, including both hard surfaces ... 3D environments • Regular use of 3D and design software including Keyshot, Cinema 4D with ...

Administer Smart 3D project environments, model databases, and reference data in accordance with system architecture. * Maintain consistency in naming conventions, project hierarchies, and rules ...

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3D Environment Modeling information

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$39.5K

$78.5K

$124.5K

How much do 3d environment modeling jobs pay per year?

As of Jun 22, 2026, the average yearly pay for 3d environment modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 3D Environment Modeling position, and why are they important?

To succeed in 3D Environment Modeling, proficiency in 3D modeling concepts, strong artistic fundamentals, and a relevant degree in art, design, or a related field are essential. Expertise with industry-standard software such as Autodesk Maya, Blender, 3ds Max, and experience using game engines like Unreal Engine or Unity is highly valued, along with any portfolio or certification evidence. Creativity, problem-solving, teamwork, and strong attention to detail help set candidates apart in this visually demanding field. These skills are critical to creating immersive, visually consistent environments that meet both artistic and technical requirements for games, film, or virtual production pipelines.

How much do 3D environment artists make?

3D environment artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working on AAA games or high-end projects can earn higher salaries, especially with proficiency in tools like Maya, Blender, or Unreal Engine.

Is 3D modeling a high paying job?

3D environment modeling can be a well-paying career, especially for experienced artists working in industries like gaming, film, or virtual reality. Salaries vary based on skill level, location, and the complexity of projects, with advanced 3D modelers often earning competitive wages and benefits. Developing proficiency in industry-standard tools like Maya or Blender and building a strong portfolio can enhance earning potential.

What is the salary of 3D environment designer?

The average salary for a 3D environment designer typically ranges from $50,000 to $85,000 annually, depending on experience, location, and industry. Entry-level designers may earn less, while experienced professionals with advanced skills in software like Maya or Blender can earn higher salaries. Freelance or contract roles may have different pay structures.

What is a 3D Environment Modeling job?

A 3D Environment Modeling job involves creating digital environments for video games, films, simulations, and other media. Artists in this role design and build landscapes, structures, and objects that form the world of a project, ensuring they are visually appealing and optimized for performance. They use software like Blender, Maya, or 3ds Max and often collaborate with concept artists, level designers, and texture artists. Strong knowledge of modeling techniques, texturing, lighting, and rendering is essential.

What are the typical daily responsibilities for someone working in 3D Environment Modeling?

A 3D Environment Modeler typically spends their day creating models of landscapes, buildings, props, and other environmental elements for visual media such as games or film. Their work involves interpreting concept art, collaborating closely with art directors, level designers, and technical artists, and ensuring assets meet technical and aesthetic standards. Modelers often adjust their designs based on feedback from team members, optimize their models for performance, and integrate their work into game engines or production pipelines. Daily tasks can also include UV mapping, texturing, and occasional troubleshooting to address technical constraints. This role requires a balance of creative vision, technical precision, and open communication within a collaborative team setting.

How much do 3D modellers get paid?

The average salary for 3D environment modelers varies by experience and location but typically ranges from $50,000 to $80,000 annually. Entry-level positions may start lower, while experienced professionals with skills in software like Maya or Blender can earn higher salaries, especially in the gaming, film, or virtual reality industries.
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Contractor, Facility Layout & 3D Modeling Specialist

Lila Sciences

Cambridge, MA • On-site

Other

Posted yesterday


Job description

Your Impact at LILA

Lila Sciences is building the future of autonomous science, and our laboratory facilities are at the center of that work. The 3D Modeler will own the SketchUp models that represent these spaces, from new lab buildouts to existing facility documentation. The models drive design reviews, spatial planning decisions, and workcell layout work across the Autonomous Science Platform.

Working on the Automated Systems Engineering team, the 3D Modeler will translate facility design intent, equipment footprints, and operational constraints into accurate, up-to-date SketchUp models. The role partners closely with engineers, architects, and operations leads to keep models current as designs evolve and as-built conditions change.

This is a part-time contract role based out of the Alewife office in Cambridge, with on-site presence required during ramp-up and hybrid flexibility over time.

What You'll Be Building

  • Build and maintain SketchUp models for new lab buildouts and existing facility as-builts.
  • Translate architectural drawings, equipment specs, and field measurements into accurate 3D geometry.
  • Update models as designs evolve, capturing revisions to layouts, equipment, and workcells.
  • Produce model views, renderings, and exports that support design reviews and stakeholder alignment.
  • Coordinate with engineers, architects, and operations leads to validate model accuracy against real-world conditions.
  • Organize model files, components, and version history so the team can navigate and reuse assets.

What You'll Need to Succeed

  • Demonstrated experience producing production-quality 3D models in SketchUp.
  • Proficiency interpreting architectural drawings, mechanical layouts, and field measurements.
  • Comfort working from incomplete information and validating assumptions with stakeholders.
  • Strong file organization habits across components, layers, scenes, and version history.
  • Ability to work on-site at the Alewife office during ramp-up, with hybrid flexibility longer term.
  • Clear written and verbal communication for working across engineering, architecture, and operations.

Bonus Points For

  • Experience modeling laboratory, cleanroom, or industrial facility environments.
  • Familiarity with lab equipment, robotics workcells, or automated systems layouts.
  • Working knowledge of complementary tools (AutoCAD, Revit, Rhino, V-Ray, LayOut).
  • Exposure to facility design or buildout processes from concept through occupancy.