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User Experience Jobs in Quebec (NOW HIRING)

Partner with user experience teams to visually represent user journeys * Design interface elements including menus, animations, HUD, icons, buttons, and mockups * Balance creative intent with ...

CA$80 - CA$90/hr

The client is seeking a UX writer capable of producing and enhancing content for an informational French-language website, while adhering to a defined brand voice. Recurring keywords (clear language ...

New

Read the game design documents to understand the intended player experience and actively challenge ... Provide tools for UI systems and debugging through internal "debug draw". * Investigate and develop ...

Ce dont nous avons besoin 2K recherche une chercheureuse en experience utilisateur (UX) pour mener des recherches axees sur les joueureuses dans nos installations de Montreal, au Canada. Vos ...

Une solide expertise en UX, UI, design d'interaction et architecture de l'information, ainsi qu'une excellente maîtrise des outils modernes de conception. * De l'expérience dans la conception, le ...

Showing results 21-40

User Experience information

See Quebec salary details

$26K

$103.3K

$174.5K

How much do user experience jobs pay per year?

As of Aug 12, 2026, the average yearly pay for user experience in Quebec is $103,277.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,500.00 and $130,000.00 per year, depending on experience, location, and employer.

What is the difference between User Experience vs User Interface Designer?

AspectUser Experience (UX)User Interface (UI) Designer
FocusOverall user journey, usability, and satisfactionVisual design, layout, and interactive elements
SkillsResearch, wireframing, prototyping, user testingVisual design, graphic skills, branding
ToolsSketch, Axure, Figma (for wireframes)Adobe XD, Photoshop, Figma
Work EnvironmentCollaborates with product managers, developers, and researchersWorks closely with UX designers and developers on visual aspects

While both roles aim to improve digital products, UX focuses on the overall user experience and functionality, whereas UI concentrates on the visual and interactive design elements. They often collaborate but have distinct responsibilities within the product development process.

What are some common challenges faced by user experience (UX) professionals when collaborating with cross-functional teams?

UX professionals often work closely with product managers, developers, and marketing teams, which can present challenges in balancing user needs with business objectives and technical constraints. Effective communication is key, as it helps bridge the gap between user-centric design and project requirements. Additionally, UX professionals may need to advocate for the value of user research and usability testing, ensuring that design decisions are informed by real user feedback. Navigating differing priorities and building consensus are important skills to succeed in this collaborative environment.

What is a user experience job?

A user experience (UX) job involves designing and improving digital products to enhance user satisfaction and usability. UX professionals conduct user research, create wireframes and prototypes, and collaborate with developers to ensure the product meets user needs and expectations.

What is user experience (UX)?

User Experience (UX) refers to the overall experience a person has when interacting with a product, system, or service, especially in terms of how easy and satisfying it is to use. UX design focuses on understanding the needs, behaviors, and emotions of users to create solutions that are intuitive and enjoyable. This field involves research, prototyping, testing, and iterating designs to enhance usability and accessibility. Good UX can increase customer satisfaction and loyalty by making products more user-friendly.

Is user experience a difficult job?

User Experience (UX) is a challenging field that requires strong problem-solving, creativity, and communication skills. It often involves understanding user needs, designing interfaces, and working with tools like wireframing software, which can be demanding but rewarding for those with a passion for improving digital interactions.

What are the key skills and qualifications needed to thrive as a user experience (UX) designer, and why are they important?

To excel as a User Experience (UX) Designer, a solid understanding of user research, interaction design, and usability principles—often supported by a degree in design or related fields—is essential. Familiarity with prototyping tools like Figma, Sketch, or Adobe XD, and knowledge of usability testing methods are typically required. Strong communication, empathy, and problem-solving skills help UX designers collaborate effectively and advocate for user needs. These skills ensure the creation of intuitive, user-centered products that meet both business objectives and user expectations.
What are the most commonly searched types of User Experience jobs in Quebec? The most popular types of User Experience jobs in Quebec are:
What cities in Quebec are hiring for User Experience jobs? Cities in Quebec with the most User Experience job openings:
Infographic showing various User Experience job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $103,277 per year, or $49.7 per hour.

UX Director - 7 Days to Die | Directeurtrice UX - 7 Days to Die

Behaviour Interactive

Montreal, QC • On-site

Full-time

Re-posted 3 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise. 

 For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players. 

 We're looking for a UX Director to define and elevate the player experience across a complex, evolving live game.

This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters. 

In this role you will:
  • Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.  
  • Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.  
  • Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.  
  • Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game. 
  • Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth. 
  • Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement. 
What we are looking for:
  • 8+ years in UX, including 2+ years in leadership within video game production. 
  • Proven ability to build UX foundations, pipelines, or teams from scratch.  
  • Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.
  • Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.
  • Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.
  • Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams. 
Dans ce role tu devras:
  • Assumer de bout en bout l'experience joueur sur les parcours cles, tels que les menus, le HUD, l'onboarding, la progression, le crafting et les boucles de survie ;
  • Definir la vision UX/UI et etablir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l'equipe ;
  • Etre fortement impliquee operationnellement a court terme, en pilotant l'architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l'execution directe du design ;
  • Collaborer etroitement avec les equipes Design, Production, Ingenierie, Produit et Recherche Utilisateur afin d'iterer rapidement et de livrer des ameliorations dans le jeu en live ;
  • Mettre en place des pipelines UX et des systemes de design evolutifs soutenant les mises a jour majeures, les nouvelles fonctionnalites et la croissance a long terme de la franchise ;
  • Exploiter les retours des joueurs, la telemetrie, la recherche et un solide sens du produit pour ameliorer l'utilisabilite, la retention et l'engagement a long terme.
Ce que nous recherchons:
  • Plus de 8 ans d'experience en UX, dont plus de 2 ans en leadership au sein de la production de jeux video ;
  • Capacite demontree a construire des bases UX, des pipelines ou des equipes a partir de zero ;
  • Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et experiences de gameplay axees sur des systemes complexes ;
  • Excellente comprehension du comportement des joueurs, de l'utilisabilite, de l'accessibilite et des boucles d'engagement a long terme ;
  • Fort sens du produit, en utilisant la recherche, la telemetrie et les retours des joueurs comme des leviers d'aide a la decision, et non comme des bequilles ;
  • Excellentes competences en communication et en leadership interdisciplinaire, avec la capacite d'influencer les equipes de design, de production, d'ingenierie et de produit.
Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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