1

Vulkan Developer Jobs (NOW HIRING)

Software Engineer: Graphics - IV

$143K - $177K/yr

... Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven ... Vulkan RT, DXR) • Knowledge of modern real-time rendering game engines and rendering techniques ...

Principal Graphics Developer Tools Engineer

Austin, TX · On-site

$138K - $171K/yr

Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed ... Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed ... Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of ...

Showing results 21-40

Vulkan Developer information

See salary details

$48K

$111.8K

$166K

How much do vulkan developer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for vulkan developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

More about Vulkan Developer jobs

What cities are hiring for Vulkan Developer jobs?

Cities with the most Vulkan Developer job openings:

What states have the most Vulkan Developer jobs?

States with the most job openings for Vulkan Developer jobs include:

What job categories do people searching Vulkan Developer jobs look for?

The top searched job categories for Vulkan Developer jobs are:

Infographic showing various Vulkan Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Principal Graphics Developer Tools Engineer

NVIDIA Gruppe

Santa Clara, CA • On-site

$272 - $431.25/hr

Other

Posted 18 days ago


Job description

Overview

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands‑on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.

What You'll Be Doing
  • Define and implement the technical vision and strategy for next‑generation developer tools, workflows, and technologies that improve developer productivity.
  • Design and prototype new tools that can evolve into production‑ready software.
  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.
  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
  • Engage with external developers, game studios, engine teams, and strategic partners to understand real‑world workflows and pain points.
  • Represent NVIDIA at industry events, technical conferences, and developer engagements.
  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.
What We Need To See
  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
  • Strong C++ software engineering skills and experience building large‑scale software systems.
  • Demonstrated technical leadership driving complex projects across multiple teams.
  • Experience designing software architectures and influencing technical direction beyond a single codebase.
  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.
Ways To Stand Out From The Crowd
  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
  • Experience developing profilers, debuggers, validation tools, or SDKs.
  • Experience applying machine learning or generative AI techniques to software development workflows.
  • Contributions to game engines, graphics middleware, graphics SDKs, or open‑source graphics projects.

Base salary will be determined based on location, experience, and the pay of employees in similar positions. The base salary range is $272,000 USD – $431,250 USD. Eligible for equity and benefits.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

#J-18808-Ljbffr