1

Engineered Arts Jobs (NOW HIRING)

Executive Director

Modesto, CA · On-site

$120 - $190/hr

... programming, and community partnerships. *About the Gallo Center for the Arts * The Gallo Center for the Arts is a state-of-the-art performing arts complex located in the heart of vibrant downtown ...

Arts Lead

Gig Harbor, WA · On-site

$18.97 - $19.97/hr

Provide curriculum development for arts programming. * Champion diversity and inclusion in all aspects of department, center, and community work. * Lead participants in the program. Demonstrate ...

Arts Lead

Gig Harbor, WA · On-site

$18.97 - $19.97/hr

Provide curriculum development for arts programming. * Champion diversity and inclusion in all aspects of department, center, and community work. * Lead participants in the program. Demonstrate ...

Through live performance, cultural programming, and accessible arts education, we bring people together to foster belonging, build shared understanding, and spark creativity across the South Sound.

Through live performance, cultural programming, and accessible arts education, we bring people together to foster belonging, build shared understanding, and spark creativity across the South Sound.

Arts Director

Gig Harbor, WA · On-site

$23.70 - $28.67/hr

As the Arts Program Director, you will be responsible for planning and delivering programming that supports new, emerging, and existing arts programs. If hired, you will provide leadership and ...

Arts Director

Tacoma, WA · On-site

$23.70 - $28.67/hr

As the Arts Program Director, you will be responsible for planning and delivering programming that supports new, emerging, and existing arts programs. If hired, you will provide leadership and ...

Arts Director

Tacoma, WA · On-site

$23.70 - $28.67/hr

As the Arts Program Director, you will be responsible for planning and delivering programming that supports new, emerging, and existing arts programs. If hired, you will provide leadership and ...

Arts Director

Tacoma, WA · On-site

$23.70 - $28.67/hr

As the Arts Program Director, you will be responsible for planning and delivering programming that supports new, emerging, and existing arts programs. If hired, you will provide leadership and ...

Arts Director

Gig Harbor, WA · On-site

$23.70 - $28.67/hr

As the Arts Program Director, you will be responsible for planning and delivering programming that supports new, emerging, and existing arts programs. If hired, you will provide leadership and ...

Showing results 21-40

engineered arts information

See salary details

$15

$23

$30

How much do engineered arts jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for engineered arts in the United States is $23.06, according to ZipRecruiter salary data. Most workers in this role earn between $19.71 and $25.48 per hour, depending on experience, location, and employer.

What is Engineered Arts?

Engineered Arts is a UK-based company that specializes in designing and manufacturing humanoid robots for entertainment, research, and educational purposes. Their robots, such as Ameca and RoboThespian, are known for their lifelike movements and interactive capabilities. These robots are often used in museums, science centers, and as platforms for AI development. Engineered Arts combines robotics, engineering, and creative design to push the boundaries of human-robot interaction.

What are the key skills and qualifications needed to thrive as a robotics engineer at Engineered Arts, and why are they important?

To thrive as a Robotics Engineer at Engineered Arts, you need a strong background in robotics, mechanical or electrical engineering, and programming, typically supported by a relevant degree. Familiarity with CAD software, embedded systems, and programming languages such as Python or C++ is essential, along with experience using robotics platforms. Creativity, problem-solving, and effective teamwork are crucial soft skills for designing and refining advanced humanoid robots. These skills and qualities are vital to developing innovative, reliable robotic solutions that meet the company's high standards for lifelike performance and user interaction.

What are some common challenges faced by professionals working in Engineered Arts roles, and how can they be addressed?

Professionals in Engineered Arts often navigate the intersection of creativity and technical precision, which can present unique challenges such as balancing artistic vision with engineering feasibility. Team members may work closely with artists, engineers, and project managers, making strong communication and adaptability essential skills. Staying current with emerging technologies and materials is also important, as innovation is key in this field. Collaborating effectively with diverse teams and being open to feedback can help address these challenges and lead to successful project outcomes.

What is the difference between Engineered Arts vs Mechanical Engineer?

AspectEngineered ArtsMechanical Engineer
CredentialsTypically requires specialized training in robotics, programming, and AI systemsBachelor's degree in mechanical engineering or related field, professional licensure optional
Work EnvironmentRobotics labs, research facilities, technology companiesManufacturing plants, design offices, engineering firms
Industry UsagePrimarily in robotics, entertainment robots, and AI-driven systemsBroadly in manufacturing, automotive, aerospace, and product design

Engineered Arts focuses on designing and developing advanced robots and AI systems, often requiring specialized technical skills. Mechanical Engineers have a broader scope, working on mechanical systems across various industries. While both roles involve engineering principles, Engineered Arts professionals are more specialized in robotics and AI, whereas Mechanical Engineers work on mechanical design and systems in diverse sectors.

More about engineered arts jobs

What are the most commonly searched types of Engineered Arts jobs?

The most popular types of Engineered Arts jobs are:

Infographic showing various Engineered Arts job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 59% Full Time, 37% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $47,972 per year, or $23.1 per hour.

Senior Technical Artist - EA SPORTS Technology

Electronic Arts

Orlando, FL • On-site

$110 - $170/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineers—translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

#J-18808-Ljbffr