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Vulkan Developer Jobs (NOW HIRING)

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$139.90K - $172.80K/yr

This position involves architecture and development of new SW technologies to support Vulkan and ... A Bachelors or higher degree in electrical engineering, computer science, or computer engineering ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed ... Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of ...

Sr Software Engineer

San Mateo, CA · On-site

$139.50K - $183.90K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

... utilizing Vulkan Safety Critical (SC). • Optimize 2D/3D graphics algorithms to ensure ... Engineering. • Minimum of 5+ years of Software Engineering experience on Graphics Processing ...

Experience in developing CUDA, DirectX, OpenGL/Vulkan applications * You should have strong ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...

Demonstrated expertise in programming languages and software frameworks, including C/C++, DX, OGL/Vulkan * Understanding of Cloud architecture and knowledge of virtualization would be a plus * Good ...

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Vulkan Developer information

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$48K

$111.8K

$166K

How much do vulkan developer jobs pay per year?

As of May 30, 2026, the average yearly pay for vulkan developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

More about Vulkan Developer jobs
What cities are hiring for Vulkan Developer jobs? Cities with the most Vulkan Developer job openings:
What states have the most Vulkan Developer jobs? States with the most job openings for Vulkan Developer jobs include:
Infographic showing various Vulkan Developer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 95% Physical, and 5% Hybrid job distribution, with an average salary of $111,845 per year, or $53.8 per hour.
Core Graphics Software Developer

Core Graphics Software Developer

Pacer Group

Phoenix, AZ • On-site

Contractor

Posted 20 days ago


Job description

Job Title: Core Graphics Software Developer
Job Location: Arizona City, AZ
Job Duration: 3 Months, Contract to Hire
 
Job Responsibilities:
  • Good understanding of avionics design, product development and application as well system integration and certification.
  • Development of systems and software requirements from application specifications.
  • Development and execution of system test cases on the integration benches.
  • Identifying and debugging issues at the system level and understanding interaction with other aircraft systems.
  • Good troubleshooting skills to identify and fix issues arising from applications or flight testing.
  • Active participation and contribution in driving sub systems/systems integration/simulation bench; ability to coordinate with diverse set of team.
  • Should have an understanding of system engineering, standards and certification, including DO-178B/C, ARP4754.
  • V&V experience for Design for Test (DFT).
Skill Requirements:
  • Expert in C & C++ programming
  • Experience in 2D/3D OpenGL or Vulkan, graphics software development & embedded systems is preferred
  • Hands-on experience in development of system & software requirements
  • Good technical knowledge of Avionics Architectures/platforms
  • Hands-on experience in system & software level testing, integration or sub-system benches
  • Knowledge of any configuration management system (such as Dimensions, DOORS, BitBucket, SVN, etc.) would be an added advantage.
    • Experience working in life cycle stages of systems Life cycle & AGILE exposure.
    • Ability to proactively identify and resolve problems in a timely manner.
  • Demonstrated ability to communicate effectively; both verbally and written.
  • Experience in RTOS (RMA or ARINC 653) and single or multicore DEOS.
  • Experience in chipsets, graphics pipeline and display devices (SOC, CPU, GPU, FPGA, etc.)
  • Experience in image processing, including gamma correction.
  • Experience in system performance measurement, analysis, and tuning (data rate, latency reduction).
  • Ad-hoc in-house tool development.