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Xr Vr Project Manager Jobs (NOW HIRING)

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You've built and maintained interactive Unity projects beyond basic scripts, and you understand ...

Experience with third-party plugin integration and multi-platform development on Android-based XR ... Excellent problem-solving skills with the ability to work autonomously and manage multiple projects ...

Senior Optical Engineer, XR

San Jose, CA · On-site

$122K - $168K/yr

Experience with AR, virtual reality (VR), or heads-up display (HUD) optics. * Experience managing ... Google's XR team is at the forefront of the next major leap - the convergence of AI and XR. This is ...

Principal VR Developer - Unity

Austin, TX · On-site

$160K - $190K/yr

... XR platforms (Quest, Pico, Spaces), ideally including migrations between runtimes. * · Solid ... manage multiple projects simultaneously. * · Strong communication skills and a proven ability to ...

Model, texture, light, and rig assets and environments for AR / VR / XR executions * Work with ... Strong organizational skills with the ability to manage multiple projects and deadlines * Ability ...

Artificial Intelligence, Laptops, IoT, Mobile, Automotive, Wearables, and XR/VR. Product Security ... Acts as a strong contributor at Security Certification and project meetings. Will accept a Master ...

Production Specialist

Marshall, TX · Hybrid

$49K - $53K/yr

Project Management Develops project plans, storyboards, and scripts. Supports course development ... design, XR/AR/VR development, or 3D graphics. Intermediate to advanced knowledge of Microsoft ...

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How much do xr vr project manager jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for xr vr project manager in the United States is $46.24, according to ZipRecruiter salary data. Most workers in this role earn between $40.14 and $50.72 per hour, depending on experience, location, and employer.

What is the difference between Xr Vr Project Manager vs Xr Vr Developer?

AspectXr Vr Project ManagerXr Vr Developer
CredentialsProject management certifications, relevant industry experienceProgramming skills, software development certifications
Work EnvironmentCollaborates with cross-functional teams, oversees project timelinesDevelops and codes XR/VR applications, works in software environments
Industry UsageUsed in planning, coordinating XR/VR projects across industriesFocuses on creating XR/VR content and applications

The Xr Vr Project Manager primarily oversees XR/VR projects, coordinating teams and managing timelines, while the Xr Vr Developer focuses on designing and coding XR/VR applications. Both roles require industry-specific knowledge, but their responsibilities differ significantly in scope and focus.

What are the key skills and qualifications needed to thrive as an XR/VR Project Manager, and why are they important?

To thrive as an XR/VR Project Manager, you need expertise in project management methodologies, a strong understanding of XR/VR technologies, and typically a background in computer science, digital media, or a related field. Familiarity with tools like Unity, Unreal Engine, Jira, and Agile frameworks, as well as certifications such as PMP or Scrum Master, are often required. Exceptional communication, leadership, and problem-solving skills set top performers apart in managing multidisciplinary teams and navigating complex project requirements. These skills ensure successful project delivery, effective collaboration, and innovation in the rapidly evolving XR/VR industry.

What does an XR/VR Project Manager do?

An XR/VR Project Manager oversees the planning, development, and implementation of projects involving Extended Reality (XR) and Virtual Reality (VR) technologies. They coordinate teams of developers, designers, and stakeholders to ensure that projects are delivered on time, within budget, and meet quality standards. Their responsibilities often include managing project timelines, communicating with clients, troubleshooting issues, and keeping up with the latest advancements in XR/VR technologies. Strong organizational, technical, and leadership skills are essential for this role.

How does an XR/VR Project Manager typically collaborate with cross-functional teams during project development?

As an XR/VR Project Manager, you will regularly coordinate with designers, developers, artists, and clients to ensure project milestones are met and the final product aligns with the vision. You’ll facilitate meetings, set clear expectations, and translate technical requirements between creative and technical teams. Effective communication and adaptability are crucial, as XR/VR projects often require iterative development and close alignment across disciplines to deliver immersive experiences on time and within budget.
More about Xr Vr Project Manager jobs
What cities are hiring for Xr Vr Project Manager jobs? Cities with the most Xr Vr Project Manager job openings:
What states have the most Xr Vr Project Manager jobs? States with the most job openings for Xr Vr Project Manager jobs include:
What job categories do people searching Xr Vr Project Manager jobs look for? The top searched job categories for Xr Vr Project Manager jobs are:
Infographic showing various Xr Vr Project Manager job openings in the United States as of June 2026, with employment types broken down into 5% Internship, 5% Full Time, and 90% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $96,184 per year, or $46.2 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA

Other

Posted 4 days ago


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

15th of 139 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


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