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Weekend Rendering Programmer Jobs (NOW HIRING)

Optimize performance (rendering, bundle size, caching) and enforce performance budgets. * Write ... Occasional weekend support for releases. Skills: * Working knowledge of source code repository tool ...

Sr. Software Engineer, Starlink Network

Redmond, WA · On-site

$137K - $180K/yr

... hours and weekends as needed. Preferred : • Strong professional experience writing C, C++ or ... time rendering, game engine development, physics simulation, or other real-time, resource ...

Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ... Must be willing to work extended hours and/or weekends as needed COMPENSATION AND BENEFITS:

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How much do weekend rendering programmer jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for weekend rendering programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.
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Software Engineer, Design Software (Starship)

Software Engineer, Design Software (Starship)

SpaceX

Hawthorne, CA • On-site

Full-time

Re-posted 22 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 144 frontline employees who took The Breakroom Quiz

13th of 61 rated aerospace companies


Job description

Job Summary:
SpaceX is actively developing technologies to enable human life on Mars. As a Software Engineer on the Design Software team, you will be responsible for building and maintaining software to aid in the creation, analysis, and distribution of design data, including mesh processing and 3D graphics rendering.
Responsibilities:
• Develop highly reliable software solutions that are used across SpaceX
• Create new applications that improve how SpaceX operates
• Build prototypes to prove out key design concepts and quantify technical constraints
• Own all aspects of software engineering and product development
• Deep dive into your users’ problems to find and create efficient solutions
• Bring your voice to the table in team collaborations on architecture, design, and code reviews
• Integrate electronics design software to manufacturing equipment
Qualifications:
Required:
• Bachelor's degree in computer science, engineering, math, or scientific discipline; OR 2+ years of professional experience building software in lieu of a degree
• 1+ years of experience in full stack development
• Must be willing to work extended hours/weekends as needed dependent on launch cadence
Preferred:
• Programming experience in Python, C#.NET, Go, Scala, Java, or similar object-oriented language
• 1+ years of rigorous experience building single page web applications
• Experience with version control, continuous integration, and continuous delivery concepts
• Expertise in designing software systems
• Deep understanding of testing, continuous integration, build, deployment & monitoring
• Expertise in profiling and improving application performance
• Experience with build systems (Make, Bazel/Pants/Buck, Gradle) and package management tools (pip, npm)
• Experience working with in-stream data processing using Apache Kafka, RabbitMQ, ActiveMQ, or similar technologies
• Production experience with Docker and Kubernetes
• Front-end experience in Angular, React, or similar JavaScript framework
• Database experience with PostgreSQL, SQL Server, or similar database technologies
• Graph experience with Neo4j or similar technologies
• 3D Graphics experience with three.js, OpenGL, Vulkan, Unreal Engine, or other similar frameworks
• Experience integrating third-party CAD Software (NX, Altium, Xpedition, etc.)
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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