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Weekend Rendering Programmer Jobs (NOW HIRING)

Chief Engineer

New York, NY · On-site

$100K - $130K/yr

... scaling and rendering their work more valuable across our integrated platform, enabling us to ... Available to work when needed, including weekends, holidays, and nights and travel occasionally ...

... scaling and rendering their work more valuable across our integrated platform, enabling us to ... Available to work when needed, including weekends, holidays, and nights and travel occasionally ...

... scaling and rendering their work more valuable across our integrated platform, enabling us to ... Available to work when needed, including weekends, holidays, and nights and travel occasionally ...

... scaling and rendering their work more valuable across our integrated platform, enabling us to ... Available to work when needed, including weekends, holidays, and nights and travel occasionally ...

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How much do weekend rendering programmer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for weekend rendering programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

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Sr. Software Engineer, Low Latency Computing (Starlink)

Palo Alto, CA • On-site

SpaceX
Aerospace Product and Parts Manufacturing • 1 - 5K employees

$144K - $190K/yr

Full-time

Re-posted 5 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 152 frontline employees who took The Breakroom Quiz


Job description

Job Summary:
SpaceX is a company focused on developing technologies for space exploration, including the Starlink broadband internet system. They are seeking a Sr. Software Engineer to improve the performance of their low-latency, high-bandwidth satellite network, ensuring the best possible user experience for customers.
Responsibilities:
• Develop highly reliable, real-time software that determines which beams (user, laser, gateway, etc) should be formed in order to provide the best possible user experience for our low-latency, high-bandwidth satellite-based global network.
• Participate in and lead architecture, design, and code reviews.
• Develop prototypes and manage experiments to prove out key design concepts.
• Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.
Qualifications:
Required:
• Bachelor’s degree in computer science, engineering, math, or STEM discipline and 5+ years of professional experience in software development experience; OR 7+ years of professional experience in software development in lieu of a degree.
• Development experience in assembly, C, or C++.
• Must be willing to work extended hours and weekends as needed.
Preferred:
• Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
• Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.
• Developed, debugged, and deployed software that has been used in real world applications/projects.
• Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.
• Excellent communication skills both written and verbal.
• Ability to work effectively in a dynamic environment with changing needs and requirements.
• Experience with distributed systems and internet services.
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

What SpaceX employees say

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Benefits

Hours and flexibility

Workplace

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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US