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Vfx Jobs (NOW HIRING)

VFX & Cinematic Artist

Santa Clara, CA · On-site

$100 - $180/hr

If you are a world-class gameplay VFX artist with a strong instinct for cinematic storytelling--or vice versa, we want to talk to you. Why This Unique Dual Role? In our pipeline, gameplay and ...

WI · On-site

$82 - $152/hr

Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is seeking a highly capable, motivated Senior VFX Artist to play a key role on our team, partner across ...

New

VFX Editor

Manhattan, NY · On-site

$75 - $85/hr

The VFX Editor must have a fundamental understanding of a large scale centralized server environment, basic knowledge of video color space, and practical experience with professional editing ...

AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and system designs across the game. This is a hands-on leadership role. Bringing both strong artistic ...

Showing results 21-40

Vfx information

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$42K

$106K

$152K

How much do vfx jobs pay per year?

As of Sep 6, 2026, the average yearly pay for vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a VFX artist?

VFX artists, or visual effects artists, are professionals who create digital imagery to enhance or complete scenes in movies, television, advertising, and video games. They use computer software to generate effects that are either impossible or too expensive to achieve with practical effects, such as explosions, magical creatures, or realistic environments. VFX artists often work closely with directors, animators, and editors to seamlessly integrate visual effects with live-action footage, ensuring the final product looks believable and visually compelling.

What are the qualifications to get a VFX job?

The qualifications and skills needed to start a career in visual effects (VFX) depend on your career plans and the exact duties and responsibilities of your chosen VFX specialty. You may decide to pursue a degree in animation, computer-aided design, video game design, visual effects, or 3D modeling. VFX animators typically need skills in software such as AutoDesk Maya, After Effects, or Fusion 9. While you may want to obtain a degree and certification in relevant software, you should also build a portfolio of work to show prospective clients and employers.

What are the key skills and qualifications needed to thrive as a VFX artist, and why are they important?

To thrive as a VFX Artist, you need strong artistic abilities, a solid understanding of computer graphics, and a relevant degree or portfolio showcasing your work. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, Houdini, or Nuke is typically required. Creativity, attention to detail, teamwork, and effective communication are essential soft skills in this role. These skills ensure the creation of visually compelling effects that meet project requirements and foster successful collaboration within production teams.

What are some common challenges faced by VFX artists when collaborating with other departments on a film or television project?

VFX artists often work closely with directors, cinematographers, editors, and other creative departments, which can present challenges such as aligning artistic vision, meeting tight production deadlines, and adapting to last-minute changes. Communication is key—misunderstandings or incomplete briefs can lead to rework. Additionally, VFX artists must ensure their digital effects integrate seamlessly with practical footage, requiring flexibility and strong problem-solving skills. Successful collaboration relies on clear feedback loops and a willingness to iterate quickly in a fast-paced environment.

What is the difference between Vfx vs Motion Graphics Designer?

AspectVfxMotion Graphics Designer
Required CredentialsPortfolio, sometimes a degree in film, animation, or related fieldPortfolio, degree in graphic design, animation, or related field
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital content studios
Industry UsageVisual effects for live-action footageAnimated graphics for videos, presentations, and digital media

Vfx specialists focus on creating visual effects that integrate seamlessly with live-action footage, often requiring advanced compositing and 3D skills. Motion Graphics Designers primarily craft animated graphics and visual elements for digital media, emphasizing design and animation skills. Both roles share similar credentials and work environments but serve different creative purposes within the media industry.

Does VFX pay well?

VFX artists and professionals can earn competitive salaries, especially with experience, strong portfolios, and proficiency in industry-standard tools like Maya or Nuke. Entry-level positions typically pay less, but senior roles or specialized skills can lead to higher compensation, often supplemented by freelance work or project-based opportunities.

Is VFX a good career?

VFX (visual effects) is a growing field within the entertainment industry, requiring skills in software such as Adobe After Effects, Nuke, or Maya. It offers opportunities in film, television, and gaming, often involving project-based work with variable schedules and the need for continuous skill development. Career prospects depend on experience, portfolio quality, and industry demand.

Is VFX a stressful job?

VFX artists often work under tight deadlines and high client expectations, which can contribute to stress. The job requires strong time management skills and proficiency with software like After Effects or Nuke, and workload fluctuations can impact stress levels. However, work environments and project demands vary, influencing individual experiences of stress.

What cities are hiring for Vfx jobs?

Cities with the most Vfx job openings:

What are the most commonly searched types of Vfx jobs?

The most popular types of Vfx jobs are:

What states have the most Vfx jobs?

States with the most job openings for Vfx jobs include:

Infographic showing various Vfx job openings in the United States as of August 2026, with employment types broken down into 62% Full Time, 32% Part Time, 3% Temporary, and 3% Contract. Highlights an 54% Physical, 4% Hybrid, and 42% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 5 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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