1

Vr Research Jobs (NOW HIRING)

Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per ...

Research Assistant

Durham, NH · On-site

$19 - $26/hr

The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : • Design VR environments in Unity to create interactive laboratory activities ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

Windows Vulnerability Research

Sterling, VA · On-site

$203K/yr

Nightwing is seeking a highly skilled Windows Vulnerability Research (VR) Engineer to support advanced research, development, and exploitation efforts on Windows platforms. The ideal candidate will ...

next page

Showing results 1-20

VR Research information

See salary details

$11

$41

$74

How much do vr research jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for vr research in the United States is $41.97, according to ZipRecruiter salary data. Most workers in this role earn between $29.09 and $56.49 per hour, depending on experience, location, and employer.

What is a VR Research job?

A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.

What are the key skills and qualifications needed to thrive in the Vr Research position, and why are they important?

To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.

What types of projects or research areas do VR Researchers typically work on?

VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

More about VR Research jobs
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Vr Research jobs? States with the most job openings for Vr Research jobs include:
Infographic showing various Vr Research job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 88% Full Time, 10% Part Time, and 1% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $87,307 per year, or $42 per hour.
3D Artist

Other

Posted 4 days ago


Job description


Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per week, 50 hours per month.

Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter).
Strong familiarity with real-time development environments, specifically Unity or Unreal Engine.
Solid understanding of low-poly optimization, topology, UV unwrapping, and PBR (Physically Based Rendering) workflows for real-time performance.
Excellent communication skills and the ability to work iteratively with an academic research team.
Preferred: Previous experience developing specifically for VR/AR hardware (e.g., Meta Quest, Apple Vision Pro, or smart glasses).