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Vulkan Developer Jobs in Ontario (NOW HIRING)

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a ... DirectX (DX11/12), Vulkan, OpenGL, or Metal. * Solid understanding of Rendering pipelines. * Solid ...

New

... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...

Head of Engineering

Toronto, ON · On-site

$120 - $160/hr

... WASM, WebRTC, DevOps, and cloud. * Recruit, hire, and develop a world-class, mission-driven ... Vulkan, game/browser engines), low‑level systems (C/C++, AOSP/Android, Linux internals), WASM ...

... WASM, WebRTC, DevOps, and cloud. * Recruit, hire, and develop a world-class, mission-driven ... Vulkan, game/browser engines), low-level systems (C/C++, AOSP/Android, Linux internals), WASM ...

... WASM, WebRTC, DevOps, and cloud. * Recruit, hire, and develop a world-class, mission-driven ... Vulkan, game/browser engines), low-level systems (C/C++, AOSP/Android, Linux internals), WASM ...

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

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Vulkan Developer information

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

What are popular job titles related to Vulkan Developer jobs in Ontario? For Vulkan Developer jobs in Ontario, the most frequently searched job titles are:
What job categories do people searching Vulkan Developer jobs in Ontario look for? The top searched job categories for Vulkan Developer jobs in Ontario are:
Infographic showing various Vulkan Developer job openings in Ontario as of July 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Posted 2 days ago

New


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.