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Maya Animator Jobs in Florida (NOW HIRING)

Lead, Creative Services

Tallahassee, FL ยท On-site +1

$100K - $186K/yr

Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender, Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

Lead, Creative Services

Melbourne, FL ยท On-site +1

$100K - $186K/yr

Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender, Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

Senior Interactive Producer

Miami, FL ยท Hybrid

$143K/yr

... CGI Animation, AI-driven content generation, and experiential work for a major real estate ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Creative Positions (Intern)

Fort Lauderdale, FL ยท On-site

$14.25 - $19/hr

Video editing and animation software, such as Final Cut Pro, Premiere Pro, and Maya. * Strong communication skills and ability to work collaboratively in a team environment. * Highly organized and ...

Creation, editing and production of Lightning Vision graphic animations as directed - either as ... Basic growth-oriented knowledge of 3-D software a plus (Cinema 4D, Maya, etc.) * Basic previous ...

Creation, editing and production of Lightning Vision graphic animations as directed - either as ... Basic growth-oriented knowledge of 3-D software a plus (Cinema 4D, Maya, etc.) * Basic previous ...

Animation * Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Senior Interactive Producer

Miami, FL ยท On-site

$143K/yr

... CGI Animation, AI-driven content generation, and experiential work for a major real estate ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

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Maya Animator information

See Florida salary details

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How much do maya animator jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for maya animator in Florida is $29.45, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $47.79 per hour, depending on experience, location, and employer.

What is a Maya animator?

A Maya Animator is a professional who uses Autodesk Maya to create 3D animations for films, video games, television, and other digital media. They bring characters, objects, and environments to life by manipulating movement, expressions, and timing. Maya Animators often work closely with modelers, riggers, and designers to ensure smooth, realistic motion that aligns with the creative vision. Strong knowledge of animation principles, keyframing, and motion dynamics is essential for success in this role.

What are the typical daily responsibilities of a Maya animator in a studio setting?

As a Maya Animator, your daily responsibilities often include creating and refining 3D character or object animations, collaborating with modelers and riggers, and participating in team reviews to receive and give feedback. You'll be expected to interpret storyboards, work closely with animation leads or directors, and possibly adjust your work based on evolving creative direction or technical constraints. Daily tasks may also involve troubleshooting animation issues, optimizing scenes for performance, and ensuring your animations fit seamlessly into the overall project pipeline. This collaborative and iterative workflow helps maintain a consistent visual style and quality throughout the production.

What are the key skills and qualifications needed to thrive in the Maya animator position, and why are they important?

To thrive as a Maya Animator, you need strong artistic skills in animation principles, 3D modeling, and a solid understanding of human or creature motion, usually backed by a degree in animation, fine arts, or a related field. Mastery of Autodesk Maya and familiarity with other tools such as Adobe After Effects or Unity, as well as a robust demo reel or portfolio, are standard requirements. Creativity, attention to detail, collaboration, and the ability to take constructive feedback set exceptional candidates apart. These skills are crucial for producing high-quality animations that align with the vision of the project and contribute positively to dynamic production teams.

What are the most commonly searched types of Maya Animator jobs in Florida?

The most popular types of Maya Animator jobs in Florida are:

Infographic showing various Maya Animator job openings in Florida as of August 2026, with employment types broken down into 83% Full Time, 11% Part Time, 2% Temporary, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $61,258 per year, or $29.5 per hour.

Cinematic Animator job Electronic Arts, 2026

Festybay

Orlando, FL โ€ข On-site

$91.10 - $126.90/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday

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Job description

Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the worldโ€™s most iconic sports franchises, including Madden NFL, EA Sports FC, NHLยฎ, and EA SPORTS UFC.

We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the โ€œnext-levelโ€ emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul.

Key Position Overview: Cinematic Animator

Feature Details

Company Name Electronic Arts (EA SPORTS)

Job Title Cinematic Animator

Work Model Hybrid (3x per week in-office)

Primary Locations Orlando, FL / Vancouver, B.C.

Employment Type Full-Time, Regular Employee

Department EA Studios โ€“ SPORTS

Core Software Maya, MotionBuilder, Unreal Engine (or equivalent)

Compensation & Benefits Structure

Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase.

Location Expected Annual Salary Range (CAD)

British Columbia (Vancouver) $91,100 โ€“ $126,900

  • Time Off: 3 weeks of vacation annually to start, plus 10 sick days.
  • Family Support: Paid top-up to EI/QPIP benefits (100% of base salary) for new parents (12 weeks maternity, 4 weeks parental/adoption).
  • Health & Wellness: Extended medical, dental, and vision coverage; life and disability insurance.
  • Financial Future: Robust retirement planning and savings options.
  • Perks: Complimentary EA games and a culture focused on physical, emotional, and career wellness.

As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You arenโ€™t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial โ€œpre-visโ€ (pre-visualization) phase through to the final implementation within the game engine.

The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling.

1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs.

2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a โ€œfeelโ€ for weight, timing, and silhouettes.

3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player.

4. Technical Collaboration & Integration You will work in the โ€œtrenchesโ€ with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is โ€œseamless.โ€ You will use tools like Unreal Engineโ€™s Sequencer to implement and trigger animations in real-time.

5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient.

  • Experience: 3+ years of professional experience in game animation, film, or a related high-end CG field.
  • Software Mastery: Expert-level proficiency in Autodesk Maya and MotionBuilder.
  • Engine Knowledge: Proven experience working within modern game engines (e.g., Unreal Engine, Frostbite) with a focus on cinematic implementation tools.
  • The Portfolio: A strong demo reel is mandatory. We are looking for sequences that show character acting, emotional weight, and a deep understanding of body mechanics.
Soft Skills & Artistic Sensibilities
  • Storytelling: A deep understanding of the principles of visual storytelling and cinematography.
  • Problem Solving: The ability to troubleshoot technical animation bugs and rig issues independently.
  • Communication: Exceptional collaborative skills. You must be able to articulate your creative choices to the Cinematics Director and technical constraints to the engineering team.
Preferred (Beneficial) Skills
  • Specialization in facial animation and working with advanced facial rigs (FACS-based).
  • Prior experience directing or assisting in a professional mocap volume.
  • Familiarity with production management software such as Shotgrid or Jira.
  • A genuine passion for sportsโ€”understanding the nuances of how a quarterback moves or the tension in a UFC clinch.

At EA, we believe that โ€œEveryone is part of the story.โ€ We are a team where creativity thrives because we invite new perspectives.

Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status.

Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a โ€œsafe-to-failโ€ space for experimentation, we empower you to do your best work.

Application Instructions

To apply, please ensure your resume is updated and includes a link to your portfolio or demo reel. Applicants for the Vancouver or Orlando locations must be prepared for a hybrid work schedule, as we believe the best collaborative creative work happens when we can connect in person three days a week.

Join us in shaping the future of sports entertainment. Make play happen.

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