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Unreal Engine Virtual Production Jobs (NOW HIRING)

Virtual Production Specialist

Orange, CA · On-site +1

$31.73 - $38.46/hr

Provides technical supervision and support of Virtual Production shoots, LED wall, operation of virtual and cinema cameras, incorporation of Unreal Engine, ingestion of VFX plates, real-time playback ...

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The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

Unreal Engine Developer

San Diego, CA · On-site +1

$65 - $75/hr

Hands‑on experience creating in‑engine UI panels or editor extensions for production use ... You may receive email and SMS notifications from the Eliassen Virtual Recruiting Team ( noreply ...

Hands-on experience creating in-engine UI panels or editor extensions for production use ... You may receive email and SMS notifications from the Eliassen Virtual Recruiting Team ...

Proficiency with Unreal Engine (UE4/UE5) and Virtual Production pipelines and equipment. * Strong project management and organizational skills, with the ability to coordinate multiple projects and ...

Hands‑on experience creating in‑engine UI panels or editor extensions for production use ... You may receive email and SMS notifications from the Eliassen Virtual Recruiting Team ( noreply ...

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Unreal Engine Virtual Production information

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How much do unreal engine virtual production jobs pay per hour?

As of Jun 29, 2026, the average hourly pay for unreal engine virtual production in the United States is $26.15, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $31.49 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals in Unreal Engine Virtual Production, and how can they be overcome?

Professionals in Unreal Engine Virtual Production often encounter challenges such as tight production schedules, rapidly evolving technology, and the need for seamless collaboration between departments like VFX, cinematography, and real-time rendering teams. Staying updated with the latest Unreal Engine features and maintaining clear communication with team members are essential. Adopting agile workflows, participating in regular training, and leveraging collaboration tools can help overcome these hurdles and ensure smooth production processes.

What is Unreal Engine Virtual Production?

Unreal Engine Virtual Production refers to the use of Epic Games’ Unreal Engine software for creating real-time visual effects and environments on set during film, television, and animation production. This technology allows filmmakers to visualize and interact with digital elements in real time, blending live-action footage with computer-generated imagery. With tools like LED walls and motion capture, Unreal Engine Virtual Production streamlines workflows, enhances creative collaboration, and reduces post-production time. It's widely used in projects like 'The Mandalorian' and is revolutionizing the way content is produced.

What is the difference between Unreal Engine Virtual Production vs 3D Environment Artist?

AspectUnreal Engine Virtual Production3D Environment Artist
Required SkillsUnreal Engine, real-time rendering, camera tracking, live compositing3D modeling, texturing, environment design, software like Maya or Blender
Work EnvironmentFilm sets, studio environments, post-production facilitiesDesign studios, game development teams, visual effects companies
Industry UsageFilm, TV, live events, virtual production studiosVideo games, film, animation, visual effects

Unreal Engine Virtual Production focuses on real-time visualization and integrating live footage with virtual environments, often requiring knowledge of Unreal Engine and camera tracking. In contrast, a 3D Environment Artist specializes in creating detailed digital environments primarily for games or pre-rendered media. While both roles involve 3D skills, Unreal Engine Virtual Production emphasizes real-time workflows and live integration, whereas 3D Environment Artists focus on static or pre-rendered assets.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production Specialist, and why are they important?

To thrive as an Unreal Engine Virtual Production Specialist, you need expertise in real-time 3D content creation, a strong grasp of animation or VFX workflows, and proficiency in Unreal Engine, usually supported by a degree in digital media or a related field. Familiarity with motion capture systems, camera tracking technologies, and virtual production pipelines—plus certifications in Unreal Engine—are highly valuable. Exceptional problem-solving, teamwork, and communication skills help you collaborate effectively with directors and technical crews in dynamic environments. These abilities are vital for delivering seamless virtual production experiences that meet creative and technical requirements on set.
More about Unreal Engine Virtual Production jobs
What cities are hiring for Unreal Engine Virtual Production jobs? Cities with the most Unreal Engine Virtual Production job openings:
What states have the most Unreal Engine Virtual Production jobs? States with the most job openings for Unreal Engine Virtual Production jobs include:
What job categories do people searching Unreal Engine Virtual Production jobs look for? The top searched job categories for Unreal Engine Virtual Production jobs are:
Infographic showing various Unreal Engine Virtual Production job openings in the United States as of June 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $54,383 per year, or $26.1 per hour.
Virtual Production Technical Director

Virtual Production Technical Director

Detroit Country Day School

Beverly Hills, MI • On-site

Full-time

Posted 5 days ago


Job description

DETROIT COUNTRY DAY SCHOOL

Position Virtual Production Technical Director

Department Information Technology

Available July 2026

Detroit Country Day School is a private, independent, co-educational, non-denominational, preschool through grade 12, college preparatory school focused on a well-rounded liberal arts education. Emphasis on academics, arts, athletics, and character development is prevalent across the curriculum. DCDS believes diversity, equity, and inclusion are educational imperatives for the intellectual, social, and moral growth of every child. We honor the dignity of every human being and value differences that exist and are expressed throughout our vibrant school.

Position Summary
We are seeking a Virtual Production Technical Director to serve as the cinematic engineer for our xR Studio’s LED volume. In this role, you will own the Disguise server pipeline and partner closely with our Virtual Production Engineer and Technology Integrator to enable students to create cinema-quality virtual productions.
Your primary focus is to enable students to film cinema quality virtual productions. You will collaborate directly with the film teacher to analyze student scripts, engineer pre-production content pipelines, and manage our Disguise and Unreal Engine ecosystem. Additionally, you will collaborate on creative outreach and bring projects to life for students across grades PreK–12.
Essential Responsibilities
Pre-Production Partnership
  • Partner with the Film teacher to review student scripts and storyboards, advising on how to successfully translate their narrative ideas into the virtual production environment.
  • Collaborate with the Virtual Production Engineer during the pre-visualization phase to source, build, or optimize 3D assets and environments within Unreal Engine, ensuring they are production-ready.
  • Guide student filmmakers through tech rehearsals to block camera movements, test tracking limits, and pre-light scenes before official shoot days.
xR Pipeline Collaboration amp; Technical Management
  • Manage the end-to-end xR pipeline with the Virtual Production Engineer. While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you will lead the Disguise media integration.
  • Serve as the primary operator and systems engineer for our Disguise ecosystem. Specifically driving advanced workflows like extended sets.
  • Calibrate and maintain our camera tracking system (MoSys StarTracker Max) paired with our RED V-Raptor VV camera and jib setup to ensure zero latency or drift.
Ensuring Cinematic Quality
  • Serve as the technical authority during live shoots, diagnosing and resolving real-time pipeline bottlenecks (e.g., tracking occlusion, moiré, or frame drops) to keep the production moving.
  • Ensure studio DMX lighting, camera shutter angles, and the LED volume are in sync to produce a cinematic final frame.
  • Oversee the rapid ingestion and management of raw footage (RED RAW) from the studio floor to the post-production pipeline.
Pre K-12 Collaboration
  • Collaborate with our Instructional Technologist to adapt the xR stage for younger students. While they manage the age-appropriate lesson plans and student logistics, you will engineer the Disguise and tracking pipeline to bring their PreK-12 class projects and scripts to life.
  • Demystify the xR Studio for students. You will set up safe environments that allow PreK-12 students to successfully navigate The Studio and experience the filmmaking process.
Qualifications
  • Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a related technical arena. Direct expertise in Disguise media direction is a requirement for this role.
  • An understanding of xR and VP workflows, including camera tracking systems (MoSys StarTracker or similar), Brompton LED processor, and how they interface with Disguise RenderStream.
  • Proven experience configuring, operating, and troubleshooting Disguise in a live production, xR, or virtual studio environment.
  • Working knowledge of Unreal Engine workflows and the ability to collaborate effectively with our dedicated Virtual Production Engineer.
  • An understanding of camera mechanics, genlock, shutter synchronization, color spaces, and studio DMX lighting.
  • Demonstrated ability to work independently, show initiative, and solve complex technical problems creatively and efficiently
Physical Requirements
  • Ability to sit or stand for extended periods during collaboration with students, faculty, and project teams.
  • Frequent use of hands to operate computers, cameras, audio/visual equipment, and other digital production tools.
  • Ability to move throughout campus and studio spaces to support classrooms
  • Capability to set up, operate, and troubleshoot equipment in The Studios, including cameras, lighting, audio, and emerging technologies.
  • Ability to occasionally lift, carry, and position equipment and materials up to 25–40 pounds (i.e., AV equipment)
  • Ability to bend, kneel, crouch, or reach as needed to support studio setup and equipment adjustments.
Work Environment
Noise levels may vary depending on the setting, particularly during studio production, student collaboration, or live events.
Application Process
To apply for this position, please submit a cover letter, resume, and three professional references via https://www.dcds.edu/about/careers. Review of applications will begin immediately and continue until the position is filled.