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Video Game Release Manager Jobs (NOW HIRING)

By creating the video game industry's very first community events, the company injected the idea of ... release management. * Provide constructive feedback on game quality and player experience ...

Producer

Los Angeles, CA · On-site

$40 - $44/hr

By creating the video game industry's very first community events, the company injected the idea of ... release management. * Provide constructive feedback on game quality and player experience ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Lubbock, TX · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Tampa, FL · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

SD · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Tempe, AZ · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Leesburg, VA · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Boston, MA · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

... video experience through state-of-the-art technology, unmatched programming, and industry leading ... Provide IT Release Management oversight and support as directed for projects Staged / tagged as ...

By creating the video game industry's very first community events, the company injected the idea of ... release management. * Provide constructive feedback on game quality and player experience ...

Apply Early

Video Game Design Tutor

Bowie, MD · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

IN · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

Video Game Design Tutor

Eugene, OR · Remote

$18 - $40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Familiar with game design curricula and common challenges such as scope management for game ...

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Video Game Release Manager information

See salary details

$25K

$74.6K

$160.5K

How much do video game release manager jobs pay per year?

As of Jul 3, 2026, the average yearly pay for video game release manager in the United States is $74,626.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $94,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Video Game Release Manager, and why are they important?

To thrive as a Video Game Release Manager, you need expertise in project management, strong organizational skills, and a solid understanding of game development cycles, often supported by a degree in business, computer science, or a related field. Familiarity with project management tools like Jira or Trello, build deployment systems, and version control platforms such as Git is typically required. Exceptional communication, problem-solving abilities, and attention to detail help coordinate teams and manage deadlines effectively. These skills and qualities are crucial for ensuring smooth, timely, and high-quality game releases in a fast-paced industry.

How does a Video Game Release Manager coordinate with different departments to ensure a smooth game launch?

A Video Game Release Manager acts as the central point of communication between departments like development, QA, marketing, and publishing. They create and manage detailed release schedules, track deliverables, and ensure all teams meet critical deadlines. Regular cross-department meetings and status updates help them identify and resolve potential issues early, minimizing risks and delays. This collaborative approach is essential for a successful, on-time game launch.

What does a Video Game Release Manager do?

A Video Game Release Manager oversees the planning, coordination, and execution of a game's launch process. They work closely with development, marketing, quality assurance, and distribution teams to ensure the game is released on schedule and meets quality standards. Their responsibilities include managing release timelines, coordinating with platform holders (like PlayStation, Xbox, and Steam), and handling last-minute issues that may arise. The role also involves ensuring compliance with platform requirements and facilitating communication among all stakeholders to deliver a smooth launch experience.

What is the difference between Video Game Release Manager vs Video Game Producer?

AspectVideo Game Release ManagerVideo Game Producer
Primary RoleCoordinates and manages the release process of a game, ensuring timely launch and marketing alignment.Oversees the entire game development process, from concept to completion, managing teams and resources.
Required SkillsProject management, scheduling, communication, and release logistics.Leadership, project management, creative oversight, and cross-team coordination.
Work EnvironmentTypically works closely with marketing, QA, and development teams during release phases.Works across all development departments, from design to QA, throughout the project lifecycle.

While both roles require strong project management skills, the Video Game Release Manager focuses specifically on coordinating the launch process, whereas the Video Game Producer oversees the entire development cycle. Understanding these distinctions helps clarify career paths and employer expectations in the gaming industry.

More about Video Game Release Manager jobs
What cities are hiring for Video Game Release Manager jobs? Cities with the most Video Game Release Manager job openings:
What states have the most Video Game Release Manager jobs? States with the most job openings for Video Game Release Manager jobs include:
Infographic showing various Video Game Release Manager job openings in the United States as of June 2026, with employment types broken down into 60% Full Time, 20% Part Time, and 20% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $74,626 per year, or $35.9 per hour.
Producer

$40 - $44/hr

Part-time

Posted 29 days ago


Job description

Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the video game industry's very first community events, the company injected the idea of experiential immersion into game and film marketing. iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games.


In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape Academy and its upcoming sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator Simpler Times. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White.


Iam8bit Presents is looking for aProducer to help drive the delivery of our slate of games. This is a key role project managing multiple games, including establishing requirements, managing schedules, and facilitating communications with development teams and vendors. We're looking for someone who will never compromise quality, continuously inspect and improve processes, and promote sustainable, realistic game development. We are a small team and looking for a resourceful problem-solver who is highly communicative, agile, and creative! This position reports to the Head of Games.


RESPONSIBILITIES

  • Act as the central point of communication for development teams, providing regular updates to stakeholders and addressing any concerns or roadblocks.
  • Manage timelines for milestones, artifacts, and deadlines across publishing and development.
  • Proactively manage and reduce project risks throughout production, using project management methodologies.
  • Use creative problem solving skills to unblock developers and navigate through ambiguity.
  • Proactively identify areas for improvement by helping to develop and refine templates and frameworks used for publishing, production, and release management.
  • Provide constructive feedback on game quality and player experience, representing the voice of the player to guide the team toward necessary iteration.
  • Procure vendors for publishing services such as localization and porting, serving as a liaison between them and development teams.
  • Support release of games, DLC, patches, and updates by ensuring all required checks and approvals for release are completed.
  • Work with QA to help triage issues, maintain priority lists and support planning of hotfixes, patches, and content releases.


MINIMUM REQUIREMENTS

  • 3-5 years of game production experience developing console & PC games.
  • Experience working in agile environments and using project management tools.
  • Exceptional written & spoken communication skills.
  • Excellent planning, organization, and time management skills.
  • High attention to detail and able to juggle multiple projects at once.
  • Thorough understanding of Jira processes and administration.
  • Strong problem-solving and prioritization skills..
  • Able to demonstrate a high level of initiative, autonomy, and self-sufficiency.
  • Respect for cultural differences and ability to communicate successfully with international development partners.


PREFERRED QUALIFICATIONS

  • Bachelor's Degree in Game Design, Communications, Computer Science, Business, or similar field.
  • Thorough understanding of Jira processes and administration.
  • Experience with first party submissions and release management (code & metadata) for Sony, Nintendo, and Xbox
  • Experience leading or managing playtesting.
  • Experience in mobile, PC, and console games.
  • Coding knowledge.
  • Has shipped at least one game.
  • Experience directing the work of individual contributors and/or external vendors. .
  • Experience in both game publishing and development.
  • Bilingual.


This is a temporary part-time, non-exempt position with an anticipated base of $40-44 hourly DOE with an expectation of 24-30 hours per week through December 18, 2026. Core Office Hours are 9:00am-5:30pm, Monday - Friday. The position is fully onsite at our offices in Highland Park.


EQUAL OPPORTUNITY EMPLOYER

iam8bit is an equal opportunity employer and is committed to providing a work environment that is free from discrimination and harassment. We celebrate diversity and are committed to creating an inclusive environment for all employees.