$108 - $123/hr
Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out ... Author production-quality VFX/PFX yourself -- particle effects, shader-driven effects, and animated ...
$108 - $123/hr
Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out ... Author production-quality VFX/PFX yourself -- particle effects, shader-driven effects, and animated ...
$108 - $123/hr
Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out ... Author production-quality VFX/PFX yourself -- particle effects, shader-driven effects, and animated ...
$90 - $150/hr
Working alongside developers, 3D artists, and medical experts, you'll help deliver world-class ... Experience working with 3D Math, matrices, vectors, physics simulations, visual effects, human ...
$90 - $150/hr
Working alongside developers, 3D artists, and medical experts, you'll help deliver world-class ... Experience working with 3D Math, matrices, vectors, physics simulations, visual effects, human ...
$11.25 - $14.25/hr
Responsible for daily support of classroom A/V technology * Assist in setups and operation of event ... Valuing Skills - the ability to assess a course of action in terms of its long- range effects on ...
$11.25 - $14.25/hr
Responsible for daily support of classroom A/V technology * Assist in setups and operation of event ... Valuing Skills - the ability to assess a course of action in terms of its long- range effects on ...
$31.7K - $40.9K
19% of jobs
$40.9K - $50K
0% of jobs
$50K - $59.2K
0% of jobs
$59.2K - $68.3K
1% of jobs
$75.2K is the 25th percentile. Wages below this are outliers.
$68.3K - $77.5K
7% of jobs
The median wage is $82.4K / yr.
$77.5K - $86.7K
43% of jobs
$86.7K - $95.8K
2% of jobs
$95.8K - $105K
0% of jobs
$105K - $114.1K
0% of jobs
$114.1K - $123.3K
0% of jobs
$124.2K is the 75th percentile. Wages above this are outliers.
$123.3K - $132.5K
28% of jobs
$31.7K
$93.7K
$132.5K
As a visual effects artist, your job is to create special effects for the film industry to portray visuals or action sequences that are too difficult or too costly to film. Your primary responsibilities center on consulting with clients, supervisors, and other artists to create visual effects (VFX) to their specifications. Your job duties include using computer animation software programs and working with the various production departments to meet the film’s needs. You need creativity and imagination to work as a visual effects artist, and you must be proficient with animation, graphic design, and visual effects computer programs.
| Aspect | Visual Effects Artist | Motion Graphics Designer |
|---|---|---|
| Required Credentials | Portfolio, degree in film, animation, or related field | Portfolio, degree in graphic design, animation, or related field |
| Work Environment | Film, TV, advertising, post-production studios | Advertising agencies, media companies, digital agencies |
| Industry Usage | Specializes in integrating CGI and effects into live-action | Creates animated graphics for videos, presentations, and branding |
While both roles involve digital artistry, Visual Effects Artists focus on integrating CGI and effects into live-action footage, often working in film and TV post-production. Motion Graphics Designers create animated graphics for various media, emphasizing branding and visual communication. Understanding these differences helps clarify career paths and job expectations in the digital media industry.
The most popular types of Visual Effects Artist jobs in Kentucky are:
For Visual Effects Artist jobs in Kentucky, the most frequently searched job titles are:
The top searched job categories for Visual Effects Artist jobs in Kentucky are:
For Visual Effects Artist jobs in KY, the most frequently searched job titles are:

On-site
$108 - $123/hr
Other
Medical, Dental, PTO
Posted 12 days ago
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role sits within our Peoplefun studio.PeopleFun is an award-winning creator of mobile games for players across the globe. We are part of Tripledot Studios, one of the world's largest independent mobile game companies, with world-class projects, resources, and infrastructure. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun.
We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships.
Position OverviewPeopleFun is seeking a Principal Technical Artist to help stand up a brand new game team and shape the visual and technical foundation of a new casual mobile title. You will be one of the earliest people on the project, working shoulder to shoulder with artists, engineers, and designers to get ideas on screen fast, learn from them, and turn the ones that work into durable pipelines, shaders, tools, and systems.
This is a deeply technical role for someone who thinks in pipelines and profilers but still has the eye of an artist. You will own how art gets authored, integrated, optimized, and rendered, including the game's VFX and its UI implementation in Unity UI Toolkit, and you will set the technical standards the rest of the team builds against as it grows.
ResponsibilitiesThe anticipated base salary range for this role is CAD $150,000–$170,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.
Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.
As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.
This opening is for an existing vacancy.