1

Weekend Video Game Software Engineer Jobs (NOW HIRING)

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ... Exposure to Windows and Linux platforms and video drivers. * Strong understanding of game ...

next page

Showing results 1-20

Weekend Video Game Software Engineer information

See salary details

$11K

$150K

$173.5K

How much do weekend video game software engineer jobs pay per year?

As of Jun 20, 2026, the average yearly pay for weekend video game software engineer in the United States is $150,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What engineers make $500,000?

Senior software engineers, especially in high-demand fields like technology, finance, or specialized areas such as machine learning or cybersecurity, can earn $500,000 or more annually. Achieving this level often requires extensive experience, advanced skills, and sometimes leadership roles or stock options in large companies.

What is the difference between Weekend Video Game Software Engineer vs Part-Time Video Game Developer?

AspectWeekend Video Game Software EngineerPart-Time Video Game Developer
CredentialsTypically requires a degree in computer science or related fieldOften similar, may include self-taught or alternative certifications
Work EnvironmentUsually works on specific projects during weekends, often remotely or in studiosFlexible hours, can work remotely or on-site, often freelance or contract basis
Industry UsageCommon in gaming studios, indie developers, and hobbyist communitiesPopular among freelance developers, hobbyists, and part-time studios

The Weekend Video Game Software Engineer and Part-Time Video Game Developer roles share similarities in credentials and work environment, often involving flexible schedules and remote work. The main difference lies in the formal employment structure: engineers are typically employed by companies working on specific projects during weekends, while developers may work independently or freelance, offering more flexible arrangements.

What job can I do if I like video games?

A Weekend Video Game Software Engineer designs, develops, and tests video game software, often working with programming languages like C++ or Python and game engines such as Unity or Unreal. This role requires strong coding skills, knowledge of game development tools, and the ability to work flexible hours, including weekends. Other related jobs include game tester, game designer, or digital artist in the gaming industry.

Is 30 too old to get into game dev?

As a weekend video game software engineer, age is not a barrier to entering game development. Many developers start or transition into the field later in life, and skills such as programming, familiarity with game engines like Unity or Unreal, and a strong portfolio are more important than age. Continuous learning and practical experience are key to success in the industry.

What does a Weekend Video Game Software Engineer do?

A Weekend Video Game Software Engineer is responsible for designing, developing, and testing video game software specifically during weekend hours. Their tasks may include coding game mechanics, fixing bugs, collaborating with artists and designers, and ensuring the game runs smoothly. This role is ideal for individuals who have other commitments during the week or for studios that require extra development support over the weekend. Weekend engineers often work remotely or on a contract basis, contributing to ongoing game projects. Strong programming skills and experience with game engines like Unity or Unreal Engine are typically required.

How much does a video game software engineer make?

A weekend video game software engineer's salary varies based on experience, location, and company size, but typically ranges from $25 to $50 per hour. Entry-level positions may start lower, while experienced engineers with skills in programming languages like C++ or Unity can earn higher wages, especially if working on complex projects or in competitive markets.

What are the key skills and qualifications needed to thrive as a Weekend Video Game Software Engineer, and why are they important?

To thrive as a Weekend Video Game Software Engineer, you need strong programming skills (C++, C#, or similar), a solid understanding of game development concepts, and typically a degree in computer science or related field. Familiarity with industry-standard game engines like Unity or Unreal Engine, version control systems such as Git, and sometimes relevant certifications are beneficial. Creativity, problem-solving ability, and effective communication are crucial soft skills for collaborating with team members and iterating on game features. These skills ensure efficient production of high-quality, engaging games within tight timelines and collaborative environments.

What are some common challenges faced by Weekend Video Game Software Engineers, and how can they be overcome?

Weekend Video Game Software Engineers often face the challenge of limited collaboration time with full-time team members, making clear communication and effective documentation essential. Balancing tight deadlines with part-time hours can also require strong prioritization skills and the ability to work independently. To overcome these challenges, it's important to proactively coordinate with the team during available overlap hours, utilize project management tools, and maintain organized code to ensure continuity between work sessions.
What cities are hiring for Weekend Video Game Software Engineer jobs? Cities with the most Weekend Video Game Software Engineer job openings:
What are the most commonly searched types of Video Game Software Engineer jobs? The most popular types of Video Game Software Engineer jobs are:
What states have the most Weekend Video Game Software Engineer jobs? States with the most job openings for Weekend Video Game Software Engineer jobs include:
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo of America Inc

Redmond, WA • On-site

$149K - $224K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 12 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume! Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. For more information about NST, click here. DESCRIPTION OF DUTIES: Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages. Reviews and optimizes other engineers' code. Provides effective solutions by applying advanced programming skills and knowledge. Provides technical documentation and explanations intended for distribution to other parties. Allocates work to other team members and supervises their results. Mentors less experienced members of the team. Makes recommendations regarding system architectural design, data structures, and algorithm development. Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS: 7 or more years of software engineering experience in the relevant field. Strong all-around programming skills including ability to review and optimize other engineers' code. Strong understanding of core technologies, toolsets, and common workflows for video game development. In-depth understanding of interactive entertainment methodologies and production pipelines. Advanced knowledge of the relevant programming languages (C/C++/C#). Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes. Proven experience leading and mentoring other gameplay engineers. Undergraduate degree in Computer Science or related field; or equivalent education and experience. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $149,414-$224,121 USD
${description2}