Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter ... Previous experience mentoring artists, reviewing work, or informally supporting lead-level ...
Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter ... Previous experience mentoring artists, reviewing work, or informally supporting lead-level ...
Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter ... Previous experience mentoring artists, reviewing work, or informally supporting lead-level ...
Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter ... Previous experience mentoring artists, reviewing work, or informally supporting lead-level ...
Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Sculpt of the hard surface assers in Zbrush; * Confident level of skill in creating low-poly models ...
Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Sculpt of the hard surface assers in Zbrush; * Confident level of skill in creating low-poly models ...
Temporary Environment Artist
Austin, TX ยท On-site
$60K - $105K/yr
You are proficient with Unreal Engine, Substance Painter, Zbrush, and 3ds Max, leveraging these ... You have a solid understanding of artistic principles and apply this knowledge to create visually ...
Quick apply
Temporary Environment Artist
Austin, TX ยท On-site
$60K - $105K/yr
You are proficient with Unreal Engine, Substance Painter, Zbrush, and 3ds Max, leveraging these ... You have a solid understanding of artistic principles and apply this knowledge to create visually ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and ... Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and ... Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท On-site
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title Senior Unity Technical Artist ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท On-site
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title Senior Unity Technical Artist ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
$95K - $120K/yr
Senior Environment Artist - Horror Games Responsibilities: * Design and build highly realistic ... High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer ...
$95K - $120K/yr
Senior Environment Artist - Horror Games Responsibilities: * Design and build highly realistic ... High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer ...
Concept Artist
Torrance, CA ยท On-site
$103K - $144K/yr
What you will be doing We're looking for aConcept Artist to lead the visual imagination of the ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...
Concept Artist
Torrance, CA ยท On-site
$103K - $144K/yr
What you will be doing We're looking for aConcept Artist to lead the visual imagination of the ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
Senior Unity Technical Artist (Remote)
Issaquah, WA ยท Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Experienced using ZBrush. * Skilled in scripting for enhancing and automating tools (e.g. Python ...
Concept Artist
Torrance, CA ยท On-site
$103K - $144K/yr
What you will be doing We're looking for a Concept Artist to lead the visual imagination of the ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...
Concept Artist
Torrance, CA ยท On-site
$103K - $144K/yr
What you will be doing We're looking for a Concept Artist to lead the visual imagination of the ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...
Senior Environment Artist
Cary, NC ยท On-site
$117K - $140K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...
Senior Environment Artist
Cary, NC ยท On-site
$117K - $140K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...
Lead Character Artist - Overwatch | Irvine, CA
Irvine, CA ยท On-site
$129K - $136K/yr
We want to meet a Lead Character Artist who is ready to help us grow the Overwatch universe ... Expert-level skills in Maya, ZBrush, and Photoshop. * Deep understanding of anatomy, silhouette ...
Lead Character Artist - Overwatch | Irvine, CA
Irvine, CA ยท On-site
$129K - $136K/yr
We want to meet a Lead Character Artist who is ready to help us grow the Overwatch universe ... Expert-level skills in Maya, ZBrush, and Photoshop. * Deep understanding of anatomy, silhouette ...
Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ... Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition ...
Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ... Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition ...
ILM USA hiring Lighting Artist, 2026
San Francisco, CA ยท On-site
$103K - $132K/yr
Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke ... artistic contributions to each section or shot is strictly required for consideration. #J-18808 ...
ILM USA hiring Lighting Artist, 2026
San Francisco, CA ยท On-site
$103K - $132K/yr
Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke ... artistic contributions to each section or shot is strictly required for consideration. #J-18808 ...
Technical Artist III- UI/UX (REMOTE)
OR ยท Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...
Technical Artist III- UI/UX (REMOTE)
OR ยท Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA ยท On-site
$103K - $132K/yr
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA ยท On-site
$103K - $132K/yr
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA ยท On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA ยท On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance ...
Immersive Artist
Austin, TX ยท On-site +1
$55K - $126K/yr
Share Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... Experience with Maya, 3ds Max, ZBrush, or Substance * Ability to work efficiently on multiple ...
Immersive Artist
Austin, TX ยท On-site +1
$55K - $126K/yr
Share Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... Experience with Maya, 3ds Max, ZBrush, or Substance * Ability to work efficiently on multiple ...
Immersive Artist
Austin, TX ยท On-site
$55K - $126K/yr
Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... Experience with Maya, 3ds Max, ZBrush, or Substance * Ability to work efficiently on multiple ...
Immersive Artist
Austin, TX ยท On-site
$55K - $126K/yr
Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... Experience with Maya, 3ds Max, ZBrush, or Substance * Ability to work efficiently on multiple ...
Zbrush Artist information
See salary details
$104.5K - $106.7K
16% of jobs
$108.5K is the 25th percentile. Wages below this are outliers.
$106.7K - $108.9K
10% of jobs
$108.9K - $111K
0% of jobs
$111K - $113.2K
0% of jobs
$113.2K - $115.4K
0% of jobs
$115.4K - $117.6K
0% of jobs
$117.6K - $119.8K
0% of jobs
$119.8K - $122K
18% of jobs
The median wage is $123K / yr.
$122K - $124.1K
11% of jobs
$124.1K - $126.3K
0% of jobs
$127.3K is the 75th percentile. Wages above this are outliers.
$126.3K - $128.5K
44% of jobs
$104.5K
$120.5K
$128.5K
How much do zbrush artist jobs pay per year?
What is a Zbrush artist?
A ZBrush Artist is a digital sculptor who uses ZBrush software to create high-detail 3D models for industries like video games, animation, film, and product design. They specialize in organic and hard-surface modeling, often sculpting characters, creatures, props, and environments. Their work typically involves refining shapes, adding intricate details, and preparing models for texturing, rigging, or 3D printing.
What are the key skills and qualifications needed to thrive as a Zbrush artist?
To thrive as a Zbrush Artist, you need strong artistic abilities, advanced 3D sculpting skills, and a solid understanding of anatomy and form, often backed by a degree in art, animation, or a related field. Proficiency with ZBrush software and familiarity with other 3D tools and rendering engines (like Maya, Blender, or Substance Painter) are typically required, and certifications in digital sculpting can be advantageous. Attention to detail, creativity, and effective communication are important soft skills, especially for collaborating with multidisciplinary teams. These capabilities ensure high-quality, production-ready digital assets and successful integration into larger game, film, or design projects.
What are some typical challenges a Zbrush artist faces on the job?
Zbrush Artists often face challenges such as working within tight deadlines, adapting designs to meet specific technical or artistic requirements, and ensuring compatibility with various production pipelines. Maintaining a balance between creative vision and client or team feedback is another common aspect of the role. Collaboration with other artists, animators, and technical staff is essential, requiring effective communication to address revisions and technical constraints. Continuous learning is also important, as the tools and workflows in digital sculpting are frequently updated.
What cities are hiring for Zbrush Artist jobs?
Cities with the most Zbrush Artist job openings:
What are the most commonly searched types of Zbrush Artist jobs?
The most popular types of Zbrush Artist jobs are:
What states have the most Zbrush Artist jobs?
States with the most job openings for Zbrush Artist jobs include:
What are popular job titles related to Zbrush Artist jobs?
For Zbrush Artist jobs, the most frequently searched job titles are:

Environment Artist - GameSim - Talent Pipeline
Orlando, FL โข On-site, Remote
Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 12 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
- Resume + portfolio link required.
- An art test may be required as part of the process.
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย
E-Verify Notification
This Organization Participates in E-Verify
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About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the worldโs most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US