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Visual Effects Artist Jobs in Florida (NOW HIRING)

... physics-based effects such as fluid, cloth, fire, and destruction. * Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with designers, artists, and ...

Bachelor's degree in Graphic Design, Visual Arts, or a related field (or equivalent experience ... Experiencewith After Effects and export workflows for web including Lottie animations What makes ...

Bachelor's degree in Graphic Design, Visual Arts, or a related field (or equivalent experience ... Experience with After Effects and export workflows for web including Lottie animations What makes ...

... lasers, atmospherics/haze, and effects), maintaining any required permits/variances and ... Maintain the artistic integrity and consistent visual standard of all arena lighting looks across ...

Senior Graphic Designer 5W934Y93

Jacksonville, FL · On-site +1

$59K - $82K/yr

After Effects experience or collaborating with motion teams is a bonus. * Strong communication ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:

Senior Graphic Designer

Jacksonville, FL · On-site +1

$59K - $82K/yr

After Effects experience or collaborating with motion teams is a bonus. * Strong communication ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:

... physics-based effects such as fluid, cloth, fire, and destruction. * Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with designers, artists, and ...

Showing results 41-56

Visual Effects Artist information

See Florida salary details

$27.3K

$80.6K

$114K

How much do visual effects artist jobs pay per year?

As of Aug 17, 2026, the average yearly pay for visual effects artist in Florida is $80,579.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,100.00 and $113,600.00 per year, depending on experience, location, and employer.

What is a visual effects artist?

As a visual effects artist, your job is to create special effects for the film industry to portray visuals or action sequences that are too difficult or too costly to film. Your primary responsibilities center on consulting with clients, supervisors, and other artists to create visual effects (VFX) to their specifications. Your job duties include using computer animation software programs and working with the various production departments to meet the film’s needs. You need creativity and imagination to work as a visual effects artist, and you must be proficient with animation, graphic design, and visual effects computer programs.

What are some common challenges visual effects artists face when working on collaborative projects?

Visual Effects Artists often work closely with directors, animators, and other post-production professionals, which can present challenges in maintaining a unified creative vision and meeting tight deadlines. Balancing technical limitations with artistic goals, adapting to rapidly changing feedback, and ensuring seamless integration of effects into live-action footage are frequent hurdles. Strong communication skills and flexibility are essential to effectively collaborate and deliver high-quality results within project constraints.

What are the key skills and qualifications needed to thrive as a visual effects artist, and why are they important?

To thrive as a Visual Effects Artist, you need a solid background in digital art, animation, and computer graphics, often supported by a degree in visual effects or a related field. Mastery of industry-standard software such as Adobe After Effects, Autodesk Maya, Houdini, and familiarity with compositing and rendering engines is crucial. Creativity, attention to detail, and strong teamwork and communication skills help artists stand out in collaborative production environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet project requirements.

What is the difference between Visual Effects Artist vs Motion Graphics Designer?

AspectVisual Effects ArtistMotion Graphics Designer
Required CredentialsPortfolio, degree in film, animation, or related fieldPortfolio, degree in graphic design, animation, or related field
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital agencies
Industry UsageSpecializes in integrating CGI and effects into live-actionCreates animated graphics for videos, presentations, and branding

While both roles involve digital artistry, Visual Effects Artists focus on integrating CGI and effects into live-action footage, often working in film and TV post-production. Motion Graphics Designers create animated graphics for various media, emphasizing branding and visual communication. Understanding these differences helps clarify career paths and job expectations in the digital media industry.

How much does a visual effects artist make?

The average salary for a visual effects artist varies by experience and location but typically ranges from $50,000 to $120,000 annually. Entry-level artists earn around $50,000, while experienced professionals with advanced skills in software like Maya or Houdini can earn over $100,000 per year.

Is a visual effects artist a good career?

A visual effects artist creates digital imagery for films, TV, and video games, often requiring skills in software like Adobe After Effects and Maya. The field offers opportunities in entertainment and media industries, with potential for creative growth and competitive salaries, though it can involve long hours and project deadlines.

What are the most commonly searched types of Visual Effects Artist jobs in Florida?

The most popular types of Visual Effects Artist jobs in Florida are:

What are popular job titles related to Visual Effects Artist jobs in Florida?

For Visual Effects Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Visual Effects Artist jobs in Florida look for?

The top searched job categories for Visual Effects Artist jobs in Florida are:

What cities in Florida are hiring for Visual Effects Artist jobs?

Cities in Florida with the most Visual Effects Artist job openings:

What are popular job titles related to Visual Effects Artist jobs in FL?

For Visual Effects Artist jobs in FL, the most frequently searched job titles are:

Infographic showing various Visual Effects Artist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 70% Full Time, 24% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $80,579 per year, or $38.7 per hour.

Senior Wargame Mentor

Astrion

Melbourne, FL • On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted 18 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.