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3D Maya Animation Remote Jobs in Florida (NOW HIRING)

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender, Autodesk Maya, or 3ds Max ...

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender, Autodesk Maya, or 3ds Max ...

Art Director (Remote - Florida)

Miami, FL · On-site +1

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Skilled in 3D modeling programs such as Blender, Cinema 4D or Maya * Automotive experience

Art Director (Remote - Florida)

Miami, FL · Remote

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Skilled in 3D modeling programs such as Blender, Cinema 4D or Maya * Automotive experience

3D Maya Animation Remote information

What is a 3D Maya animation remote?

A 3D Maya Animation Remote job involves creating animated sequences, models, and visual effects using Autodesk Maya software while working from a remote location. Professionals in this role collaborate with teams virtually to design, animate, and render 3D content for video games, films, commercials, or digital media. They are responsible for bringing characters and environments to life, ensuring high-quality visuals, and meeting project deadlines without being physically present in the studio.

What are the key skills and qualifications needed to thrive as a 3D Maya animation remote artist, and why are they important?

To thrive as a 3D Maya Animation Remote artist, you need strong skills in 3D modeling, animation principles, and a solid portfolio, usually backed by a degree or relevant experience in animation or digital arts. Expertise in Autodesk Maya, along with familiarity with tools like Adobe After Effects or ZBrush, is typically required. Creativity, self-motivation, time management, and effective communication are vital soft skills for remote collaboration. These abilities ensure high-quality deliverables, efficient workflow, and seamless teamwork across distributed teams.

What are some common challenges faced by remote 3D Maya animators, and how can they be addressed?

Remote 3D Maya animators often face challenges such as communication barriers with team members, managing large file transfers, and staying aligned with project deadlines due to time zone differences. To address these issues, it's important to use efficient collaboration tools (like Slack, Zoom, or ShotGrid), establish clear communication protocols, and utilize cloud storage solutions to share files securely and quickly. Proactive time management and regular check-ins with supervisors or team leads can also help ensure your work stays on track and expectations are met.

What is the difference between 3D Maya Animation Remote vs 3D Modeler?

Aspect3D Maya Animation Remote3D Modeler
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in Maya or other 3D software
Work EnvironmentRemote, collaborative teams, animation studiosRemote or on-site, design studios, production companies
Industry UsageFilm, gaming, advertising, animation studiosGame development, product visualization, film

While both roles require expertise in Maya and 3D software, 3D Maya Animation Remote focuses on creating animated sequences and bringing characters to life, whereas 3D Modelers specialize in building detailed 3D models. Both roles often work remotely and are in demand across similar industries, but their core responsibilities differ in animation versus modeling tasks.

What are popular job titles related to 3D Maya Animation Remote jobs in Florida?

For 3D Maya Animation Remote jobs in Florida, the most frequently searched job titles are:

What job categories do people searching 3D Maya Animation Remote jobs in Florida look for?

The top searched job categories for 3D Maya Animation Remote jobs in Florida are:

What cities in Florida are hiring for 3D Maya Animation Remote jobs?

Cities in Florida with the most 3D Maya Animation Remote job openings:

Infographic showing various 3D Maya Animation Remote job openings in Florida as of August 2026, with employment types broken down into 2% Internship, 77% Full Time, 7% Part Time, 2% Temporary, and 12% Contract. Highlights an 100% Remote job distribution.

Full-time

Re-posted 6 days ago


Key responsibilities

  • Create and modify 3D models for airport infrastructure and environmental objects.

  • Assemble airport environments using source imagery, drawings, GIS data, and reference photos.

  • Verify models for proper scale, placement, texture mapping, and rendering performance.


SAIC rating

7.8

Company rating: 7.8 out of 10

Based on 80 frontline employees who took The Breakroom Quiz

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Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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