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Video Game Sound Designer Jobs in Seattle, WA (NOW HIRING)

Tabletop Game Designer

Seattle, WA · On-site

$176K/yr

The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable ... sound judgment, and move projects forward with minimal supervision. · Comfortable giving ...

New

Tabletop Game Designer

Seattle, WA · On-site

$176K/yr

The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable ... Ability to work autonomously, exercise sound judgment, and move projects forward with minimal ...

New

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

As part of the Nintendo family, we're passionate about creating games designed to surprise and ... Strong understanding of core technologies, toolsets, and common workflows for video game ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Installs and integrates systems related to Casino Operations as designed, engineered, or approved ... Ability to load content into iView for video gaming devices. Equal Opportunity Employer This ...

New

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

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Video Game Sound Designer information

See Seattle, WA salary details

$14

$21

$26

How much do video game sound designer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for video game sound designer in Seattle, WA is $21.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.13 and $22.98 per hour, depending on experience, location, and employer.

What does a video game sound designer do?

As a video game sound designer, your primary responsibilities are to collect, edit, and create audio to use as sound effects and music in video games. Your duties include recording sounds, working to match audio with animations or game environments, editing soundtracks, implementing the files, and testing the sound in gameplay. You collaborate with audio engineers and game developers to ensure the final product matches the original concept. You typically use sound from an audio library, but if the intended tone is not available, you may record and mix sounds to produce the right gaming elements.

What does a video game sound designer do?

A Video Game Sound Designer is responsible for creating and implementing audio elements such as sound effects, ambience, and sometimes music, to enhance the gaming experience. They work closely with the development team to ensure sounds fit the game's style and support gameplay. Their duties can include recording original sounds, editing audio, and integrating sounds into the game engine. Good sound design helps create an immersive environment and emotional impact for players.

How does a video game sound designer typically collaborate with other members of the development team?

Video Game Sound Designers work closely with game developers, artists, and narrative designers to ensure that audio elements align with the game's visual and storytelling goals. They often participate in interdisciplinary meetings to discuss how sound can enhance gameplay and player immersion. Sound Designers regularly provide feedback on prototypes, sync their work with animation and programming teams, and revise audio assets based on iterative testing. Effective communication and adaptability are key, as project requirements can evolve rapidly during development.

What are the key skills and qualifications needed to thrive as a video game sound designer, and why are they important?

To thrive as a Video Game Sound Designer, you need a solid background in audio production, sound design, and music theory, often supported by a degree in audio engineering or a related field. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, audio middleware such as Wwise or FMOD, and experience with game engines like Unity or Unreal Engine are typically required. Creativity, strong collaboration, and effective communication help you work closely with developers and artists to achieve immersive audio experiences. These skills are crucial for creating high-quality soundscapes that enhance gameplay and player engagement.

What is the difference between Video Game Sound Designer vs Video Game Audio Engineer?

AspectVideo Game Sound DesignerVideo Game Audio Engineer
CredentialsTypically a degree in audio production, sound design, or related fieldSimilar credentials, often with additional technical certifications
Work EnvironmentCreative teams within game development studios, focusing on designing sounds and musicTechnical roles in audio implementation, mixing, and mastering within game projects
Employer & Industry UsageUsed by game studios to create original sound assetsEmployed to implement and optimize audio assets in games

While both roles involve audio in gaming, the Video Game Sound Designer primarily creates and conceptualizes sound effects and music, whereas the Video Game Audio Engineer focuses on technical implementation, mixing, and ensuring audio quality within the game environment.

What are the most commonly searched types of Video Game Sound Designer jobs in Seattle, WA?

The most popular types of Video Game Sound Designer jobs in Seattle, WA are:

What are popular job titles related to Video Game Sound Designer jobs in Seattle, WA?

For Video Game Sound Designer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Video Game Sound Designer jobs in Seattle, WA look for?

The top searched job categories for Video Game Sound Designer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Video Game Sound Designer jobs?

Cities near Seattle, WA with the most Video Game Sound Designer job openings:

Infographic showing various Video Game Sound Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, 1% Temporary, and 3% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $43,927 per year, or $21.1 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 16 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

156th of 246 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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