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Vulkan Developer Jobs (NOW HIRING)

... level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering ... programming skills in C++ Substantial, hands-on experience with modern Vulkan development ...

The ideal candidate will have strong experience in modern Vulkan-based rendering, real-time ... Strong programming skills in C++. Substantial, hands-on experience with modern Vulkan development.

Sr. GPU Compiler Developer

San Diego, CA · On-site

$57.75 - $76.50/hr

MediaTek is a leading semiconductor company, and they are seeking a Sr. GPU Compiler Developer to ... D3D, Vulkan/OpenGL, OpenCL APIs. • Knowledge/experience on leveraging AI in compiler/tool ...

Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...

OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...

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Vulkan Developer information

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$48K

$111.8K

$166K

How much do vulkan developer jobs pay per year?

As of Jun 20, 2026, the average yearly pay for vulkan developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

More about Vulkan Developer jobs
What cities are hiring for Vulkan Developer jobs? Cities with the most Vulkan Developer job openings:
What states have the most Vulkan Developer jobs? States with the most job openings for Vulkan Developer jobs include:
Infographic showing various Vulkan Developer job openings in the United States as of June 2026, with employment types broken down into 17% Internship, 33% Full Time, 33% Temporary, and 17% Nights. Highlights an 88% Physical, 9% Hybrid, and 3% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Senior Graphics Engineer

H R PUNDITS INC

Phoenix, AZ • Remote

$130K/yr

Full-time

Posted 14 days ago


Job description

Job Title: Senior Graphics Engineer (Software Engineer V)
Location: Remote
Rate: $130K per annum
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.