Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per ...
Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per ...
Research Assistant
Durham, NH · On-site
$19 - $26/hr
The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : • Design VR environments in Unity to create interactive laboratory activities ...
Research Assistant
Durham, NH · On-site
$19 - $26/hr
The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : • Design VR environments in Unity to create interactive laboratory activities ...
Pyramid Consulting, Inc. is seeking a talented Research Operations Engineer specializing in Linux, Capture Systems, and VR Hardware. The role involves supporting camera, optical tracking, audio ...
Pyramid Consulting, Inc. is seeking a talented Research Operations Engineer specializing in Linux, Capture Systems, and VR Hardware. The role involves supporting camera, optical tracking, audio ...
Immediate need for a talented Research Operations Engineer - Linux, Capture Systems & VR Hardware . This is a 06+ months contract opportunity with long-term potential and is located in Pittsburgh, PA ...
Immediate need for a talented Research Operations Engineer - Linux, Capture Systems & VR Hardware . This is a 06+ months contract opportunity with long-term potential and is located in Pittsburgh, PA ...
Research Assistant
Durham, NH · On-site
$19 - $26/hr
The Research Assistant will support collaborations with local K-12 schools to showcase science in ... Design VR environments in Unity to create interactive laboratory activities for educational ...
Research Assistant
Durham, NH · On-site
$19 - $26/hr
The Research Assistant will support collaborations with local K-12 schools to showcase science in ... Design VR environments in Unity to create interactive laboratory activities for educational ...
Business Development - Gaming and Simulations in VR (Virtual Reality) ID: 2879 Clearance: Not ... Bluemont Technology & Research, Inc. (Bluemont) offers a premium benefits package. Our culture is ...
New
Business Development - Gaming and Simulations in VR (Virtual Reality) ID: 2879 Clearance: Not ... Bluemont Technology & Research, Inc. (Bluemont) offers a premium benefits package. Our culture is ...
New
Assistant Research Scientist
New York, NY · On-site
$30/hr
Expectations Candidates will be responsible for conducting research in virtual and augmented reality (VR and AR). In particular, candidates will design and conduct experiments with Unity engine ...
Assistant Research Scientist
New York, NY · On-site
$30/hr
Expectations Candidates will be responsible for conducting research in virtual and augmented reality (VR and AR). In particular, candidates will design and conduct experiments with Unity engine ...
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
AR/VR/ Unity
Redmond, WA · On-site
AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for ... Working with H&S UXR research scientists and/or vendors to provide rapid response and ...
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AR/VR/ Unity
Redmond, WA · On-site
AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for ... Working with H&S UXR research scientists and/or vendors to provide rapid response and ...
Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...
Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...
Research Scientist III
Redmond, WA · On-site
Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...
Research Scientist III
Redmond, WA · On-site
Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...
Director of Engineering, VR Human Interfaces
Burlingame, CA · On-site
$347K - $403K/yr
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
Director of Engineering, VR Human Interfaces
Burlingame, CA · On-site
$347K - $403K/yr
You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities ...
Postdoctoral Associate Researcher- Taylor Lab
Piscataway, NJ · On-site
$66K - $69K/yr
Recent lab projects also examine how VR can be used as an antiracism tool. Mentorship will be tailored to an individual's research and professional interests. For more information about the lab ...
Postdoctoral Associate Researcher- Taylor Lab
Piscataway, NJ · On-site
$66K - $69K/yr
Recent lab projects also examine how VR can be used as an antiracism tool. Mentorship will be tailored to an individual's research and professional interests. For more information about the lab ...
And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Research Scientist Intern, Optical System Design (PhD) Responsibilities: * Collaborate with ...
And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Research Scientist Intern, Optical System Design (PhD) Responsibilities: * Collaborate with ...
Transition Specialist/VR-TSW
Glendale, AZ · On-site
Transition Specialist/VR Department: Special Education Supervisor: School Administrator ... field research, travel training, etc. * Plan in class or community-based activities, in ...
Transition Specialist/VR-TSW
Glendale, AZ · On-site
Transition Specialist/VR Department: Special Education Supervisor: School Administrator ... field research, travel training, etc. * Plan in class or community-based activities, in ...
The Meta Reality Labs Research Team brings together a world-class team of researchers, developers ... And just as personal computers have done over the past 45 years, AR, VR and MR will ultimately ...
The Meta Reality Labs Research Team brings together a world-class team of researchers, developers ... And just as personal computers have done over the past 45 years, AR, VR and MR will ultimately ...
Research Scientist Intern, Optical System Design (PhD)
Redmond, WA · On-site
$7K - $12K/mo
And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Responsibilities Collaborate with researchers and cross-functional partners including communicating ...
Research Scientist Intern, Optical System Design (PhD)
Redmond, WA · On-site
$7K - $12K/mo
And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Responsibilities Collaborate with researchers and cross-functional partners including communicating ...
Transition Specialist/VR Department: Special Education Supervisor: School Administrator ... field research, travel training, etc. * Plan in class or community-based activities, in ...
Transition Specialist/VR Department: Special Education Supervisor: School Administrator ... field research, travel training, etc. * Plan in class or community-based activities, in ...
Windows Vulnerability Research
Sterling, VA · On-site
$203K/yr
Nightwing is seeking a highly skilled Windows Vulnerability Research (VR) Engineer to support advanced research, development, and exploitation efforts on Windows platforms. The ideal candidate will ...
Windows Vulnerability Research
Sterling, VA · On-site
$203K/yr
Nightwing is seeking a highly skilled Windows Vulnerability Research (VR) Engineer to support advanced research, development, and exploitation efforts on Windows platforms. The ideal candidate will ...
VR Research information
See salary details
$11.06 - $16.83
7% of jobs
$16.83 - $22.60
10% of jobs
$22.60 - $28.37
6% of jobs
$28.69 is the 25th percentile. Wages below this are outliers.
$28.37 - $34.13
19% of jobs
The median wage is $36.51 / hr.
$34.13 - $39.90
18% of jobs
$39.90 - $45.67
3% of jobs
$45.67 - $51.44
3% of jobs
$54.52 is the 75th percentile. Wages above this are outliers.
$51.44 - $57.21
16% of jobs
$57.21 - $62.98
11% of jobs
$62.98 - $68.75
5% of jobs
$68.75 - $74.52
1% of jobs
$11
$41
$74
How much do vr research jobs pay per hour?
What is a VR Research job?
A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.
What are the key skills and qualifications needed to thrive in the Vr Research position, and why are they important?
To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.
What types of projects or research areas do VR Researchers typically work on?
VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

Job description
Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per week, 50 hours per month.
Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter).
Strong familiarity with real-time development environments, specifically Unity or Unreal Engine.
Solid understanding of low-poly optimization, topology, UV unwrapping, and PBR (Physically Based Rendering) workflows for real-time performance.
Excellent communication skills and the ability to work iteratively with an academic research team.
Preferred: Previous experience developing specifically for VR/AR hardware (e.g., Meta Quest, Apple Vision Pro, or smart glasses).
About University of Pittsburgh Medical Center
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
10,000+ Employees
Headquarters location
Pittsburgh, PA, US
Year founded
1893