Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ... Sony 2K, Activision, Warner Brothers, Gearbox, and more! Top/Recent projects include * Outriders ...
Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create ... Sony 2K, Activision, Warner Brothers, Gearbox, and more! Top/Recent projects include * Outriders ...
Remote Sony Animation information
What is the difference between Remote Sony Animation vs Remote Sony Character Artist?
| Aspect | Remote Sony Animation | Remote Sony Character Artist |
|---|---|---|
| Required Skills | Animation software, storytelling, character movement | Character design, modeling, texturing |
| Work Environment | Animation studios, post-production teams | Design departments, 3D modeling teams |
| Industry Usage | Film, TV, gaming | Video games, animated films |
| Certifications | Animation certifications, portfolio | Design and art certifications, portfolio |
Remote Sony Animation focuses on creating animated sequences and storytelling, while Remote Sony Character Artist specializes in designing and modeling characters. Both roles require artistic skills and familiarity with industry-standard software, but they differ in their core responsibilities and output.
What are some common challenges faced by remote animators working with Sony Animation, and how are they typically addressed?
What are the key skills and qualifications needed to thrive as a Remote Animator at Sony Animation, and why are they important?
What are remote Sony Animation jobs?

Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 21 days ago
Job description
The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
- Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
- Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
- Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
- Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.
QUALIFICATIONS:
- 3+ years of professional experience as a Technical Designer or a related role.
- Strong familiarity with code and scripting languages, most notably C#
- Unity3D experience
- VR/AR/MR design experience
- Deep understanding of game design principles
- Very comfortable working in game editors and understanding engine/game constraints and opportunities.
- Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
- A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
- A strong passion for video game development.
- Strong, updated, and current portfolio with samples of your work.
- A high standard of quality, not only for your own work but for reviewing others.
EDUCATION AND EXPERIENCE:
- Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
- Must have design credits on at least 1 published game
- Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.
Why Ghostpunch Games?
Work Culture
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Remote, Hybrid, and On-site policy.
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Collaborative, open-minded, creative environment
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Teamwork makes the dream work (as true as it is corny!)
Project Scope
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Multiple projects available to work on
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AAA quality, Genre-spanning, PC/Console/VR
Partnerships/History include
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Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
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Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
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Learn more about our partnerships and projects here! https://www.ghostpunch.com/
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401K with company matching
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Health, dental, and vision insurance
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Flexible spending account
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Paid Holidays
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PTO accrual
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
About Ghostpunch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Sunrise, FL, US
Year founded
2015