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Remote Sony Animation Jobs in Florida (NOW HIRING)

Remote Sony Animation information

What is the difference between Remote Sony Animation vs Remote Sony Character Artist?

AspectRemote Sony AnimationRemote Sony Character Artist
Required SkillsAnimation software, storytelling, character movementCharacter design, modeling, texturing
Work EnvironmentAnimation studios, post-production teamsDesign departments, 3D modeling teams
Industry UsageFilm, TV, gamingVideo games, animated films
CertificationsAnimation certifications, portfolioDesign and art certifications, portfolio

Remote Sony Animation focuses on creating animated sequences and storytelling, while Remote Sony Character Artist specializes in designing and modeling characters. Both roles require artistic skills and familiarity with industry-standard software, but they differ in their core responsibilities and output.

What are some common challenges faced by remote animators working with Sony Animation, and how are they typically addressed?

Remote animators at Sony Animation often face challenges related to communication, collaboration, and maintaining creative alignment with the team. Since animation projects are highly collaborative, working remotely can make it harder to share feedback, stay updated on project changes, and feel connected to the creative vision. To address these issues, Sony Animation utilizes regular virtual meetings, collaborative platforms, and clear documentation to ensure everyone stays informed and engaged. Being proactive in communication and embracing remote collaboration tools can greatly enhance workflow and team cohesion.

What are the key skills and qualifications needed to thrive as a Remote Animator at Sony Animation, and why are they important?

To excel as a Remote Animator at Sony Animation, you need a strong background in animation principles, a relevant degree or portfolio, and professional experience in digital animation. Proficiency with industry-standard tools such as Autodesk Maya, Adobe Creative Suite, and remote collaboration platforms is essential. Creativity, time management, and effective communication are vital soft skills for collaborating across distributed teams and meeting project deadlines. These competencies ensure consistent production quality and seamless teamwork in a remote, fast-paced animation environment.

What are remote Sony Animation jobs?

Remote Sony Animation jobs are positions offered by Sony Pictures Animation that allow employees to work from locations outside of a central office, often from home. These roles may include artists, animators, technical directors, production coordinators, and other support staff who collaborate virtually to create animated films and series. Remote positions typically use digital tools and platforms for communication, project management, and creative work. They provide flexibility and can be available to talent worldwide, depending on the project needs and company policy.
What are the most commonly searched types of Sony Animation jobs in Florida? The most popular types of Sony Animation jobs in Florida are:
What are popular job titles related to Remote Sony Animation jobs in Florida? For Remote Sony Animation jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote Sony Animation jobs in Florida look for? The top searched job categories for Remote Sony Animation jobs in Florida are:
What cities in Florida are hiring for Remote Sony Animation jobs? Cities in Florida with the most Remote Sony Animation job openings:
Infographic showing various Remote Sony Animation job openings in Florida as of July 2026, with employment types broken down into 4% Internship, 13% As Needed, 57% Full Time, 19% Part Time, 3% Contract, and 4% Nights. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution.
Technical Designer - Unity (Contract/Remote)

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 21 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.