Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize ...
GPU Standards Development Lead
Sunnyvale, CA · On-site
$175K - $250K/yr
Bachelor's/Master's degree in Computer Engineering, Computer Science, or related field * Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience ...
GPU Standards Development Lead
Sunnyvale, CA · On-site
$175K - $250K/yr
Bachelor's/Master's degree in Computer Engineering, Computer Science, or related field * Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience ...
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
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Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications * You should have strong ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications * You should have strong ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...
GPU Compiler Lead
Sunnyvale, CA · On-site
$68.75 - $90.25/hr
... programming languages for GPUs (Vulkan, DirectX, CUDA, Metal, OpenCL, OpenGL) • Deep understanding of computer architecture, including memory hierarchy, instruction flow, and other modern ...
GPU Compiler Lead
Sunnyvale, CA · On-site
$68.75 - $90.25/hr
... programming languages for GPUs (Vulkan, DirectX, CUDA, Metal, OpenCL, OpenGL) • Deep understanding of computer architecture, including memory hierarchy, instruction flow, and other modern ...
Inference Optimization Engineer (local / edge runtime)
$122K - $147K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Inference Optimization Engineer (local / edge runtime)
$122K - $147K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Sr/Staff Graphics Engineer
$150K - $275K/yr
Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...
Sr/Staff Graphics Engineer
$150K - $275K/yr
Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...
Inference Optimization Engineer (local / edge runtime)
Santa Clara, CA · On-site
$134K - $161K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Inference Optimization Engineer (local / edge runtime)
Santa Clara, CA · On-site
$134K - $161K/yr
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Sr/Staff Graphics Engineer
San Jose, CA · On-site
$150K - $275K/yr
Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...
Sr/Staff Graphics Engineer
San Jose, CA · On-site
$150K - $275K/yr
Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...
Senior Tools Engineer
Los Angeles, CA · On-site
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Senior Tools Engineer
Los Angeles, CA · On-site
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications * You should have strong ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications * You should have strong ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
Profile and optimize local inference (llama.cpp-vulkan and vLLM) for latency, throughput, and ... Experience with GPU / accelerator programming (Vulkan, CUDA, SYCL, Metal) or SIMD / CPU kernels
GPU Software Engineer
San Jose, CA · On-site
GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and ... Experience with either DirectX/Vulkan/OpenGL/Metal
GPU Software Engineer
San Jose, CA · On-site
GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and ... Experience with either DirectX/Vulkan/OpenGL/Metal
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
... Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI.
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
... Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI.
The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...
The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...
... OpenGL, or Vulkan rendering APIs Experience building developer-facing or content creator tools Strong cross-functional collaboration skills - ability to work across engineering, design, and ...
... OpenGL, or Vulkan rendering APIs Experience building developer-facing or content creator tools Strong cross-functional collaboration skills - ability to work across engineering, design, and ...
... Metal developer experience. Description The successful candidate is a critical thinker with a ... Vulkan Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming Proven ...
... Metal developer experience. Description The successful candidate is a critical thinker with a ... Vulkan Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming Proven ...
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Vulkan Developer information
What is the difference between Vulkan Developer vs OpenGL Developer?
| Aspect | Vulkan Developer | OpenGL Developer |
|---|---|---|
| Required Credentials | Proficiency in Vulkan API, programming skills in C/C++, graphics programming experience | Knowledge of OpenGL API, similar programming skills, graphics programming experience |
| Work Environment | Developing high-performance graphics and compute applications, often in gaming or simulation industries | Creating cross-platform graphics applications, often in gaming, CAD, or visualization sectors |
| Industry Usage | Used in modern, high-efficiency graphics engines, VR, and real-time rendering | Widely used in legacy systems, cross-platform applications, and educational contexts |
Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.
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Job description
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
Debug graphics issues across different chipsets and vendors
Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Bachelor's degree in Computer Science, Mathematics, or a related technical field
5+ years of experience programming in C++ with a focus on performance-critical applications
Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
Proficiency in GPU shader programming and optimization for mobile platforms
Strong foundational math skills, especially linear algebra, geometry, and trigonometry
Hands-on experience with graphics profiling and debugging tools for mobile development
Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Experience shipping one or more mobile games or interactive applications on iOS and/or Android
Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
Experience optimizing rendering systems for a variety of mobile GPU architectures
Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
Familiarity with scripting languages such as Python is a plus
Experience working on cross-platform rendering systems is highly desirable
Passion for sports games and delivering visually compelling real-time experiences on mobile devices
.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
About Sony Interactive Entertainment
Sourced by ZipRecruiter
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994