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User Experience Director Jobs in Quebec (NOW HIRING)

Senior Experience Director Holistic Visionary, Designer and Executor for World Class Meta ... UI interfaces and designs that enable players to have the best experiences inside our iconic ...

Experience researching multi-stakeholder environments or complex user ecosystems * Familiarity with industries such as AEC, manufacturing, or facilities management * Experience defining personas ...

The Director of Strategy will spearhead the development and execution of comprehensive marketing ... Craft and implement digital strategies that align client objectives with user needs, leveraging UX ...

The Director of Strategy will spearhead the development and execution of comprehensive marketing ... Craft and implement digital strategies that align client objectives with user needs, leveraging UX ...

You will work hand-in-hand with our CEO; your part will be to ensure that the user experience with ... Responding to requests via our direct chat in the application (Intercom) * Responding to emails ...

Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des ... Qualifications * 6+ ans d'experience dans l'industrie. * Connaissance et grande expertise avec ...

Qualifications * 6+ Years of industry experience. * Expert knowledge of Unreal Engine 5, ... Ability to self-direct, and be autonomous when it is required. Nice-to-Haves * Working knowledge of ...

Ce role allie strategie et execution, avec un impact direct sur la lisibilite du jeu, l'experience utilisateur et la qualite globale du produit. RESPONSABILITES UX * Concevoir des experiences ...

$140 - $170/hr

The Director is accountable for coordinating, analyzing data, and executing on fraud work packages ... Lead the development of user tips, tools, and guides to facilitate positive user experience.

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User Experience Director information

What are some common challenges faced by a user experience director when leading cross-functional teams?

A User Experience Director often navigates the complexities of aligning diverse teams—such as designers, developers, product managers, and stakeholders—toward a unified vision for the user experience. Balancing business objectives with user needs, negotiating priorities, and ensuring clear communication can be challenging, especially in fast-paced environments. Additionally, fostering a culture of user-centered design while managing deadlines and resource constraints requires strong leadership and diplomacy skills. Successfully overcoming these challenges is key to delivering cohesive and impactful digital products.

What is the difference between User Experience Director vs User Interface Designer?

AspectUser Experience DirectorUser Interface Designer
Primary FocusOverall user experience strategy, usability, and customer satisfactionVisual design, layout, and interactive elements of the interface
Required SkillsUser research, UX strategy, leadership, project managementVisual design, prototyping, graphic skills, UI tools
Work EnvironmentCollaborates with product teams, marketing, and developmentWorks closely with UX teams, developers, and graphic designers
Common UsageUsed in tech companies, digital agencies, and large organizationsUsed in web and app design projects, often within creative teams

The User Experience Director oversees the entire user experience strategy, focusing on usability and customer satisfaction, while the User Interface Designer concentrates on the visual and interactive elements of the product. Both roles require collaboration across teams but differ in scope and skill set, with the UX Director taking a broader leadership role.

What does a User Experience Director do?

A User Experience Director oversees the design and strategy of user interfaces and interactions to ensure a positive and effective experience for users. They lead UX teams, collaborate with product and development teams, and use tools like wireframes and user research to improve product usability and satisfaction.

What are the key skills and qualifications needed to thrive as a user experience director, and why are they important?

A User Experience Director needs expertise in user-centered design, usability principles, and experience leading cross-functional teams, often supported by a degree in design, HCI, or a related field. Familiarity with design and prototyping tools (such as Sketch, Figma, or Adobe XD), user testing platforms, and a portfolio demonstrating successful UX projects is typically required. Exceptional leadership, strategic thinking, and communication skills help foster collaboration and align UX vision with business goals. These competencies ensure the creation of impactful, user-friendly digital experiences that drive both customer satisfaction and organizational success.
What are the most commonly searched types of User Experience jobs in Quebec? The most popular types of User Experience jobs in Quebec are:
Infographic showing various User Experience Director job openings in Quebec as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution.

UX Director - 7 Days to Die | Directeurtrice UX - 7 Days to Die

Behaviour Interactive

Montreal, QC • On-site

Full-time

Re-posted 26 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise. 

 For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players. 

 We're looking for a UX Director to define and elevate the player experience across a complex, evolving live game.

This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters. 

In this role you will:
  • Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.  
  • Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.  
  • Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.  
  • Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game. 
  • Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth. 
  • Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement. 
What we are looking for:
  • 8+ years in UX, including 2+ years in leadership within video game production. 
  • Proven ability to build UX foundations, pipelines, or teams from scratch.  
  • Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.
  • Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.
  • Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.
  • Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams. 
Dans ce role tu devras:
  • Assumer de bout en bout l'experience joueur sur les parcours cles, tels que les menus, le HUD, l'onboarding, la progression, le crafting et les boucles de survie ;
  • Definir la vision UX/UI et etablir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l'equipe ;
  • Etre fortement impliquee operationnellement a court terme, en pilotant l'architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l'execution directe du design ;
  • Collaborer etroitement avec les equipes Design, Production, Ingenierie, Produit et Recherche Utilisateur afin d'iterer rapidement et de livrer des ameliorations dans le jeu en live ;
  • Mettre en place des pipelines UX et des systemes de design evolutifs soutenant les mises a jour majeures, les nouvelles fonctionnalites et la croissance a long terme de la franchise ;
  • Exploiter les retours des joueurs, la telemetrie, la recherche et un solide sens du produit pour ameliorer l'utilisabilite, la retention et l'engagement a long terme.
Ce que nous recherchons:
  • Plus de 8 ans d'experience en UX, dont plus de 2 ans en leadership au sein de la production de jeux video ;
  • Capacite demontree a construire des bases UX, des pipelines ou des equipes a partir de zero ;
  • Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et experiences de gameplay axees sur des systemes complexes ;
  • Excellente comprehension du comportement des joueurs, de l'utilisabilite, de l'accessibilite et des boucles d'engagement a long terme ;
  • Fort sens du produit, en utilisant la recherche, la telemetrie et les retours des joueurs comme des leviers d'aide a la decision, et non comme des bequilles ;
  • Excellentes competences en communication et en leadership interdisciplinaire, avec la capacite d'influencer les equipes de design, de production, d'ingenierie et de produit.
Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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