Nintendo
Nintendo

49 Nintendo Software Engineer Intern Jobs Hiring Near You

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Nintendo is a worldwide pioneer in the creation of interactive entertainment, known for its innovative hardware and software. The Senior Engineer, IT Security will be responsible for evolving ...

CONTRACT - Translator (Japanese)

Redmond, WA · On-site +1

$24.75 - $32.50/hr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... May act as liaison with Japanese developers and assists in scheduling and planning. * Coordinates ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... May act as liaison with Japanese developers and assists in scheduling and planning. * Coordinates ...

Showing results 41-49

Nintendo Jobs Information

Do workers at Nintendo get paid breaks?

Sometimes. Only some people get paid breaks.
43% of people say they don’t get paid breaks.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

Does Nintendo pay people when they’re sick?

Yes. Most people get paid when they’re sick.
86% of people say they would get paid if they were sick but scheduled to work.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

Do workers at Nintendo worry about hours?

Most people don’t worry about getting enough hours.
71% of people report they don’t worry about getting enough hours.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it for Nintendo workers to change shifts?

Some people find it hard to change shifts.
40% of people report that it’s hard to change shifts if they need to.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it to get time off at Nintendo?

Most people find it easy to get time off.
67% of people report it’s easy to get time off.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and January 2026.

Do Nintendo managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
80% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and January 2026.

Do jobs at Nintendo spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
17% of people report that their job takes up time that they don’t get paid for.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and January 2026.

How easy is it to take sick days at Nintendo?

Most people find it easy to take sick days.
88% of people report that it’s easy to take time off if they are sick.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people at Nintendo feel treated with respect by their managers?

Most people feel treated with respect by their managers.
75% of people say they’re treated with respect by their managers.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people at Nintendo get to take their breaks without interruption?

Most people get breaks without interruption.
71% of people report that they get to take their breaks without interruption.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

Is it stressful to work at Nintendo?

Some people feel stressed out here.
57% of people say they often feel stressed out at work.
Based on data from 7 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people at Nintendo enjoy their jobs?

Most people enjoy their job.
83% of people report they enjoy their job.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and May 2025.

Do people at Nintendo recommend working with their team?

Only some people recommend working with their team.
63% of people report that they wouldn’t recommend working with their immediate team to a friend.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people get enough training when they start at Nintendo?

Some people didn’t get enough training when they started.
38% of people report they didn’t get enough training when they started working here.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people get support to advance at Nintendo?

Most people are given support to advance their career here.
In the last year, 75% of people report being given support to advance their career here.
Based on data from 8 people who took the Breakroom Quiz between January 2025 and January 2026.

Do people think Nintendo’s headquarters understands what’s happening where they work?

Some people think headquarters doesn’t understand what’s happening where they work.
67% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and January 2026.

Do workers feel well informed about how Nintendo is doing?

Most people feel well informed about how the company is doing.
71% of people feel that they are kept well informed about how the company is doing as a whole.
Based on data from 7 people who took the Breakroom Quiz between February 2025 and January 2026.
Infographic showing various Software Engineer Intern job openings at Nintendo in the United States as of June 2026, with employment types broken down into 65% Full Time, and 35% Contract. Highlights an 100% Physical job distribution.
Tools Engineer - User Interface (Retro Studios)

Tools Engineer - User Interface (Retro Studios)

Nintendo

Austin, TX • On-site

$103K - $137K/yr

Full-time

Posted 8 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
• Develop, maintain, and support Windows PC applications and libraries used for game content creation
• Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
• Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
• Proactively engage with implementers to surface, document, and address pain points
• Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
• Quickly learn and navigate unfamiliar codebases with minimal documentation
• Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
• Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
• Estimate work and contribute to team iteration planning
• Continuously expand technical knowledge by working across new areas of the toolset
• Contribute as a member of the broader engineering team to meet project and studio commitments
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
• Proficiency building Windows desktop applications with C# / WPF
• Strong understanding of MVVM patterns
• Ability to design intuitive, user-friendly GUIs
• 2 - 6 years' experience in game development or related industry preferred.
PREFERRED:
• Understanding of UI/UX principles
• Knowledge of internal WPF implementation details
• Experience creating new, reusable UI controls
• Previous GameDev experience
• Familiarity with build pipelines
• Familiarity with workflows needs of different departments.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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