1

Vulkan Developer Jobs in Santa Ana, CA (NOW HIRING)

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL * Experience with GPU ...

Our platform combines a modern, cloud-native CAD environment with AI-powered engineering workflows ... Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL * Experience with GPU ...

next page

Showing results 1-20

Vulkan Developer information

See Santa Ana, CA salary details

$49.9K

$116.4K

$172.7K

How much do vulkan developer jobs pay per year?

As of Aug 3, 2026, the average yearly pay for vulkan developer in Santa Ana, CA is $116,384.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,700.00 and $135,300.00 per year, depending on experience, location, and employer.

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

What are popular job titles related to Vulkan Developer jobs in Santa Ana, CA? For Vulkan Developer jobs in Santa Ana, CA, the most frequently searched job titles are:
What job categories do people searching Vulkan Developer jobs in Santa Ana, CA look for? The top searched job categories for Vulkan Developer jobs in Santa Ana, CA are:
What cities near Santa Ana, CA are hiring for Vulkan Developer jobs? Cities near Santa Ana, CA with the most Vulkan Developer job openings:
Infographic showing various Vulkan Developer job openings in Santa Ana, CA as of July 2026, with employment types broken down into 76% Full Time, 7% Part Time, and 17% Contract. Highlights an 84% In-person, and 16% Remote job distribution, with an average salary of $116,384 per year, or $56 per hour.

Senior Tools Engineer

NxT Level

Los Angeles, CA • On-site

$112K - $154K/yr

Full-time

Re-posted 18 days ago


Job description

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools.
What are the responsibilities?
  • Develop and maintain tools for terrain and graphics within our game engine. Ensure that our terrain and graphical tools are efficient and scalable, supporting a smooth experience across a range of hardware.
  • Collaborate with artists and designers to create powerful, user-friendly tools that facilitate the creation of detailed, dynamic game environments.
  • Implement and optimize rendering techniques for terrain and environmental effects.
  • Work on procedural generation systems for large-scale landscapes.

What are the requirements?
  • 1+ Shipped AAA MMO or Multiplayer Online title.
  • Bachelor's degree in Computer Science, Game Development, or related field.
  • Proficient in C++, C#, or Python with strong understanding of software engineering principles.
  • Experience with customer game engines or a desire to build a custom game engine.
  • Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan).
  • Solid mathematical skills, particularly in linear algebra and geometry.
  • Experience with terrain generation and manipulation techniques.
  • Familiarity with performance optimization in game development.
  • Strong problem-solving abilities and a keen eye for detail.
  • Excellent collaboration and communication skills.
  • Passionate about game development and creating immersive game worlds.

Nice to Haves:
  • Experience with real-time networked game systems.
  • Knowledge of AI programming in game environments.
  • Knowledge of Voxel Systems
  • Previous work on MMO or large-scale open-world games.
  • Contributions to open-source game development projects or personal game projects.
  • Experience with cross-platform development.