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Vulkan Opengl Directx Jobs (NOW HIRING)

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

Minimum Qualifications Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms.

Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: * Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

Minimum Qualifications Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms.

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

... such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU ... Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive ...

... Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Expertise and knowledge of graphics rendering ...

Showing results 21-40

Vulkan Opengl Directx information

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How much do vulkan opengl directx jobs pay per year?

As of Aug 22, 2026, the average yearly pay for vulkan opengl directx in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What are Vulkan, OpenGL, and DirectX?

Vulkan, OpenGL, and DirectX are graphics APIs (Application Programming Interfaces) that allow software applications, like video games and simulations, to communicate efficiently with a computer's graphics hardware. OpenGL is a cross-platform, open standard API widely used for 2D and 3D graphics. DirectX, developed by Microsoft, is primarily used on Windows platforms for high-performance gaming and multimedia. Vulkan is a newer, low-overhead cross-platform API that provides greater control over GPU resources and is designed for modern hardware. Each has its strengths and is chosen based on project requirements and target platforms.

How do professionals working with Vulkan, OpenGL, and DirectX typically collaborate with other teams in a game development or graphics-intensive environment?

Professionals specializing in Vulkan, OpenGL, and DirectX often work closely with teams such as game designers, artists, and engine developers to ensure optimal graphics performance and visual fidelity. They translate creative concepts into technical implementations, optimize rendering pipelines, and troubleshoot graphical issues alongside QA testers. Effective communication and a collaborative mindset are essential, as these roles frequently require balancing artistic vision with hardware and performance constraints. Regular meetings and code reviews are common, fostering a shared understanding of project goals and technical feasibility.

What are the key skills and qualifications needed to thrive as a graphics programmer specializing in Vulkan, OpenGL, and DirectX, and why are they important?

To thrive as a Graphics Programmer specializing in Vulkan, OpenGL, and DirectX, you need strong proficiency in computer graphics, mathematics, and low-level programming (typically C++), often supported by a degree in computer science or related fields. Experience with graphics APIs like Vulkan, OpenGL, DirectX, shader languages (GLSL/HLSL), and tools such as graphics debuggers is essential. Strong problem-solving skills, attention to detail, and the ability to collaborate with multidisciplinary teams make someone stand out in this role. These skills enable the development of high-performance, visually compelling applications and ensure efficient integration with larger software projects.

What is the difference between Vulkan Opengl Directx vs Graphics Programmer?

AspectVulkan Opengl Directx
Required CredentialsKnowledge of graphics APIs, programming skills in C/C++, often certifications in graphics or game development
Work EnvironmentDeveloping graphics applications, game engines, or visualization tools in software or game studios
Industry UsageUsed by graphics programmers, game developers, and simulation specialists for rendering tasks

Vulkan, OpenGL, and DirectX are graphics APIs that graphics programmers utilize to develop rendering engines and visual effects. Vulkan offers low-level control and high performance, OpenGL provides cross-platform compatibility, and DirectX is primarily used in Windows environments. All three require strong programming skills and understanding of graphics pipelines, making them essential tools for graphics programmers working in game development, simulation, or visualization industries.

Should I learn Vulkan, OpenGL, or DirectX?

For a job involving graphics programming, learning Vulkan, OpenGL, or DirectX depends on the target platform and industry. Vulkan and DirectX are often used in high-performance applications like games and real-time rendering, with Vulkan being cross-platform and DirectX primarily for Windows. OpenGL is widely supported but less modern; choosing which to learn should align with the specific job requirements and the platforms you aim to work on.

What cities are hiring for Vulkan Opengl Directx jobs?

Cities with the most Vulkan Opengl Directx job openings:

What states have the most Vulkan Opengl Directx jobs?

States with the most job openings for Vulkan Opengl Directx jobs include:

What job categories do people searching Vulkan Opengl Directx jobs look for?

The top searched job categories for Vulkan Opengl Directx jobs are:

Infographic showing various Vulkan Opengl Directx job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 92% Full Time, and 7% Contract. Highlights an 89% Physical, 6% Hybrid, and 5% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Senior Embedded Engineer, EW

Anduril Industries

Costa Mesa, CA • On-site

$133K - $174K/yr

Full-time

Re-posted 23 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,935 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

Anduril's Electronic Warfare (EW) team is seeking experienced generalist embedded software engineers to build out the software ecosystem supporting a next-generation electronic warfare platform. As an Embedded software engineer, you'll develop high-performance implementations of numerical algorithms, collaborate with digital systems engineers to enable maximum-performance interfaces between next-gen RF hardware and software, work with DSP and RFML engineers to rapidly deploy bleeding-edge capabilities to our customers, and collaborate with the wider software organization to deliver seamless integration of electronic warfare products with the Anduril Lattice system-of-systems suite. You will apply state-of-the-art software construction techniques to ensure the timely delivery of correct mission-critical code.

WHAT YOU'LL DO
  • Work with digital systems engineers and systems programmers to develop high-performance hardware/software interfaces.
  • Develop and maintain infrastructure and tools that enable DSP and RFML engineers to rapidly deploy algorithms and models to our assets.
  • Develop high-performance implementations of numerical algorithms for generating, manipulating, and visualizing RF data.
  • Develop correct, high-reliability software for controlling our electronic warfare assets, seamlessly integrated with the Anduril Lattice ecosystem.
  • Utilize infrastructure providing deterministic builds and configuration management for deployment, guaranteeing software traceability and minimizing the maintenance burden of our products.
REQUIRED QUALIFICATIONS
  • 7+ years professional experience in software engineering
  • Experience (professional or in the setting of an open source community) working with typed functional programming languages (Haskell or Rust)
  • Experience with software-defined digital radio systems
  • Eligible to obtain and maintain an active U.S. Top Secret SCI security clearance
PREFERRED QUALIFICATIONS
  • Experience with MATLAB, especially C code generation.
  • Experience with Linux kernel module development
  • Experience with FPGA development (Verilog, VHDL, etc.), especially Xilinx devices and tools.
  • Experience with graphics programming (OpenGL, DirectX, Vulkan, etc.)
  • Experience with Nix/NixOS

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

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Benefits

Hours and flexibility

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Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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