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Virtual Concept Artist Jobs (NOW HIRING)

Hair Stylist

Louisville, KY · On-site

$21 - $32/hr

Work up to becoming a part of the Sport Clips traveling Artistic Team. * Ongoing training provided ... Hairdresser, Men's Salon, Upscale Salon, Men's Hair, Men's Concept, Hair Salon, Salon Stylist ...

Hair Stylist

Louisville, KY · On-site

$21 - $32/hr

Work up to becoming a part of the Sport Clips traveling Artistic Team. * Ongoing training provided ... Hairdresser, Men's Salon, Upscale Salon, Men's Hair, Men's Concept, Hair Salon, Salon Stylist ...

Hair Stylist

Louisville, KY · On-site

$21 - $32/hr

Work up to becoming a part of the Sport Clips traveling Artistic Team. * Ongoing training provided ... Hairdresser, Men's Salon, Upscale Salon, Men's Hair, Men's Concept, Hair Salon, Salon Stylist ...

... artistic direction with emerging technologies. As a senior creative leader, you will oversee the ... Lead the creative direction for CGI projects from concept through final delivery. * Define the ...

... artistic direction with emerging technologies. As a senior creative leader, you will oversee the ... Lead the creative direction for CGI projects from concept through final delivery. * Define the ...

... artistic direction with emerging technologies. As a senior creative leader, you will oversee the ... Lead the creative direction for CGI projects from concept through final delivery. * Define the ...

... artistic direction with emerging technologies. As a senior creative leader, you will oversee the ... Lead the creative direction for CGI projects from concept through final delivery. * Define the ...

Soft Goods Designer

Laguna Hills, CA · On-site

$137K/yr

From concept to production, the Industrial Designer will work on products that convey an ... Artistic ability. Industrial designers sketch their initial design ideas, which are used later to ...

Soft Goods Designer

Laguna Hills, CA · On-site

$137K/yr

From concept to production, the Industrial Designer will work on products that convey an ... Artistic ability. Industrial designers sketch their initial design ideas, which are used later to ...

From concept to production, the Industrial Designer will work on products that convey an ... Artistic ability. Industrial designers sketch their initial design ideas, which are used later to ...

Showing results 21-40

Virtual Concept Artist information

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$10

$30

$50

How much do virtual concept artist jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for virtual concept artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a virtual concept artist?

A Virtual Concept Artist is a digital artist who creates concept art for video games, films, animation, or other media, working remotely. They develop visual ideas, characters, environments, and props to guide production teams. Using digital tools like Photoshop or 3D software, they collaborate with directors and designers to establish the artistic vision. This role requires creativity, strong design skills, and the ability to adapt to different artistic styles. Virtual Concept Artists often work as freelancers or with studios that support remote work.

What does a typical workday look like for a virtual concept artist?

As a Virtual Concept Artist, your typical workday often involves brainstorming and developing visual concepts, collaborating with art directors and team members through virtual meetings, and using digital tools to create detailed sketches or storyboards. You may have daily or weekly checkpoints to present progress and revise your work based on feedback from clients or colleagues. Independent time management is crucial, as you'll often juggle multiple deadlines or projects across various game, film, or marketing initiatives. Networking and staying updated with industry trends are also part of the routine, helping you grow your skills and professional presence while working remotely.

What are the key skills and qualifications needed to thrive as a virtual concept artist?

To thrive as a Virtual Concept Artist, you need a strong grasp of digital illustration, visual storytelling, and foundational art principles, often supported by a degree in art, design, or similar fields. Proficiency with industry-standard software such as Adobe Creative Suite, Corel Painter, or 3D modeling tools like Blender or ZBrush is typically expected, and experience with virtual collaboration platforms can be a plus. Strong communication, creativity, and openness to feedback help you work effectively in remote, collaborative environments. These skills are crucial for consistently producing high-quality concepts that align with project visions while collaborating seamlessly with distributed creative teams.

More about Virtual Concept Artist jobs
What cities are hiring for Virtual Concept Artist jobs? Cities with the most Virtual Concept Artist job openings:
What are the most commonly searched types of Concept Artist jobs? The most popular types of Concept Artist jobs are:
What states have the most Virtual Concept Artist jobs? States with the most job openings for Virtual Concept Artist jobs include:
Infographic showing various Virtual Concept Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 18% Part Time, and 5% Contract. Highlights an 76% Physical, 3% Hybrid, and 21% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA • On-site

$149K - $179K/yr

Full-time

Re-posted yesterday


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153466

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.

We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.

What You'll Do
  • Conceive, prototype, implement technically advanced visuals and procedural systems.

  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.

  • Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.

  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.

  • Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.

  • Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.

  • Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.

  • Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.

  • Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.

  • Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.

What You'll Need
  • 5+ years experience in games, film, television, AR/VR or related fields.

  • Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.

  • Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.

  • Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.

  • Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.

  • Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.

  • Familiarity with profiling tools in the examination & diagnosis of performance issues.

  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.

  • Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired skills and experience:
  • Passion for playing and making games, experience or interest in VR and AR.

  • Visual Effects production / pipeline experience.

  • Interest and capacity to work with proprietary toolsets.

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Technical Artist - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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