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Ux Recruiter Jobs (NOW HIRING)

UX User Experience Research Manager

Memphis, TN · On-site

$113K/yr

The Manager of UX Research is a thought-leader, driving AutoZone's strategic and tactical UX ... recruitment to analysis, synthesis, and stakeholder presentations. With strong interpersonal ...

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Ux Recruiter information

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How much do ux recruiter jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for ux recruiter in the United States is $27.23, according to ZipRecruiter salary data. Most workers in this role earn between $20.19 and $31.97 per hour, depending on experience, location, and employer.

What is the highest paying recruiter job?

Senior or executive-level recruiter roles, such as Talent Acquisition Director or Head of Recruiting, tend to have the highest salaries in recruiting. These positions often require extensive experience, strategic skills, and may involve overseeing large teams or specialized industries, leading to higher compensation packages.

What is an UX recruiter?

An UX recruiter is a professional responsible for sourcing, screening, and hiring user experience (UX) designers and researchers. They often work closely with hiring managers to identify skills in areas such as user research, interaction design, and prototyping, and may use tools like applicant tracking systems to manage candidates. Their goal is to find candidates who can improve product usability and user satisfaction.

How does a UX Recruiter typically collaborate with hiring managers and design teams during the recruitment process?

A UX Recruiter works closely with hiring managers to understand the specific skills and qualities needed for each UX role, ensuring job descriptions and candidate profiles align with team goals. They often partner with design leads to gain insight into team culture and project requirements, enabling them to identify candidates who not only have the right technical skills but also fit well within the team’s workflow. Regular check-ins, feedback sessions, and collaborative interview processes are common, helping to streamline hiring and improve candidate experience.

Is 40 too old to become a UX designer?

Age is not a barrier to becoming a UX designer, as the field values skills, experience, and a strong portfolio. Many professionals transition into UX at various ages, and relevant skills such as user research, wireframing, and proficiency with design tools can be developed through courses and practice regardless of age.

What is the difference between Ux Recruiter vs Ux Designer?

AspectUx RecruiterUx Designer
Primary RoleRecruiting and hiring UX talentDesigning user experiences and interfaces
Required SkillsRecruitment, sourcing, interviewingDesign tools, user research, prototyping
Work EnvironmentHR, recruiting agencies, in-house HR teamsDesign studios, tech companies, agencies
Common CertificationsHR certifications, recruiting coursesUX certifications, design courses

The Ux Recruiter focuses on sourcing and hiring UX professionals, while the Ux Designer creates user-centered designs. Both roles are essential in the UX industry but serve different functions within the product development process.

What are the key skills and qualifications needed to thrive as a UX Recruiter, and why are they important?

To thrive as a UX Recruiter, you need a strong understanding of user experience design principles, recruiting best practices, and typically a background in human resources or a related field. Familiarity with applicant tracking systems (ATS), sourcing tools like LinkedIn Recruiter, and UX portfolios is essential. Excellent communication, relationship-building, and organizational skills help you engage both candidates and hiring managers effectively. These abilities ensure you identify top UX talent and facilitate successful placements in a competitive market.

What are UX recruiters?

UX recruiters are specialized professionals who focus on finding, evaluating, and hiring candidates for User Experience (UX) roles within organizations. They work closely with design, research, and product teams to understand hiring needs and ensure candidates have the right skills and experience. UX recruiters manage the end-to-end recruitment process, including sourcing candidates, screening resumes, conducting interviews, and coordinating offers. Their expertise in the UX field allows them to assess candidates' portfolios and ensure a strong fit for specific UX positions.

Are UX jobs still in demand?

UX jobs remain in high demand as companies prioritize user-centered design to improve customer experience and stay competitive. Skills in user research, wireframing, and proficiency with design tools like Figma or Adobe XD are highly valued, and remote opportunities continue to grow in this field.
More about Ux Recruiter jobs
What cities are hiring for Ux Recruiter jobs? Cities with the most Ux Recruiter job openings:
What states have the most Ux Recruiter jobs? States with the most job openings for Ux Recruiter jobs include:
Infographic showing various Ux Recruiter job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 82% Full Time, 4% Part Time, and 12% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $56,641 per year, or $27.2 per hour.
User Experience (UX) Researcher

User Experience (UX) Researcher

Red Games Co.

Salt Lake City, UT • On-site, Remote

Full-time

Posted 24 days ago


Job description

At Red Games Co., we believe great games are built by deeply understanding the people who play them. We are looking for a curious, analytical, and player-focused Player Insights & User Experience (UX) Researcher to help shape exceptional game experiences through meaningful player research and play testing.
In this role, you will own our player research program from planning and recruiting through testing, analysis, and reporting. You will work closely with Product, Design, Analytics, Engineering, Art, and Production teams to understand how players think, feel, and behave while interacting with our games.
Your mission is to uncover actionable insights that help teams make better product decisions, reduce development risk, and create more engaging experiences for players. Rather than simply identifying issues, you'll help explain why players struggle, what motivates them, and how we can improve their experience.
We're looking for someone who loves games, enjoys solving complex problems through observation and research, and is passionate about advocating for players throughout the development process.Responsibilities
  • Own the studio's player research and playtesting program, including planning, scheduling, participant recruiting, moderation, reporting, and maintaining the playtest calendar.
  • Design and execute a variety of research studies, including moderated and unmoderated playtests, usability studies, interviews, surveys, focus groups, and first-time user experience (FTUE) evaluations.
  • Observe players interacting with games to identify moments of confusion, delight, frustration, and disengagement.
  • Evaluate gameplay, onboarding, progression, controls, UI, accessibility, monetization flows, and overall player experience throughout development.
  • Recruit and maintain relationships with diverse player communities through schools, after-school programs, libraries, community organizations, families, and other player groups.
Player Insights
  • Translate player observations into clear, evidence-based insights and actionable recommendations for development teams.
  • Identify usability issues, gameplay friction, comprehension problems, balance concerns, and opportunities to improve player engagement.
  • Distinguish between individual player preferences and broader behavioral patterns supported by research.
  • Partner with Product and Analytics teams to combine qualitative player research with quantitative behavioral data, helping explain why players behave the way they do.
  • Help validate new features, mechanics, tutorials, progression systems, live events, and design concepts before release.
Reporting & Communication
  • Produce concise, well-organized research reports that summarize findings, identify trends, and prioritize opportunities for improvement.
  • Create highlight videos, presentations, player journey maps, and executive summaries to communicate insights across the organization.
  • Maintain a centralized repository of research findings, historical learnings, player personas, and best practices to build institutional knowledge.
  • Present research findings to leadership and cross-functional teams in a way that supports informed product decisions.
  • Advocate for the player while balancing business goals, technical constraints, and development priorities.
  • Contribute to improving studio-wide research practices, testing methodologies, and player-centered development processes.
Qualifications
  • Exceptional observational and analytical skills with strong attention to detail.
  • Excellent written, verbal, and presentation communication skills.
  • Ability to identify patterns and synthesize research into actionable insights.
  • Strong organizational skills and experience managing multiple research initiatives simultaneously.
  • Ability to think critically about player behavior while remaining objective and evidence driven.
  • Passion for mobile games and creating outstanding player experiences.
  • Experience facilitating discussions and communicating with players especially kids
  • Experience conducting UX research, player research, usability testing, playtesting, product research, or consumer research.
  • Experience working on mobile or free-to-play games.
  • Familiarity with research platforms such as PlaytestCloud, UserTesting, Lookback, Maze, or similar tools.
  • Experience with analytics platforms such Tableau
  • Experience working with project management tools such as Asana.
  • Experience with children's games, educational products, family entertainment, or subscription based mobile games.
  • Background in psychology, human-computer interaction (HCI), education, child development, cognitive science, behavioral science, or related fields.

This role is ideal for someone who loves understanding people as much as they love games. Whether your background is in UX research, game user research, psychology, education, product management, behavioral science, market research, QA, or game development, you are energized by discovering how players experience games and helping teams build better products through evidence-based insights.