1

2D Environment Artist Jobs (NOW HIRING)

Senior Artist

Chicago, IL

$130K - $156K/yr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Must work well in a team environment Preferred Experience: * Gaming or casino-related knowledge or ...

Senior Artist

Chicago, IL · On-site

$130K - $156K/yr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Must work well in a team environment Preferred Experience: * Gaming or casino-related knowledge or ...

Senior Artist

Chicago, IL · On-site

$130K - $156K/yr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Must work well in a team environment Preferred Experience: * Gaming or casino-related knowledge or ...

Senior Technical Artist

$130K - $155K/yr

Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ... development environments (Agile/Scrum). • Passion for gaming and creating polished, visually ...

Design across multiple touchpoints including environmental graphics, signage, presentations ... A qualification in Graphic Design, Visual Communication, Visual Arts or a related creative ...

Contribute to the creation of short stories in a fast-paced, sprint-based production environment ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Contribute to the creation of short stories in a fast-paced, sprint-based production environment ... Qualifications Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya ...

Contribute to the creation of short stories in a fast-paced, sprint-based production environment ... Qualifications Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya ...

Contribute to the creation of short stories in a fast-paced, sprint-based production environment ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Senior Technical Artist

Redwood City, CA · Remote

$170K - $225K/yr

Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

next page

Showing results 1-20

2D Environment Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do 2d environment artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for 2d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a 2D Environment Artist do?

A 2D Environment Artist creates backgrounds, landscapes, and environmental assets for video games, animations, and other media. They focus on designing visually appealing and immersive settings that align with a project's artistic direction. This involves using digital painting techniques, perspective, lighting, and composition to bring environments to life. They work closely with art directors, game designers, and other artists to ensure consistency and functionality.

What are the typical responsibilities of a 2D Environment Artist during a game or animation project?

As a 2D Environment Artist, your main responsibilities include designing and illustrating backgrounds, landscapes, and other environment assets that set the mood and visual style for games or animated projects. You will work closely with art directors, concept artists, and level designers to ensure your environments match the project’s creative vision and technical requirements. Other tasks often involve iterating on feedback, optimizing assets for performance, and collaborating within multidisciplinary teams. This role provides a dynamic work environment where your creativity directly contributes to the immersive quality of the end product.

What are the key skills and qualifications needed to thrive in the 2D Environment Artist position, and why are they important?

To thrive as a 2D Environment Artist, you need strong abilities in drawing, color theory, perspective, and composition, often supported by a degree in art, design, or a related field. Proficiency in industry-standard digital art tools such as Adobe Photoshop, Illustrator, and sometimes game engines like Unity or Unreal Engine is highly valued. Creativity, collaboration, adaptability, and attention to detail are important soft skills for excelling in this role. These qualities enable artists to create immersive, visually compelling environments that enhance a project's storytelling and gameplay experience while working efficiently within team settings.

More about 2D Environment Artist jobs
What cities are hiring for 2D Environment Artist jobs? Cities with the most 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most 2D Environment Artist jobs? States with the most job openings for 2D Environment Artist jobs include:
What job categories do people searching 2D Environment Artist jobs look for? The top searched job categories for 2D Environment Artist jobs are:
Infographic showing various 2D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Other

Re-posted 4 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers