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Vr Programmer Jobs in California (NOW HIRING)

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

New

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

... VR, AI, among others. 3) Manage various projects from start to finish, including documentation and prototypes. 4) Work with others across departments to develop new engineering activities and ...

Computer Vision Engineer

Burlingame, CA

$125K - $148K/yr

Meta Reality Labs is seeking a Machine Learning Engineer to drive the productization of gesture recognition models for our AR/VR devices. This role brid.

... VR, AI, among others. 3) Manage various projects from start to finish, including documentation and prototypes. 4) Work with others across departments to develop new engineering activities and ...

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Showing results 1-20

Vr Programmer information

See California salary details

$11

$39

$67

How much do vr programmer jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for vr programmer in California is $39.02, according to ZipRecruiter salary data. Most workers in this role earn between $25.38 and $50.77 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VR Programmer, and why are they important?

To thrive as a VR Programmer, you need strong programming skills in languages like C# or C++, a solid understanding of 3D mathematics, and experience with VR development frameworks, usually supported by a degree in computer science or a related field. Proficiency with tools such as Unity3D, Unreal Engine, and VR SDKs (like Oculus or SteamVR) is essential, along with knowledge of graphics APIs. Creativity, problem-solving abilities, and effective communication help VR Programmers collaborate with designers and troubleshoot complex immersive environments. These skills are crucial for building seamless, interactive VR experiences that meet both technical requirements and user expectations.

What are VR Programmers?

VR Programmers are software developers who specialize in creating applications and experiences for virtual reality platforms. They use programming languages such as C#, C++, or UnityScript to build interactive environments, games, and simulations that can be experienced through VR headsets. Their work involves handling 3D graphics, user interactions, and optimizing performance for immersive experiences. VR Programmers often collaborate with artists, designers, and other developers to bring virtual worlds to life.

How does a VR Programmer typically collaborate with designers and artists during the development process?

VR Programmers work closely with designers and artists to bring immersive experiences to life. They translate design concepts into interactive features, ensuring technical feasibility while supporting creative vision. Regular communication, agile workflows, and rapid prototyping are common, with programmers often providing feedback on performance constraints or suggesting alternative solutions. Close collaboration helps ensure the final product is both visually appealing and technically robust, making teamwork and adaptability essential skills.
What job categories do people searching Vr Programmer jobs in California look for? The top searched job categories for Vr Programmer jobs in California are:
Infographic showing various Vr Programmer job openings in California as of July 2026, with employment types broken down into 83% Full Time, 9% Part Time, 1% Temporary, 6% Contract, and 1% Nights. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $81,158 per year, or $39 per hour.

Front-End Engineer (WebXR / VR)

Droyd Robotics

San Francisco, CA โ€ข On-site

$130K - $175K/yr

Full-time

Posted 4 days ago


Job description

About the Team
Droyd builds autonomous robotic systems that automate repetitive manual work in real environments. We design and manufacture our hardware in-house, which means iteration, fabrication, and execution all happen under one roof.
Our robots need software interfaces that are clear, efficient, and practical for real use. Our product and software efforts span teleoperation, internal tools, customer demos, and company-facing materials - front-end engineering plays a central role across all of it.
About the Role
As a Front-End Engineer (WebXR / VR) at Droyd, you will build the immersive and web-based interfaces our operators and customers use to control and monitor robots. You will own front-end systems for teleoperation, including WebXR / VR experiences that let operators see through and command our robots in real time.
You will work closely with designers and robotics engineers to turn rough ideas into production-grade interfaces.
This role is based on-site in San Francisco, CA.
In This Role, You'll
Front-End & WebXR / VR Development
  • Build and own web and WebXR / VR interfaces for teleoperation and operator workflows
  • Develop real-time, low-latency UIs that stream robot data and video
  • Improve usability and performance across internal and external product surfaces

Design-to-Production
  • Work closely with designers to bring concepts into production
  • Iterate quickly based on operator and team feedback

Collaboration
  • Partner with robotics and backend engineers to integrate front-end systems with the control stack
  • Help maintain a consistent, high-quality interface across products

Work Environment & Schedule
  • On-site in San Francisco, CA
  • Full-time

Compensation: $130K-$175K base salary, plus equity
We're Looking For Candidates Who
  • Have strong front-end engineering skills (JavaScript / TypeScript, modern frameworks)
  • Have experience building WebXR, VR, WebGL, or other real-time / 3D web interfaces
  • Have experience designing practical, user-centered workflows
  • Can collaborate closely with designers and engineers in a fast-paced environment

Nice to have:
  • Experience with VR or teleoperation interfaces
  • Experience in robotics, industrial, or highly technical products
  • Familiarity with real-time video / data streaming (WebRTC)

About Droyd
Droyd builds autonomous robotic systems that operate in real production environments. We design the hardware, develop the control stack, and generate the data that enables generalist robotics.
If we do this right, robots stop being demos and start being infrastructure.
Join us and help build the systems that make it real.