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Visual Effects Artist Jobs in California (NOW HIRING)

Create real-time visual effects to enhance environments, characters, and combat * Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay * Collaborate with ...

Lead VFX Artist

Irvine, CA · On-site

$135K - $165K/yr

Create real-time visual effects to enhance environments, characters, and combat * Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay * Collaborate with ...

W work collaboratively with clients, internal designers, and production artists to create stand ... We're looking for a designer that lives for animation and visual effects can work out of our ...

Showing results 21-40

Visual Effects Artist information

See California salary details

$36K

$106.4K

$150.5K

How much do visual effects artist jobs pay per year?

As of Aug 21, 2026, the average yearly pay for visual effects artist in California is $106,416.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a visual effects artist?

As a visual effects artist, your job is to create special effects for the film industry to portray visuals or action sequences that are too difficult or too costly to film. Your primary responsibilities center on consulting with clients, supervisors, and other artists to create visual effects (VFX) to their specifications. Your job duties include using computer animation software programs and working with the various production departments to meet the film’s needs. You need creativity and imagination to work as a visual effects artist, and you must be proficient with animation, graphic design, and visual effects computer programs.

What are some common challenges visual effects artists face when working on collaborative projects?

Visual Effects Artists often work closely with directors, animators, and other post-production professionals, which can present challenges in maintaining a unified creative vision and meeting tight deadlines. Balancing technical limitations with artistic goals, adapting to rapidly changing feedback, and ensuring seamless integration of effects into live-action footage are frequent hurdles. Strong communication skills and flexibility are essential to effectively collaborate and deliver high-quality results within project constraints.

What are the key skills and qualifications needed to thrive as a visual effects artist, and why are they important?

To thrive as a Visual Effects Artist, you need a solid background in digital art, animation, and computer graphics, often supported by a degree in visual effects or a related field. Mastery of industry-standard software such as Adobe After Effects, Autodesk Maya, Houdini, and familiarity with compositing and rendering engines is crucial. Creativity, attention to detail, and strong teamwork and communication skills help artists stand out in collaborative production environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet project requirements.

What is the difference between Visual Effects Artist vs Motion Graphics Designer?

AspectVisual Effects ArtistMotion Graphics Designer
Required CredentialsPortfolio, degree in film, animation, or related fieldPortfolio, degree in graphic design, animation, or related field
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital agencies
Industry UsageSpecializes in integrating CGI and effects into live-actionCreates animated graphics for videos, presentations, and branding

While both roles involve digital artistry, Visual Effects Artists focus on integrating CGI and effects into live-action footage, often working in film and TV post-production. Motion Graphics Designers create animated graphics for various media, emphasizing branding and visual communication. Understanding these differences helps clarify career paths and job expectations in the digital media industry.

How much does a visual effects artist make?

The average salary for a visual effects artist varies by experience and location but typically ranges from $50,000 to $120,000 annually. Entry-level artists earn around $50,000, while experienced professionals with advanced skills in software like Maya or Houdini can earn over $100,000 per year.

Is a visual effects artist a good career?

A visual effects artist creates digital imagery for films, TV, and video games, often requiring skills in software like Adobe After Effects and Maya. The field offers opportunities in entertainment and media industries, with potential for creative growth and competitive salaries, though it can involve long hours and project deadlines.

What are the most commonly searched types of Visual Effects Artist jobs in California?

The most popular types of Visual Effects Artist jobs in California are:

What are popular job titles related to Visual Effects Artist jobs in California?

For Visual Effects Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Visual Effects Artist jobs in California look for?

The top searched job categories for Visual Effects Artist jobs in California are:

What cities in California are hiring for Visual Effects Artist jobs?

Cities in California with the most Visual Effects Artist job openings:

What are popular job titles related to Visual Effects Artist jobs in CA?

For Visual Effects Artist jobs in CA, the most frequently searched job titles are:

Infographic showing various Visual Effects Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 21% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $106,416 per year, or $51.2 per hour.

Keynote Shader And Effects Engineer

TEKsystems

Cupertino, CA

$143.28/hr

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

Keynote Shader & Effects Engineer

Client: Apple

Duration: 12-Month Contract

Start Date: October 2026

Position Overview

Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to help design, develop, and optimize the advanced visual effects and animations that power Keynote's custom rendering engine. This role is ideal for an engineer who thrives at the intersection of graphics programming, visual design, and creative technology.

The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility needed to transform creative concepts into visually compelling experiences. This individual will play a key role in creating the high-impact effects, transitions, and animations seen by millions of users across Apple's ecosystem.

Responsibilities
  • Design, prototype, and implement advanced shader-driven visual effects and animations.
  • Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
  • Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
  • Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
  • Apply modern graphics techniques to solve complex visual and technical challenges.
  • Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
  • Research and implement state-of-the-art rendering technologies and industry best practices.
  • Own graphics features and effect systems throughout the full development lifecycle, from concept through production.
Required Qualifications
  • Bachelor's degree in Computer Science or equivalent practical experience.
  • Minimum of 5 years of professional experience in graphics, rendering, or shader development.
  • Proven experience developing and optimizing real-time graphics applications.
  • Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
  • Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
  • Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
  • Experience shipping graphics features, visual effects, or rendering systems in production environments.
  • Strong communication skills and ability to collaborate effectively across technical and creative teams.
Preferred Qualifications
  • Deep expertise with Metal Shading Language (MSL) and the Apple graphics ecosystem.
  • Experience working with Core Animation, Core Graphics, or related Apple technologies.
  • Familiarity with modern graphics research, including SIGGRAPH and GDC content.
  • Experience with Motion, Adobe After Effects, or other visual effects and animation tools.
  • Exposure to machine learning, computer vision, or image-processing applications within graphics workflows.
  • generative art, creative coding, procedural graphics, or interactive media.
  • Artistic, design, or motion graphics experience.
Ideal Candidate Profile

This is not a traditional software engineering role. The ideal candidate combines advanced graphics engineering expertise with a strong appreciation for visual design and aesthetics. They understand how to create art through code and have a track record of developing sophisticated visual effects rather than simply implementing graphics features.

Successful candidates often come from backgrounds such as:

  • Graphics Engineering
  • Rendering Engineering
  • GPU Engineering
  • Technical Art
  • Creative Technology
  • Real-Time Visualization
  • Visual Effects Engineering
  • Interactive Media Development
  • AR/VR Graphics

Candidates with experience in creative coding communities, generative art projects, or graphics-focused technical communities are especially encouraged to apply.

Portfolio Submission Required

A portfolio is a critical component of the evaluation process. Candidates should provide examples demonstrating advanced graphics and shader development capabilities, including one or more of the following:

  • ShaderToy projects
  • GitHub repositories
  • Personal portfolio websites
  • Graphics demonstrations
  • Visual effects breakdowns
  • Shipped products featuring custom rendering or shader work
  • Interactive graphics projects
  • Generative art or creative coding examples
Interview Process
  1. Initial phone interview focused on technical experience and portfolio review.
  2. Three 45-minute technical interviews with team members.
  3. Final interview round may be scheduled based on team feedback.
Job Type & Location

This is a Contract position based out of Cupertino, CA.

Pay and Benefits

The pay range for this position is $143.28 - $143.28/hr.

Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to specific elections, plan, or program terms. If eligible, the benefits available for this temporary role may include the following: • Medical, dental & vision • Critical Illness, Accident, and Hospital • 401(k) Retirement Plan – Pre-tax and Roth post-tax contributions available • Life Insurance (Voluntary Life & AD&D for the employee and dependents) • Short and long-term disability • Health Spending Account (HSA) • Transportation benefits • Employee Assistance Program • Time Off/Leave (PTO, Vacation or Sick Leave)

Workplace Type

This is a fully onsite position in Cupertino,CA.

Application Deadline

This position is anticipated to close on Aug 14, 2026.

About TEKsystems

We're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.

The company is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

About TEKsystems and TEKsystems Global Services

We’re a leading provider of business and technology services. We accelerate business transformation for our customers. Our expertise in strategy, design, execution and operations unlocks business value through a range of solutions. We’re a team of 80,000 strong, working with over 6,000 customers, including 80% of the Fortune 500 across North America, Europe and Asia, who partner with us for our scale, full-stack capabilities and speed. We’re strategic thinkers, hands-on collaborators, helping customers capitalize on change and master the momentum of technology. We’re building tomorrow by delivering business outcomes and making positive impacts in our global communities. TEKsystems and TEKsystems Global Services are Allegis Group companies. Learn more at TEKsystems.com.

The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

San Francisco Fair Chance Ordinance: Pursuant to the San Francisco Fair Chance Ordinance, for all positions located in the city and county of San Francisco, we will consider for employment qualified applicants with arrest and conviction records.

Massachusetts Lie Detector: It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.

Use of Artificial Intelligence (AI): We may use Artificial Intelligence (AI) to support parts of our hiring process, including sourcing, screening, and evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.


TEKsystems logo

About TEKsystems

Sourced by ZipRecruiter

We're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.

Industry

It services

Company size

1,001 - 5,000 Employees

Headquarters location

Hanover, MD, US