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Wwise Jobs (NOW HIRING)

... Wwise/FMOD to implement audio in VR/AR experiences Using concepts and platforms from Game Development tools such as Unity for content verification and integration testing Leveraging the specific VR ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

Expertise with industry standard game audio tools such as FMOD, Wwise, etc * Proficiency in utilizing industry-standard DAWs like Pro Tools, Logic Pro, Audacity, etc. * Strong interpersonal and ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

... Wwise, etc Proficiency in utilizing industry-standard DAWs like Pro Tools, Logic Pro, Audacity, etc. Strong interpersonal and leadership skills, with the ability to collaborate effectively with ...

Audio Lead, Games Studio

$200K - $280K/yr

Expertise with industry standard game audio tools such as FMOD, Wwise, etc * Proficiency in utilizing industry-standard DAWs like Pro Tools, Logic Pro, Audacity, etc. * Strong interpersonal and ...

Audio Lead, Games Studio

$200K - $280K/yr

Expertise with industry standard game audio tools such as FMOD, Wwise, etc * Proficiency in utilizing industry-standard DAWs like Pro Tools, Logic Pro, Audacity, etc. * Strong interpersonal and ...

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...

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Wwise information

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How much do wwise jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for wwise in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is a Wwise job?

A Wwise job typically involves working with Audiokinetic's Wwise software, a widely used interactive audio middleware for video games and other interactive media. Professionals in this role, such as sound designers, audio programmers, or technical audio designers, use Wwise to implement, mix, and optimize audio assets. They collaborate with game developers to ensure seamless integration of audio with gameplay. Strong knowledge of audio engineering, scripting, and middleware tools is often required.

What are the key skills and qualifications needed to thrive in the Wwise position, and why are they important?

To thrive in a Wwise role (often referred to as a Wwise Audio Integrator or Sound Designer using Wwise), a solid background in audio engineering, game audio implementation, and proficiency with the Wwise audio middleware platform are crucial. Familiarity with game engines like Unity or Unreal Engine, audio editing software, and Wwise certification or training are commonly required. Strong problem-solving, creativity, and effective communication skills help in collaborating with developers and translating creative visions into interactive audio experiences. These abilities are key for delivering immersive soundscapes and ensuring seamless integration of audio into games and interactive media.

What are common daily tasks for professionals working in a Wwise audio integration role within game development?

Professionals using Wwise in game development typically spend their days integrating and fine-tuning sound effects, music, and dialogue into game engines, collaborating closely with game designers, programmers, and composers. They work on creating adaptive and interactive audio systems, troubleshooting issues, and optimizing audio performance to ensure a seamless player experience. Regular tasks include importing assets, setting up audio triggers, testing in-game audio events, and maintaining project documentation. This role often involves cycling between technical implementation and creative sound design, so adaptability and teamwork are essential.
What cities are hiring for Wwise jobs? Cities with the most Wwise job openings:
What are the most commonly searched types of Wwise jobs? The most popular types of Wwise jobs are:
What states have the most Wwise jobs? States with the most job openings for Wwise jobs include:
Infographic showing various Wwise job openings in the United States as of May 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 72% Physical, and 28% Remote job distribution, with an average salary of $40,158 per year, or $19.3 per hour.
Tools and Automation Engineer

Tools and Automation Engineer

Apple

Cupertino, CA • On-site

$172K - $258K/yr

Full-time

Medical, Dental, Retirement

Posted 20 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Create software and processes to continuously verify the functionality of RealityKit, Apple’s newest app development framework for high-performance 3D simulations and rendering in the context of AR/XR applications for both current and new hardware offerings. Partner with graphics engineers to devise algorithms and image processing techniques that automatically detect newly introduced defects in the software rendering pipeline. Collaborate with audio engineers to automatically detect newly introduced defects in the audio engines that integrate with RealityKit. Author test applications and scripts to verify the end-to-end developer toolchain and ensure effective automation integration with adjacent frameworks that are updating alongside RealityKit in new versions of Apple’s operating systems. Build solutions that extend across form factors and Apple’s software ecosystem, such as iOS, macOS, and visionOS, to ensure high-quality, consistent experiences across Apple’s product line. Deploy and monitor automation in continuous integration systems. Analyze lab results to identify, escalate, and resolve defects created during software production's operating system development phase. Meet with engineering teams to understand product needs and identify coverage gaps. Foster adoption of the automated tools authored within the team and across the wider organization to ensure functionality during deployment within the software stack. Assist developers with debugging, bisecting, and proposing solutions via crash logs and OS logs to address emergent issues that would prevent shipping high-quality software on schedule. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 - $258,600/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Preferred Qualifications
N/A
Minimum Qualifications
Master’s Degree or foreign equivalent in Entertainment Technology, Computer Science, or related field and 1 year of experience in the job offered or related occupation.
Education and/or experience must include:
Using CI/CD/VCS tools such as Perforce for software development and testing at scale
Verifying responsiveness and functional correctness of real-time audio processing effects in Spatial Audio Engines like PHASE
Performing Real-time Audio Programming using Swift libraries such as Audio Unit, DAWs, Logic Pro or Ableton Live
Using Audio Middleware such as Wwise/FMOD to implement audio in VR/AR experiences
Using concepts and platforms from Game Development tools such as Unity for content verification and integration testing
Leveraging the specific VR/AR App development toolkits of 3D game engines for products like RealityKit, ARKit, Unity, and Unreal
Using Programming Languages such as Swift and C# for software application development and integration with web services
Utilizing software QA development and testing tools, such as Jira for issue tracking, and associated software development methodologies like Agile

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976