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Vulkan Developer Jobs in California (NOW HIRING)

Sr. GPU Compiler Developer

San Diego, CA · On-site

$57.75 - $76.50/hr

MediaTek is a leading semiconductor company, and they are seeking a Sr. GPU Compiler Developer to ... D3D, Vulkan/OpenGL, OpenCL APIs. • Knowledge/experience on leveraging AI in compiler/tool ...

Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...

Sr Software Engineer

San Mateo, CA · On-site

$139K - $183K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Graphics programming experience (shaders, OpenGL, Vulkan). * Experience with additional game engines (Unity, Godot, or similar). * Familiarity with MCP or agentic AI developer tool workflows.

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Vulkan Developer information

What is the difference between Vulkan Developer vs OpenGL Developer?

AspectVulkan DeveloperOpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics programming experience
Work EnvironmentDeveloping high-performance graphics and compute applications, often in gaming or simulation industriesCreating cross-platform graphics applications, often in gaming, CAD, or visualization sectors
Industry UsageUsed in modern, high-efficiency graphics engines, VR, and real-time renderingWidely used in legacy systems, cross-platform applications, and educational contexts

Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.

What cities in California are hiring for Vulkan Developer jobs? Cities in California with the most Vulkan Developer job openings:
Infographic showing various Vulkan Developer job openings in California as of June 2026, with employment types broken down into 17% Internship, 33% Full Time, 33% Temporary, and 17% Nights. Highlights an 88% Physical, 9% Hybrid, and 3% Remote job distribution.
Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

NVIDIA

Santa Clara, CA • On-site

$143K - $189K/yr

Full-time

Posted 18 days ago


Job description

Job Summary:
NVIDIA is at the forefront of building real-time AI for sensor-driven applications with its Holoscan Platform. The Senior Software Engineer will architect the next generation of Holoscan SDK, focusing on developing scalable APIs, prototyping GPU-accelerated algorithms, and integrating multimodal foundation models to enhance real-time perception capabilities.
Responsibilities:
• Architect the next generation of Holoscan SDK by developing intuitive, scalable APIs for real-time sensor, imaging, and multimodal data processing—balancing developer usability with peak GPU performance.
• Prototype GPU-accelerated algorithms for computer vision, imaging, sensor fusion, and low-latency rendering-translating research into production-grade software.
• Build and optimize core GPU libraries for accelerated I/O, streaming, decoding, and visualization, employing CUDA, Vulkan, and GPU-resident data paths.
• Contribute to real-time visualization frameworks for medical, robotic, or industrial applications-integrating Vulkan, OpenGL, or Omniverse/RTX-based rendering back-ends.
• Benchmark performance rigorously, profiling and optimizing across the full pipeline (Sensor → AI → Render → Display, Sensor → AI → Robotic Control).
• Combine generative models with the Holoscan Sensor Bridge (HSB), Isaac Sim, ISAAC Lab and Omniverse to create real-time “AI-powered virtual sensors” that behave like real hardware—enabling development and testing long before physical sensors exist.
• Prototype and optimize neural field (NeRF/SDF/Gaussian) operators for real-time scene reconstruction, view synthesis, and 3D perception—directly within Holoscan’s streaming architecture.
• Integrate and optimize vision-language and multimodal foundation models for real-time, GPU-resident sensor pipelines.
Qualifications:
Required:
• A strong communicator and collaborator able to work across multiple domains-from AI and compute to graphics and visualization.
• Dynamic programming expertise in C++ (modern standards), plus proven Python skills for prototyping and tooling.
• Deep passion for real-time AI, computer vision, and sensor-driven systems-plus a passion for high-performance visualization and rendering.
• Success designing APIs and frameworks that stand the test of scale and that developers love to use!
• 8+ years of experience building and shipping complex, high-performance imaging, sensor, or rendering software.
• Master’s/PhD or equivalent experience in Computer Science, Applied Math, Electrical or Computer Engineering, or related fields.
Preferred:
• Familiarity with multimodal or vision-language models and an understanding of how to adapt them to streaming or real-time workloads is a strong plus.
• Familiarity with GPU processing and rendering pipelines, synchronization, GPU memory management, and multi-GPU rendering is a plus.
• Experience adapting VLMs or multimodal foundation models to real-time sensor or video pipelines.
• Background integrating real-time GPU-accelerated processing and visualization pipelines (e.g., CUDA ↔ Vulkan interop).
• Hands-on expertise with CUDA C/C++ and deep knowledge of GPU architecture and parallel programming paradigms.
• Knowledge of Omniverse Kit, or other GPU rendering frameworks for real-time visualization.
• Acute understanding of low-latency streaming pipelines for multimodal sensor fusion.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993